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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Star Effect

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by luar 20 Nov 2011
/**
 * Copyright luar ( http://wonderfl.net/user/luar )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vPkI
 */

package {

    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.geom.Rectangle;

    [SWF(backgroundColor="#5f0e17", width="720", height="405", frameRate="30")]

    public class Main extends Sprite {
        private var light:StarLight;

        public function Main() {
            init();
        }

        private function init():void {
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            graphics.beginFill(0x5f0e17);
            graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
            graphics.endFill();
            
            var rect:Rectangle = new Rectangle(0, 0, stage.stageWidth, stage.stageHeight);
            light = new StarLight(rect);
            addChild(light);
            light.start();
        }
        
    }
}

import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.utils.Timer;
import flash.events.TimerEvent;

class StarLight extends Sprite {
    private var rect:Rectangle;
    private var bitmapData:BitmapData;
    private var bitmap:Bitmap;
    private var container:Sprite;
    private static var blur:BlurFilter;
    private static var point:Point = new Point();
    private var id:uint = 0;
    private var leader:TrackLeader;
    private static var max:uint = 1;
    private var followers:Array;
    private var tracks:Vector.<Point>;
    private static var interval:uint = 50; // followers spread area height
    private var particles:Array;
    private var timer:Timer;
    private var initColor:Number = 0xfefe84;
    private var movePt:Point;
    private var ang:int = 0;
    private var dec2rad:Number = Math.PI / 180;
    private var sw2:int;
    private var sh2:int;
    
    public function StarLight(r:Rectangle){
        rect = r;
        if (stage)
            init();
        else
            addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
    }
    
    private function init(evt:Event = null):void {
        sw2 = stage.stageWidth * 2;
        sh2 = stage.stageHeight / 2
        removeEventListener(Event.ADDED_TO_STAGE, init);
        bitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
        bitmap = new Bitmap(bitmapData);
        addChild(bitmap);
        container = new Sprite();
        addChild(container);
        blur = new BlurFilter(20, 20, 1);
        leader = new TrackLeader();
        leader.x = sw2;
        leader.y = sh2;
        followers = new Array();
        tracks = new Vector.<Point>();
        for (var n:uint = 0; n < max; n++){
            var follower:TrackFollower = new TrackFollower();
            follower.x = sw2;
            follower.y = sh2;
            followers.push(follower);
            for (var t:uint = 0; t < interval; t++){
                tracks.push(new Point(sw2, sh2));
            }
        }
        particles = new Array();
        movePt = new Point(sw2, sh2);
    }
    
    public function start():void {
        timer = new Timer(2);
        timer.addEventListener(TimerEvent.TIMER, create, false, 0, true);
        timer.start();
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    
    public function stop():void {
        timer.stop();
        timer.removeEventListener(TimerEvent.TIMER, create);
        removeEventListener(Event.ENTER_FRAME, update);
    }
    
    private function create(evt:TimerEvent):void {
        var particle:StarUnit = new StarUnit(Math.random() * 10 + 10, initColor);
        particle.x = sw2;
        particle.y = sh2;
        particle.track(leader);
        particle.angle = Math.random() * 360;
        particle.speed = Math.random() * 5 + 10;
        particle.power = 1;
        particle.setup();
        particle.blendMode = BlendMode.SCREEN;
        container.addChild(particle);
        particles.push(particle);
        for (var n:uint = 0; n < max; n++){
            particle = new StarUnit(Math.random() * 10 + 10, initColor);
            particle.x = sw2;
            particle.y = sh2;
            var follower:TrackFollower = followers[n];
            particle.track(follower);
            particle.angle = Math.random() * 360;
            particle.speed = Math.random() * 5 + 10;
            particle.power = 1;
            particle.setup();
            particle.blendMode = BlendMode.SCREEN;
            container.addChild(particle);
            particles.push(particle);
        }
    }
    
    private function update(evt:Event):void {
        setup();
        bitmapData.lock();
        for (var n:uint = 0; n < particles.length; n++){
            var particle:StarUnit = particles[n];
            particle.update();
            particle.scale = particle.alpha = particle.power;
            if (particle.power < 0){
                container.removeChild(particle);
                particles.splice(n, 1);
                particle = null;
            }
        }
        bitmapData.draw(container, null, null, BlendMode.SCREEN, null, true);
        bitmapData.applyFilter(bitmapData, rect, point, blur);
        bitmapData.unlock();
        id++;
    }
    
    private function setup():void {
        var isFast:Boolean = false;
        movePt.x -= 25;
        movePt.y = sh2 + 50 * Math.sin(ang * dec2rad);
        if (movePt.x < -400){
            movePt.x = 2500
            movePt.y = -6000
            isFast = true;
        }
        ang += 10;
        leader.update(movePt, isFast);
        for (var n:uint = 0; n < max; n++){
            var follower:Object = followers[n];
            follower.update(tracks[interval * (n + 1) - 1]);
        }
        tracks.unshift(new Point(leader.x, leader.y));
        tracks.pop();
    }

}

import flash.display.Shape;

class StarUnit extends Shape {
    private var radius:uint = 10;
    private var color:uint = 0xFFFFFF;
    private var target:Object;
    public var angle:Number = 0;
    public var speed:Number = 0;
    private var tx:Number = 0;
    private var ty:Number = 0;
    private var vx:Number = 0;
    private var vy:Number = 0;
    public var power:Number = 0;
    private static var radian:Number = Math.PI / 180;
    private static var friction:Number = 0.96;
    private static var deceleration:Number = 0.025;
    private static var acceleration:Number = 0.05;
    private var _scale:Number = 1;
    private var rotDir:int = 1;
    
    public function StarUnit(r:uint = 10, c:uint = 0xFFFFFF){
        cacheAsBitmap = true;
        radius = r;
        color = c;
        
        graphics.lineStyle(0, color);
        graphics.beginFill(color);
        
        if (Math.random() > 0.2){
            drawStar();
        } else {
            radius *= 3;
            drawSnowFlower();
            rotDir = -1;
        }
        rotDir = Math.random()*10-Math.random()*10
        //alpha = Math.random();
        //rotation = Math.random() * 360;
    }
    
    private function drawStar():void {
        graphics.moveTo(radius, 0);
        for (var i:int = 1; i < 11; i++){
            var radius2:Number = radius;
            if (i % 2 > 0){
                radius2 = radius / 2;
            }
            var angle:Number = Math.PI * 2 / 10 * i;
            graphics.lineTo(Math.cos(angle) * radius2, Math.sin(angle) * radius2);
        }
    }
    
    private function drawSnowFlower():void {
        graphics.moveTo(radius/10, 0);
        for (var i:int = 0; i < 24; i++){
            var radius2:Number = radius;
            var mod:int = i % 4;
            if (mod == 1){
                radius2 = radius;
            } else if (mod == 3){
                radius2 = radius / 2;
            } else {
                radius2 = radius / 10;
            }
            var angle:Number = Math.PI * 2 / 24 * i;
            graphics.lineTo(Math.cos(angle) * radius2, Math.sin(angle) * radius2);
        }
    }
    
    public function track(t:Object):void {
        target = t;
    }
    
    public function setup():void {
        x = target.x;
        y = target.y;
        vx = speed * Math.cos(angle * radian);
        vy = speed * Math.sin(angle * radian);
    }
    
    public function update():void {
        tx += vx;
        ty += vy;
        x += (target.x + tx - x) * acceleration;
        y += (target.y + ty - y) * acceleration;
        vx *= friction;
        vy *= friction;
        power -= deceleration;
        rotation += rotDir;
    }
    
    public function get scale():Number {
        return _scale;
    }
    
    public function set scale(param:Number):void {
        _scale = param;
        scaleX = scaleY = _scale;
    }

}

class TrackLeader {
    public var x:Number = 0;
    public var y:Number = 0;
    private static var deceleration:Number = 0.36;
    
    public function TrackLeader(){
    }
    
    public function update(track:Point, isFast:Boolean = false):void {
        if (!isFast) {
            x += (track.x - x) * deceleration;
            y += (track.y - y) * deceleration;
        } else {
            x = track.x;
            y = track.y;
        }
    }

}

class TrackFollower {
    public var x:Number = 0;
    public var y:Number = 0;
    private static var deceleration:Number = 0.36;
    
    public function TrackFollower(){
    }
    
    public function update(track:Point):void {
        x = track.x;
        y = track.y;
    }

}