DREAMLIKE
/**
* Copyright spanvega ( http://wonderfl.net/user/spanvega )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vNhG
*/
// forked from codeonwort's some effect
package
{
/*
* CLICK TO REGENERATE
*/
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.GraphicsPath;
import flash.display.IGraphicsData;
import flash.display.GraphicsStroke;
import flash.display.GraphicsSolidFill;
import frocessing.color.ColorHSV;
[ SWF (width = '465', height = '465', backgroundColor = '0x000000', frameRate = '25')]
public class DREAMLIKE extends Sprite
{
private var color : ColorHSV = new ColorHSV (Math.random() * 360);
private var g_val : Vector.<IGraphicsData>;
private var g_dat : Vector.<Number>;
private var g_com : Vector.<int>;
private var g_str : GraphicsStroke = new GraphicsStroke (1);
private var g_fil : GraphicsSolidFill;
private var g_pat : GraphicsPath;
private var shape : Shape = new Shape ();
private var build : Boolean = false;
private var datas : BitmapData;
private var clone : BitmapData;
private var point : Vector.<P>;
private var mat_01 : Matrix;
private var mat_02 : Matrix;
private var mat_03 : Matrix;
private var mat_04 : Matrix;
private var stageW : Number;
private var stageH : Number;
public function DREAMLIKE ()
{
stage ? init () : addEventListener (Event.ADDED_TO_STAGE, init);
}
private function init () : void
{
if (hasEventListener (Event.ADDED_TO_STAGE))
{
removeEventListener (Event.ADDED_TO_STAGE, init);
}
stageH = stage.stageHeight;
stageW = stage.stageWidth;
stage.scaleMode = 'noScale';
//
mat_01 = new Matrix
(
1.02, 0, 0, 1.02,
-stageW * 0.02, -stageH * 0.02
);
mat_02 = new Matrix
(
-1, 0, 0, -1,
stageW, stageH
);
mat_03 = new Matrix
(
0, -1, 1, 0,
0, stageH
)
mat_04 = new Matrix
(
0.5, 0.5, -0.5, 0.5,
stageW - mat_01.tx, 0
)
//
datas = new BitmapData
(
stageW, stageH, false, 0
);
clone = datas.clone ();
addChild (new Bitmap (datas));
//
onGenerate ();
//
stage.addEventListener (MouseEvent.CLICK, onGenerate);
stage.addEventListener (Event.ENTER_FRAME, onRender);
}
private function onRender (e : Event) : void
{
for each (var p : P in point) p.update ();
onDraw ();
//
datas.lock ();
datas.colorTransform (datas.rect, new ColorTransform (1, 1, 1, .99));
datas.draw (datas, mat_01, null, null, null, true);
clone.draw (datas, mat_02);
clone.draw (shape, mat_03);
datas.draw (clone);
datas.draw (clone, mat_04);
datas.unlock ();
}
private function onDraw () : void
{
shape.graphics.clear ();
g_str.fill = new GraphicsSolidFill (color.value);
g_dat = new Vector.<Number>();
for (var i : uint = 0; i < point.length-2; i += 2)
{
g_dat.push
(
point[i].x, point[i].y,
point[i+1].x, point[i+1].y, point[i+2].x, point[i+2].y
);
}
g_pat = new GraphicsPath (g_com, g_dat);
g_val = new Vector.<IGraphicsData>();
g_val.push (g_str, g_pat);
shape.graphics.drawGraphicsData (g_val);
//
color.h += 0.5;
}
private function onGenerate (e : MouseEvent = null) : void
{
var n_curves : uint;
if (build) // RANDOM VALUES
{
n_curves = 3 + Math.round(Math.random () * 9); // CURVES WANTED (3 - 12)
mat_01.a = 1.005 + (Math.random () * 0.02);
mat_01.d = 1.005 + (Math.random () * 0.02);
mat_01.tx = -stageW * (mat_01.a - 1);
mat_01.ty = -stageH * (mat_01.d - 1);
mat_04.tx = stageW - mat_01.tx;
}
else
{
n_curves = 9; // USE HARD CODED MATRIX AND CURVES NUMBER AT FIRST RUN
}
var n_points : uint = 3 + (--n_curves * 2); // POINTS NEEDED
point = new Vector.<P>;
g_com = new Vector.<int>();
for (var i : uint = 0; i < n_points; i++)
{
point [i] = new P
(
i * (stageW / (n_points - 1)), stageW, stageH
);
g_com.push (1, 3); // UPDATE GRAPHICSPATH COMMMANDS LENGTH LINE TO / CURVE TO
}
datas.fillRect (datas.rect, 0); // FILL LAYER INSTEAD OF MERGING WITH THE NEW ONE
build = true;
}
}
}
internal class P
{
public var x : Number;
public var y : Number;
public var d : Number;
public var v : Number;
public function P (x : Number, y : Number, d : Number)
{
this.x = x;
this.y = y;
this.d = d;
this.v = y;
}
public function update () : void
{
y += (y < v ? 1.5 : -1.5);
if (Math.abs (y - v) < 1)
{
v = d/2 + Math.random() * 100;
}
}
}
/**
* @author SPANVEGA // CHRISTIAN //
**/