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Dead Code Preservation :: Archived AS3 works from wonderfl.net

costurando linhas

codificando pra passar o tempo.
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by Fellyph.Cintra 09 Feb 2011
/**
 * Copyright Fellyph.Cintra ( http://wonderfl.net/user/Fellyph.Cintra )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vFzs
 */

// forked from Fellyph.Cintra's Seta com seno e coseno
package
{
    import flash.display.Shape;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.events.TimerEvent;
    import flash.utils.Timer;
    
   public class LinhaMotion extends Sprite
    {
        
        public var linha            :Shape;
        public var timer            :Timer;
        public var centerX         :Number;
        public var centerY         :Number;
        public var raio            :Number = 50;
        public var angle           :Number = 0;
        public var velocidade      :Number = 0.15;
        public var controle        :Number = 1 ;
        
        public var centroAtualX:Number = 0;
        public var centroAtualY:Number = 60;
        
        public var posx        :Number;
        public var posy        :Number;
        
        public var limiteX       :int = 12;
        public var limiteY       :int = 7;
        public var contadorX     :int = 1;
        public var contadorY     :int = 0;
        public function LinhaMotion()
        {
            
            init()
        }
        
        public function init():void{
            criaLinha();            
        }
        
        public function onComplete(e:TimerEvent):void{
            if(contadorX < limiteX){
                centroAtualY = posy;
                centroAtualX = posx;
            }else{
                centroAtualX = 0;
                centroAtualY = posy + 60;
                contadorX = 0
                contadorY++;
            }
            
            velocidade *= -1;
            
            if(contadorY < limiteY){
                criaLinha()
                contadorX++;
            }
        }
        
        public function criaLinha():void{
            linha = new Shape();
            centerX = centroAtualX;
            centerY = centroAtualY;
            addChild(linha);
            angle = 0;
            
            timer = new Timer(20, 6);            
            timer.start();
            timer.addEventListener(TimerEvent.TIMER, onTimer);
            timer.addEventListener(TimerEvent.TIMER_COMPLETE, onComplete);
       }
        
        public function onTimer(e:TimerEvent):void{
            linha.graphics.clear();
            linha.graphics.lineStyle(1, Math.random()*0xFFFFFF);
            linha.graphics.moveTo(centerX , centerY);
            posy = centerY + Math.sin(angle) * raio;
            posx =  centerX + Math.cos(angle) * raio;
            linha. graphics.lineTo(posx, posy);
            angle += velocidade;
            
        }
    }
}