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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2010-6-22

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by hacker_nwwspj_o 22 Jun 2010
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package {
    import flash.display.Sprite;
    import flash.display.GradientType;
    import flash.geom.ColorTransform;
    import flash.events.MouseEvent;
    import flash.events.Event;

    public class ColorTransformExample extends Sprite {
        public var speed:int = 2;  
        public function ColorTransformExample() {
            var target:Sprite = new Sprite();
            draw(target);
            addChild(target);
            target.useHandCursor = true;
            target.buttonMode = true;
            target.addEventListener(MouseEvent.CLICK, clickHandler)
            target.addEventListener(Event.ENTER_FRAME, loop);
        }
        public function draw(sprite:Sprite):void {
            var red:uint = 0xFF0000;
            var green:uint = 0x00FF00;
            var blue:uint = 0x0000FF;
            var size:Number = 100;
            sprite.graphics.beginGradientFill(GradientType.LINEAR, [red, blue, green], [1, 0.5, 1], [0, 200, 255]);
            sprite.graphics.drawRect(0, 0, 100, 100);
        }
        public function clickHandler(event:MouseEvent):void {
            var rOffset:Number = transform.colorTransform.redOffset + 25;
            var bOffset:Number = transform.colorTransform.redOffset - 25;
            this.transform.colorTransform = new ColorTransform(1, 1, 1, 1, rOffset, 0, bOffset, 0);
        }
        public function loop(event:Event):void{
            this.rotationX+=1*speed;
            this.rotationY+=1;
            this.rotationZ+=1;
            this.x +=1
            this.y +=1*0.99+speed/100;
            speed++
            }
    }
}