Chapter 40 Example 5
/**
* Copyright actionscriptbible ( http://wonderfl.net/user/actionscriptbible )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vG9G
*/
package {
import flash.display.*;
import flash.events.Event;
import flash.geom.*;
import flash.net.URLRequest;
import flash.system.LoaderContext;
[SWF(backgroundColor="#B0E1E3")]
public class ch40ex5 extends Sprite {
protected var viewMatrix:Matrix3D;
protected var modelMatrix:Matrix3D;
protected var model:Torus3D;
protected var texture:BitmapData;
protected var projectedPoints:Vector.<Number> = new Vector.<Number>();
public function ch40ex5() {
stage.quality = StageQuality.LOW;
this.x = stage.stageWidth/2;
this.y = stage.stageHeight/2;
var perspective:PerspectiveProjection = new PerspectiveProjection();
perspective.fieldOfView = 80;
perspective.projectionCenter = new Point(0, 0);
viewMatrix = new Matrix3D();
viewMatrix.appendTranslation(0, 7, 12);
viewMatrix.appendRotation(40, Vector3D.X_AXIS);
viewMatrix.append(perspective.toMatrix3D());
modelMatrix = new Matrix3D();
model = new Torus3D(2, 6, 40, 40);
var l:Loader = new Loader();
l.load(new URLRequest(
"http://actionscriptbible.com/files/texture-donut.jpg"),
new LoaderContext(true));
l.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoad);
}
protected function onLoad(event:Event):void {
texture = Bitmap(LoaderInfo(event.target).content).bitmapData;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
protected function onEnterFrame(event:Event):void {
modelMatrix.appendRotation(2, Vector3D.Y_AXIS);
var concatenatedMatrix:Matrix3D = modelMatrix.clone();
concatenatedMatrix.append(viewMatrix);
Utils3D.projectVectors(
concatenatedMatrix, model.vertices, projectedPoints, model.uvt);
graphics.clear();
graphics.beginBitmapFill(texture, null, false, false);
graphics.drawTriangles(projectedPoints, model.indices, model.uvt, TriangleCulling.POSITIVE);
}
}
}
import flash.geom.Rectangle;
import flash.geom.Vector3D;
class Torus3D {
public var vertices:Vector.<Number> = new Vector.<Number>();
public var uvt:Vector.<Number> = new Vector.<Number>();
public var indices:Vector.<int> = new Vector.<int>();
public function Torus3D(crossSectionRadius:Number, radiusToTube:Number, uResolution:Number = 50, vResolution:Number = 50) {
var R:Number = radiusToTube, r:Number = crossSectionRadius;
var uStep:Number = Math.PI * 2 / uResolution;
var vStep:Number = Math.PI * 2 / vResolution;
var FLOAT_ERROR:Number = 0.0001;
for (var u:Number = 0; u <= Math.PI*2 + FLOAT_ERROR; u += uStep) {
for (var v:Number = 0; v <= Math.PI*2 + FLOAT_ERROR; v += vStep) {
var x:Number = (R + r * Math.cos(v)) * Math.cos(u);
var y:Number = r * Math.sin(v);
var z:Number = (R + r * Math.cos(v)) * Math.sin(u);
vertices.push(x, y, z);
uvt.push(u / (Math.PI*2), v / (Math.PI*2), 0);
}
}
for (var ui:int = 0; ui <= uResolution; ui++) {
for (var vi:int = 0; vi <= vResolution; vi++) {
var thisSlice:int = ui * vResolution + vi;
var nextSlice:int = (ui+1) * vResolution + vi;
indices.push(thisSlice, nextSlice + 1, nextSlice,
thisSlice, thisSlice + 1, nextSlice + 1);
}
}
}
}