Reversi
//////////////////////////////////////////////////////////////////////////////
リバーシ for AS3.0 (1)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1039
Enterキー・上下左右キーで操作してください。
special thanks to QURAGE
http://qurage.net/labo/fl1/data/reversi.html
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vDfO
*/
////////////////////////////////////////////////////////////////////////////////
// リバーシ for AS3.0 (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1039
// Enterキー・上下左右キーで操作してください。
//
// special thanks to QURAGE
// http://qurage.net/labo/fl1/data/reversi.html
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private static var color1:uint = 0x3F68AB;
private static var color2:uint = 0x77B2EE;
private static var tColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x00000;
private static var fontType:String = "_ゴシック";
public function Main() {
//Wonderfl.capture_delay(10);
init();
}
private function init():void {
draw(465, 465);
var game:Game = new Game();
addChild(game);
game.x = 42;
game.y = 12;
}
private function draw(w:uint, h:uint):void {
var colors:Array = [color1, color2];
var alphas:Array = [1, 1];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(w, h, 1.25*Math.PI, 0, 0);
graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
graphics.drawRect(0, 0, w, h);
graphics.endFill();
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 32;
tf.align = TextFormatAlign.LEFT;
var title:TextField = new TextField();
addChild(title);
title.x = 20;
title.y = 3;
title.width = 120;
title.height = 40;
title.type = TextFieldType.DYNAMIC;
title.selectable = false;
//title.embedFonts = true;
//title.antiAliasType = AntiAliasType.ADVANCED;
title.defaultTextFormat = tf;
title.textColor = tColor;
title.text = "Reversi";
var shade:DropShadowFilter = new DropShadowFilter(1, 90, sColor, 0.4, 4, 4, 2, 2, false, false);
title.filters = [shade];
}
}
}
//////////////////////////////////////////////////
// リバーシ全体を管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
class Game extends Sprite {
private static var pieces:uint = 8;
private var board:Board;
private var score:Score;
private var help:Help;
public static const INIT:String = "init";
public static const PLAY:String = "play";
public static const PUT:String = "put";
public static const FINISH:String = "finish";
public static const NO_POINT:String = "noPoint";
public static const READY:String = "ready";
public static const RESET:String = "reset";
public static const NO_HELP:String = "";
public static const MOVE:String = "move";
public static const SELECT:String = "select";
public static const PUT_COMPLETE:String = "putComplete";
public static const TURN_COMPLETE:String = "turnComplete";
public function Game() {
init();
}
private function init():void {
board = new Board();
score = new Score();
help = new Help();
addChild(board);
board.x = 22;
board.y = 88;
addChild(score);
addChild(help);
help.x = 194;
help.y = 245;
board.init(score, help);
}
}
//////////////////////////////////////////////////
// 盤面を管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.net.navigateToURL;
import flash.net.URLRequest;
import flash.events.MouseEvent;
import flash.utils.escapeMultiByte;
class Board extends Sprite {
private var mode:String;
private var player:uint = 0;
private var map:Map;
private var score:Score;
private var help:Help;
private var manager:Manager;
private var cursor:Cursor;
private static var pieces:uint = 8;
private static var bColor:uint = 0x336600;
private var pointList:Array;
private var pieceList:Array;
private static var pid:uint = 0;
private var completed:uint = 0;
private static var initTime:uint = 500;
private static var startTime:uint = 1000;
private static var cpuTime:uint = 500;
private static var finishTime:uint = 1000;
private static var resetTime:uint = 500;
private var cpu:Object;
private var turns:uint;
private var passed1:Boolean = false;
private var passed2:Boolean = false;
//サウンド
private var seready:SoundEffect;
private var seput:SoundEffect;
private var seturn:SoundEffect;
private var sefanfare:SoundEffect;
private var seclaps:SoundEffect;
private var sefailure:SoundEffect;
private var source1:String = "http://www.project-nya.jp/images/flash/reversi/ready.mp3";
private var source2:String = "http://www.project-nya.jp/images/flash/reversi/put.mp3";
private var source3:String = "http://www.project-nya.jp/images/flash/reversi/turn.mp3";
private var source4:String = "http://www.project-nya.jp/images/flash/reversi/fanfare.mp3";
private var source5:String = "http://www.project-nya.jp/images/flash/reversi/claps.mp3";
private var source6:String = "http://www.project-nya.jp/images/flash/reversi/failure.mp3";
//twitter
private var twitterBtn:Btn;
private static var twitterPath:String = "http://twitter.com/home/?status=";
private var msgs:Array = new Array();
private var result:String;
private static var tag:String = " http://wonderfl.net/c/vDfO"
public function Board() {
draw();
seready = new SoundEffect();
seput = new SoundEffect();
seturn = new SoundEffect();
sefanfare = new SoundEffect();
seclaps = new SoundEffect();
sefailure = new SoundEffect();
}
public function init(s:Score, h:Help):void {
score = s;
help = h;
seready.load(source1, "ready");
seput.load(source2, "put");
seturn.load(source3, "turn");
sefanfare.load(source4, "fanfare");
seclaps.load(source5, "claps");
sefailure.load(source6, "failure");
reset(null);
}
//カーソル位置にコマを配置する(キー設定)
private function initialize():void {
manager = new Manager(this);
addChild(manager);
manager.addEventListener(Game.READY, readySelect, false, 0, true);
manager.addEventListener(Game.MOVE, moveCursor, false, 0, true);
manager.addEventListener(Game.SELECT, selectCursor, false, 0, true);
manager.addEventListener(Game.RESET, resetSelect, false, 0, true);
manager.enable = false;
cpu = new Object();
}
private function reset(evt:TimerEvent):void {
if (evt) evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, reset);
initialize();
map = new Map();
score.init();
mode = Game.INIT;
score.showMessage(mode);
help.show("ready?");
score.resetTime();
seready.play("ready", 1);
manager.help = Game.READY;
if (pieceList) clearPieces();
pieceList = new Array();
}
private function readySelect(evt:Event):void {
manager.help = Game.NO_HELP;
var timer:Timer = new Timer(initTime, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, start, false, 0, true);
timer.start();
help.hide();
}
private function start(evt:TimerEvent):void {
evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, start);
score.startTime();
putPiece(1, 3, 3);
putPiece(2, 3, 4);
putPiece(1, 4, 4);
putPiece(2, 4, 3);
}
//盤面にコマを配置する
private function put(px:uint, py:uint):void {
if (map.getPoint(px, py)) {
if (map.getHint(px, py)) {
switch (player) {
case 1 :
putPiece(player, px, py);
break;
case 2 :
cpuPiece(player, px, py);
var timer:Timer = new Timer(cpuTime, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, cpuPut, false, 0, true);
timer.start();
break;
}
} else {
score.showMessage(Game.NO_POINT);
}
} else {
score.showMessage(Game.NO_POINT);
}
}
//盤面にコマを配置する(配置可能なマスに)
private function putPiece(p:uint, px:uint, py:uint):void {
//trace("[#"+player+"] ("+px+", "+py+")");
var point:Point = pointList[px+py*pieces];
var xPos:uint = point.x;
var yPos:uint = point.y;
var id:uint = px+py*pieces;
var piece:Piece = new Piece();
addChild(piece);
piece.id = id;
piece.px = px;
piece.py = py;
piece.x = xPos;
piece.y = yPos;
pieceList[id] = piece;
piece.addEventListener(Game.PUT_COMPLETE, putComplete, false, 0, true);
piece.addEventListener(Game.TURN_COMPLETE, turnComplete, false, 0, true);
piece.put(p);
score.put(p);
map.put(p, px, py);
seput.play("put", 1);
hideHint();
pid ++;
manager.enable = false;
}
private function cpuPiece(p:uint, px:uint, py:uint):void {
cpu = {p: p, px: px, py: py};
}
private function cpuPut(evt:TimerEvent):void {
evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, cpuPut);
putPiece(cpu.p, cpu.px, cpu.py);
}
private function clearPieces():void {
for (var px:uint = 0; px < pieces; px++) {
for (var py:uint = 0; py < pieces; py++) {
var piece:Piece = pieceList[px+py*pieces];
if (piece) removeChild(piece);
piece = null;
}
}
pid = 0;
}
//コマ配置後の処理
private function putComplete(evt:Event):void {
switch (mode) {
case Game.INIT :
completed ++;
if (completed == 4) {
completed = 0;
mode = Game.PLAY;
score.showMessage(mode);
player = 2;
var timer:Timer = new Timer(startTime, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, prepare, false, 0, true);
timer.start();
}
break;
case Game.PLAY :
turn(evt.target.px, evt.target.py);
break;
}
}
//反転するコマ情報を取得する
private function turn(px:uint, py:uint):void {
var list:Array = map.getTurnList(player, px, py);
turns = list.length;
if (turns > 0) {
turnPieces(player, list);
seturn.play("turn", 1);
}
}
//コマを反転する
private function turnPieces(p:uint, list:Array):void {
for (var n:uint = 0; n < list.length; n++) {
var tx:uint = list[n].x;
var ty:uint = list[n].y;
var piece:Piece = pieceList[tx+ty*pieces];
piece.turn();
score.turn(p);
map.put(p, tx, ty);
}
}
//コマ反転後の処理
private function turnComplete(evt:Event):void {
completed ++;
if (completed == turns) {
completed = 0;
if (pid < pieces*pieces) {
prepare(null);
} else {
finish();
}
}
}
//攻守交代
private function prepare(evt:TimerEvent):void {
if (evt) evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, prepare);
player = player%2 + 1;
switch (player) {
case 1 :
score.showMessage(Game.PUT, player, passed2);
map.getBestPrio(player);
if (showHint()) {
if (!cursor) {
cursor = new Cursor();
addChild(cursor);
setCursor(4, 4);
manager.setCursor(4, 4);
}
manager.enable = true;
passed1 = false;
} else {
passed1 = true;
}
break;
case 2 :
score.showMessage(Game.PUT, player, passed1);
var best:Object = map.getBestPrio(player);
if (!isNaN(best.x) && !isNaN(best.y)) {
manager.autoCursor(best.x, best.y);
passed2 = false;
} else {
passed2 = true;
}
break;
}
if (passed1 && passed2) {
finish();
} else if ((player == 1 && passed1) || (player == 2 && passed2)) {
prepare(null);
}
}
private function moveCursor(evt:Event):void {
setCursor(evt.target.cx, evt.target.cy);
}
private function selectCursor(evt:Event):void {
put(evt.target.cx, evt.target.cy);
}
//盤面にカーソルを配置する
private function setCursor(cx:uint, cy:uint):void {
var point:Point = pointList[cx+cy*pieces];
var xPos:uint = point.x;
var yPos:uint = point.y;
cursor.x = xPos;
cursor.y = yPos;
}
//ヒントを表示する
private function showHint():Boolean {
var hint:uint = 0;
for (var px:uint = 0; px < pieces; px++) {
for (var py:uint = 0; py < pieces; py++) {
var point:Point = pointList[px+py*pieces];
if (map.getHint(px, py)) {
hint ++;
point.hint();
} else {
point.init();
}
}
}
if (hint > 0) {
return true;
} else {
return false;
}
}
//ヒントを非表示にする
private function hideHint():void {
for (var px:uint = 0; px < pieces; px++) {
for (var py:uint = 0; py < pieces; py++) {
var point:Point = pointList[px+py*pieces];
point.init();
}
}
}
//ゲーム終了の処理
private function finish():void {
mode = Game.FINISH;
score.showMessage(mode);
var timer:Timer = new Timer(finishTime, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, showHelp, false, 0, true);
timer.start();
score.stopTime();
player = 0;
passed1 = false;
passed2 = false;
}
private function showHelp(evt:TimerEvent):void {
evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, showHelp);
var scr:Array = score.getScore();
var p1:uint = scr[0];
var p2:uint = scr[1];
//twitter
result = String(p1) + ":" + String(p2);
if (p1 > p2) {
help.show("You win!");
sefanfare.play("fanfare", 1);
msgs = ["コンピュータに ", " で勝ったよ!"];
} else if (p1 == p2) {
help.show("draw");
seclaps.play("claps", 1);
msgs = ["コンピュータと ", " の引き分けでした。"];
} else {
help.show("You lose");
sefailure.play("failure", 1);
msgs = ["コンピュータに ", " で負けました..."];
}
removeChild(cursor);
cursor = null;
manager.help = Game.RESET;
}
private function resetSelect(evt:Event):void {
manager.help = Game.NO_HELP;
var timer:Timer = new Timer(resetTime, 1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, reset, false, 0, true);
timer.start();
help.hide();
}
private function draw():void {
graphics.beginFill(bColor);
graphics.drawRect(-2, -2, 340, 340);
graphics.endFill();
pointList = new Array();
for (var px:uint = 0; px < pieces; px++) {
for (var py:uint = 0; py < pieces; py++) {
var point:Point = new Point();
addChild(point);
var id:uint = px+py*pieces;
point.id = id;
pointList[id] = point;
point.x = 21 + 42*px;
point.y = 21 + 42*py;
point.init();
}
}
for (var cx:uint = 0; cx < 2; cx++) {
for (var cy:uint = 0; cy < 2; cy++) {
var corner:Shape = new Shape();
addChild(corner);
corner.graphics.beginFill(bColor);
corner.graphics.drawCircle(0, 0, 4);
corner.graphics.endFill();
corner.x = 84 + 168*cx;
corner.y = 84 + 168*cy;
}
}
//twitter
twitterBtn = new Btn();
addChild(twitterBtn);
twitterBtn.x = 365;
twitterBtn.y = 350;
twitterBtn.init({label: "twitter"});
twitterBtn.addEventListener(MouseEvent.CLICK, twitter, false, 0, true);
}
//twitter対応
private function twitter(evt:MouseEvent):void {
var msg:String = "";
switch (mode) {
case Game.INIT :
msg = "ゲームを開始します。";
break;
case Game.PLAY :
msg = "ゲーム中です。";
break;
case Game.FINISH :
msg = msgs[0] + result + msgs[1];
break;
}
navigateToURL(new URLRequest(twitterPath + escapeMultiByte(msg + tag)), "_blank");
}
}
//////////////////////////////////////////////////
// 盤面上のコマの位置を管理するクラス
//////////////////////////////////////////////////
class Map {
private static var pieces:uint = 8;
//空マップ
private var aMap:Array;
//盤面上のコマ配置マップ
private var bMap:Array;
//優先度マップ
private var pMap:Array;
//走査マップ
private var cMap:Array;
//ヒント表示マップ
private var hMap:Array;
public function Map() {
init();
}
private function init():void {
aMap = new Array();
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
aMap.push([0, 0, 0, 0, 0, 0, 0, 0]);
bMap = copyMap(aMap);
cMap = copyMap(aMap);
pMap = new Array();
pMap.push([7, 0, 5, 6, 6, 5, 0, 7]);
pMap.push([0, 0, 2, 3, 3, 2, 0, 0]);
pMap.push([5, 2, 5, 4, 4, 5, 2, 5]);
pMap.push([6, 3, 4, 4 ,4, 4, 3, 6]);
pMap.push([6, 3, 4, 4 ,4, 4, 3, 6]);
pMap.push([5, 2, 5, 4, 4, 5, 2, 5]);
pMap.push([0, 0, 2, 3, 3, 2, 0, 0]);
pMap.push([7, 0, 5, 6, 6, 5, 0, 7]);
}
private function copyMap(list:Array):Array {
var map:Array = new Array();
for (var n:uint = 0; n < list.length; n++) {
map[n] = list[n].concat();
}
return map;
}
//コマの配置をマップに設定する
public function put(p:uint, x:uint, y:uint):void {
bMap[y][x] = p;
cMap[y][x] = p;
for (var cx:int = x-1; cx <= x+1; cx++) {
for (var cy:int = y-1; cy <= y+1; cy++) {
if (cx >= 0 && cx < pieces && cy >= 0 && cy < pieces) {
var player:Object = bMap[cy][cx];
player = (player == 0) ? "*" : player;
cMap[cy][cx] = player;
}
}
}
}
//配置可能なマスかどうかを判定する
public function getPoint(x:uint, y:uint):Boolean {
if (bMap[y][x] == 0) {
return true;
} else {
return false;
}
}
//走査対象のコマかどうかを判定する
private function getCheck(x:uint, y:uint):Boolean {
var check:Object = cMap[y][x];
if (check == "*") {
return true;
} else {
return false;
}
}
//ヒント表示するコマかどうかを判定する
public function getHint(x:uint, y:uint):Boolean {
var hint:Object = hMap[y][x];
if (hint == "*") {
return true;
} else {
return false;
}
}
//優先順位の高いマスを取得する({x: 0, y: 0}で返す)
public function getBestPrio(p:uint):Object {
var px:Number = undefined;
var py:Number = undefined;
var best:uint = 0;
hMap = copyMap(aMap);
for (var x:uint = 0; x < pieces; x++) {
for (var y:uint = 0; y < pieces; y++) {
if (getCheck(x, y)) {
var prio:uint = pMap[y][x];
var turns:uint = getTurns(p, x, y);
if (turns > 0) {
hMap[y][x] = "*";
prio += turns;
/*
if (best < prio) {
px = x;
py = y;
best = prio;
} else if (best == prio) {
if (Math.random() > 0.5) {
px = x;
py = y;
best = prio;
}
}
*/
if (best <= prio) {
px = x;
py = y;
best = prio;
}
}
}
}
}
return {x: px, y: py};
}
//指定したマスの8方向に対して反転できるコマ数を取得する
public function getTurns(p:uint, x:uint, y:uint):uint {
var turns:uint = 0;
for (var dx:int = -1; dx <= 1; dx++) {
for (var dy:int = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) continue;
var px:int = x + dx;
var py:int = y + dy;
while (px >= 0 && px < pieces && py >= 0 && py < pieces) {
var player:uint = bMap[py][px];
if (player == 0) break;
if (player == p) {
if (dx != 0) {
turns += dx*(px - x) - 1;
} else {
turns += dy*(py - y) - 1;
}
break;
}
px += dx;
py += dy;
}
}
}
return turns;
}
//反転するコマ情報を取得する
public function getTurnList(p:uint, x:uint, y:uint):Array {
var list:Array = new Array();
for (var dx:int = -1; dx <= 1; dx++) {
for (var dy:int = -1; dy <= 1; dy++) {
if (dx == 0 && dy == 0) continue;
var px:int = x + dx;
var py:int = y + dy;
var checking:Boolean = true;
while (px >= 0 && px < pieces && py >= 0 && py < pieces) {
var player:uint = bMap[py][px];
if (player == 0) break;
if (player == p) {
if (checking) {
px = x + dx;
py = y + dy;
checking = false;
continue;
} else {
break;
}
}
if (!checking && player != p) {
list.push({x: px, y: py});
}
px += dx;
py += dy;
}
}
}
return list;
}
}
//////////////////////////////////////////////////
// コマの動きを管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
class Piece extends Sprite {
public var id:uint;
public var px:uint;
public var py:uint;
private var piece1:PieceShape;
private var piece2:PieceShape;
private var scale:Number = 1;
private var light:Shape;
private var _brightness:Number = 0;
public function Piece() {
draw();
}
public function put(p:uint):void {
id = p;
var piece:PieceShape = this["piece"+id];
addChild(piece);
piece.scaleX = piece.scaleY = scale = 1.6;
addEventListener(Event.ENTER_FRAME, putPiece, false, 0, true);
}
private function putPiece(evt:Event):void {
var piece:PieceShape = this["piece"+id];
scale -= 0.1;
piece.scaleX = piece.scaleY = scale;
if (scale <= 1) {
piece.scaleX = piece.scaleY = scale = 1;
removeEventListener(Event.ENTER_FRAME, putPiece);
dispatchEvent(new Event(Game.PUT_COMPLETE))
}
}
public function turn():void {
var old:PieceShape = this["piece"+id];
removeChild(old);
id = id%2 + 1;
var piece:PieceShape = this["piece"+id];
addChild(piece);
addChild(light);
var timer:Timer = new Timer(50, 6);
timer.addEventListener(TimerEvent.TIMER, turnPiece, false, 0, true);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, motion, false, 0, true);
timer.start();
}
private function turnPiece(evt:TimerEvent):void {
if (evt.target.currentCount == 4) {
evt.target.removeEventListener(TimerEvent.TIMER, turnPiece);
removeChild(light);
}
}
private function motion(evt:TimerEvent):void {
evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, motion);
brightness = 100;
addEventListener(Event.ENTER_FRAME, bright, false, 0, true);
}
private function bright(evt:Event):void {
brightness -= 20;
if (brightness <= 0) {
brightness = 0;
removeEventListener(Event.ENTER_FRAME, bright);
dispatchEvent(new Event(Game.TURN_COMPLETE))
}
}
private function draw():void {
graphics.beginFill(0x000000);
graphics.drawCircle(0, 0, 20);
graphics.endFill();
piece1 = new PieceShape(1);
piece2 = new PieceShape(2);
light = new Shape();
light.graphics.beginFill(0xFFFFFF);
light.graphics.drawCircle(0, 0, 20);
light.graphics.drawCircle(0, 0, 15);
light.graphics.endFill();
}
private function get brightness():Number {
return _brightness;
}
private function set brightness(param:Number):void {
_brightness = param;
ColorManager.brightOffset(this, _brightness);
}
}
//////////////////////////////////////////////////
// コマを描画するクラス
//////////////////////////////////////////////////
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
class PieceShape extends Shape {
private var type:uint = 1;
private static var cList:Array = [[0x888888, 0x000000], [0xFFFFFF, 0xBBBBBB]];
private static var bList:Array = [0x444444, 0xDDDDDD];
public function PieceShape(t:uint) {
type = t;
draw();
}
private function draw():void {
var colors:Array = cList[type-1];
var alphas:Array = [1, 1];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(36, 36, 0.25*Math.PI, -18, -18);
graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
graphics.drawCircle(0, 0, 18);
graphics.endFill();
var bColor:uint = bList[type-1];
graphics.beginFill(bColor);
graphics.drawCircle(0, 0, 15);
graphics.endFill();
}
}
//////////////////////////////////////////////////
// マスを着色するクラス
//////////////////////////////////////////////////
import flash.display.Shape;
import flash.geom.ColorTransform;
class Point extends Shape {
public var id:uint;
private static var bColor:uint = 0x66CC00;
private static var cColor:uint = 0x66CCFF;
private static var bColorTrans:ColorTransform;
private static var cColorTrans:ColorTransform;
public function Point() {
draw();
}
public function init():void {
transform.colorTransform = bColorTrans;
}
public function hint():void {
transform.colorTransform = cColorTrans;
}
private function draw():void {
graphics.beginFill(0xFFFFFF);
graphics.drawRect(-20, -20, 40, 40);
graphics.endFill();
bColorTrans = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
bColorTrans.color = bColor;
cColorTrans = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
cColorTrans.color = cColor;
}
}
//////////////////////////////////////////////////
// 得点を管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
class Score extends Sprite {
private var pieces1:uint = 0;
private var pieces2:uint = 0;
private var score1:TextField;
private var score2:TextField;
private var message:TextField;
private var player:Array;
private var msgs:Object;
private var time:Time;
private var txt:TextField;
private static var bColor:uint = 0xFFFF00;
private static var sColor:uint = 0x000000;
private static var b1Color:uint = 0x66CC00;
private static var b2Color:uint = 0xFFFFFF;
private static var fontType:String = "_ゴシック";
//private static var initMsg:String = "ゲームを初期化しています。";
private static var initMsg:String = "Enterキー・上下左右キーで操作してください。";
private static var playMsg:String = "ゲームを開始します。";
private static var putMsg:String = "の番です。";
private static var passMsg:String = "はパス。";
private static var finishMsg:String = "ゲームは終了しました。";
private static var noPointMsg:String = "そのマスにはコマを置けません。";
public function Score() {
draw();
initialize();
}
private function initialize():void {
msgs = new Object();
msgs[Game.INIT] = initMsg;
msgs[Game.PLAY] = playMsg;
msgs[Game.PUT] = putMsg;
msgs[Game.FINISH] = finishMsg;
msgs[Game.NO_POINT] = noPointMsg;
player = new Array();
player[1] = "あなた";
player[2] = "コンピュータ";
time = new Time(txt);
}
public function init():void {
pieces1 = 0;
pieces2 = 0;
showScore();
}
public function put(p:uint):void {
this["pieces"+p] ++;
showScore();
}
public function turn(p:uint):void {
this["pieces"+p] ++;
var r:uint = p%2 + 1;
this["pieces"+r] --;
showScore();
}
private function showScore():void {
score1.text = String(pieces1);
score2.text = String(pieces2);
}
public function showMessage(mode:String, p:uint = 0, passed:Boolean = false):void {
switch (mode) {
case Game.PUT :
if (!passed) {
message.text = player[p] + msgs[mode];
} else {
var r:uint = p%2 + 1;
message.text = player[r] + passMsg + player[p] + msgs[mode];
}
break;
default :
message.text = msgs[mode];
break;
}
}
public function getScore():Array {
return [pieces1, pieces2];
}
public function startTime():void {
time.start();
}
public function stopTime():void {
time.stop();
}
public function resetTime():void {
time.reset();
}
private function draw():void {
graphics.beginFill(bColor);
graphics.drawRect(20, 56, 340, 24);
graphics.endFill();
graphics.beginFill(b1Color);
graphics.drawRoundRect(256, 0, 104, 44, 12);
graphics.endFill();
graphics.beginFill(b2Color);
graphics.drawRoundRect(258, 2, 100, 40, 8);
graphics.endFill();
var piece1:PieceShape = new PieceShape(1);
addChild(piece1);
piece1.x = 288;
piece1.y = 29;
piece1.width = piece1.height = 24;
var piece2:PieceShape = new PieceShape(2);
addChild(piece2);
piece2.x = 328;
piece2.y = 29;
piece2.width = piece2.height = 24;
var shade:DropShadowFilter = new DropShadowFilter(1, 90, sColor, 0.3, 2, 2, 2, 2, false, false);
filters = [shade];
drawText();
}
private function drawText():void {
var tf:TextFormat = new TextFormat();
tf.font = "_ゴシック";
tf.size = 12;
tf.align = TextFormatAlign.LEFT;
message = new TextField();
addChild(message);
message.x = 30;
message.y = 59;
message.width = 404;
message.height = 21;
message.type = TextFieldType.DYNAMIC;
message.selectable = false;
message.antiAliasType = AntiAliasType.ADVANCED;
message.defaultTextFormat = tf;
message.textColor = 0x000000;
var shade:DropShadowFilter = new DropShadowFilter(1, 90, sColor, 0.4, 2, 2, 2, 2, false, false);
var tfn:TextFormat = new TextFormat();
tfn.font = fontType;
tfn.size = 12;
tfn.align = TextFormatAlign.CENTER;
var name1:TextField = new TextField();
addChild(name1);
name1.x = 273;
name1.y = 1;
name1.width = 30;
name1.height = 19;
name1.type = TextFieldType.DYNAMIC;
name1.selectable = false;
//name1.embedFonts = true;
//name1.antiAliasType = AntiAliasType.ADVANCED;
name1.defaultTextFormat = tfn;
name1.textColor = 0x000000;
name1.text = "You";
name1.filters = [shade];
var name2:TextField = new TextField();
addChild(name2);
name2.x = 313;
name2.y = 1;
name2.width = 30;
name2.height = 19;
name2.type = TextFieldType.DYNAMIC;
name2.selectable = false;
//name2.embedFonts = true;
//name2.antiAliasType = AntiAliasType.ADVANCED;
name2.defaultTextFormat = tfn;
name2.textColor = 0x000000;
name2.text = "CPU";
name2.filters = [shade];
var tfc:TextFormat = new TextFormat();
tfc.font = fontType;
tfc.size = 14;
tfc.align = TextFormatAlign.CENTER;
score1 = new TextField();
addChild(score1);
score1.x = 273;
score1.y = 19;
score1.width = 30;
score1.height = 23;
score1.type = TextFieldType.DYNAMIC;
score1.selectable = false;
//score1.embedFonts = true;
//score1.antiAliasType = AntiAliasType.ADVANCED;
score1.defaultTextFormat = tfc;
score1.textColor = 0xFFFFFF;
score1.text = String(0);
score2 = new TextField();
addChild(score2);
score2.x = 313;
score2.y = 19;
score2.width = 30;
score2.height = 23;
score2.type = TextFieldType.DYNAMIC;
score2.selectable = false;
//score2.embedFonts = true;
//score2.antiAliasType = AntiAliasType.ADVANCED;
score2.defaultTextFormat = tfc;
score2.textColor = 0x000000;
score2.text = String(0);
var tft:TextFormat = new TextFormat();
tft.font = fontType;
tft.size = 16;
tft.align = TextFormatAlign.LEFT;
var timer:TextField = new TextField();
addChild(timer);
timer.x = 140;
timer.y = 18;
timer.width = 40;
timer.height = 21;
timer.type = TextFieldType.DYNAMIC;
timer.selectable = false;
//timer.embedFonts = true;
//timer.antiAliasType = AntiAliasType.ADVANCED;
timer.defaultTextFormat = tft;
timer.textColor = 0xFFFFFF;
timer.text = "Time";
txt = new TextField();
addChild(txt);
txt.x = 185;
txt.y = 18;
txt.width = 55;
txt.height = 21;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
txt.defaultTextFormat = tft;
txt.textColor = 0xFFFFFF;
txt.text = "00:00";
}
}
//////////////////////////////////////////////////
// タイマーを管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.utils.getTimer;
import flash.utils.Timer;
import flash.events.TimerEvent;
class Time extends Sprite {
private var target:TextField;
private var startTime:uint;
private var timer:Timer;
private var countTime:uint = 30;
public function Time(tg:TextField) {
target = tg;
}
public function start():void {
startTime = getTimer();
timer = new Timer(countTime);
timer.addEventListener(TimerEvent.TIMER, count, false, 0, true);
timer.start();
}
private function count(evt:TimerEvent):void {
var sec:uint = Math.floor((getTimer() - startTime)/1000);
var min:String = String(Math.floor(sec/60));
min = (uint(min) < 10) ? "0" + min : min;
var msec:String = String(sec%60);
msec = (uint(msec) < 10) ? "0" + msec : msec;
target.text = min + ":" + msec;
}
public function stop():void {
timer.removeEventListener(TimerEvent.TIMER, count);
}
public function reset():void {
target.text = "00:00";
}
}
//////////////////////////////////////////////////
// カーソル操作を管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.events.Event;
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
class Manager extends Sprite {
private var board:Board;
private static var pieces:uint = 8;
public var cx:int;
public var cy:int;
private var tx:uint;
private var ty:uint;
private var cpu:Object;
private static var autoTime:uint = 200;
private var helpMode:String = "";
private var keyMode:Boolean = false;
public function Manager(b:Board) {
board = b;
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
}
private function init(evt:Event = null):void {
removeEventListener(Event.ADDED_TO_STAGE, init);
cpu = new Object();
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true);
}
//カーソル位置を設定する
public function setCursor(x:uint, y:uint):void {
cx = x;
cy = y;
}
//キー操作の処理
private function keyDown(evt:KeyboardEvent):void {
if (helpMode) {
if (evt.keyCode == Keyboard.ENTER) {
dispatchEvent(new Event(helpMode));
}
}
if (keyMode) {
switch (evt.keyCode) {
case Keyboard.ENTER :
dispatchEvent(new Event(Game.SELECT));
break;
case Keyboard.LEFT :
cx --;
break;
case Keyboard.UP :
cy --;
break;
case Keyboard.RIGHT :
cx ++;
break;
case Keyboard.DOWN :
cy ++;
break;
}
if (cx > pieces - 1) cx = 0;
if (cx < 0) cx = pieces - 1;
if (cy > pieces - 1) cy = 0;
if (cy < 0) cy = pieces - 1;
dispatchEvent(new Event(Game.MOVE));
}
}
//カーソル位置を移動する
public function autoCursor(px:uint, py:uint):void {
tx = px;
ty = py;
var timer:Timer = new Timer(autoTime);
timer.addEventListener(TimerEvent.TIMER, moveCursor, false, 0, true);
timer.start();
}
private function moveCursor(evt:TimerEvent):void {
var mx:int = uint(tx > cx) - uint(tx < cx);
var my:int = uint(ty > cy) - uint(ty < cy);
if (mx != 0 || my != 0) {
cx += mx;
cy += my;
dispatchEvent(new Event(Game.MOVE));
if (cx == tx && cy == ty) {
evt.target.removeEventListener(TimerEvent.TIMER, moveCursor);
dispatchEvent(new Event(Game.SELECT));
}
}
}
public function set enable(param:Boolean):void {
keyMode = param;
}
public function set help(param:String):void {
helpMode = param;
}
}
//////////////////////////////////////////////////
// カーソルを描画するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.utils.Timer;
import flash.events.TimerEvent;
class Cursor extends Sprite {
private var id:uint = 0;
private var cursor0:Shape;
private var cursor1:Shape;
private static var bColor:uint = 0x66CC00;
private static var cColor:uint = 0x66CCFF;
public function Cursor() {
draw();
init();
}
private function init():void {
var cursor:Shape = this["cursor"+id];
addChild(cursor);
var timer:Timer = new Timer(250);
timer.addEventListener(TimerEvent.TIMER, change, false, 0, true);
timer.start();
}
private function change(evt:TimerEvent):void {
var old:Shape = this["cursor"+id];
removeChild(old);
id = (id+1)%2;
var cursor:Shape = this["cursor"+id];
addChild(cursor);
}
private function draw():void {
cursor0 = new Shape();
cursor0.graphics.beginFill(0xFFFFFF);
cursor0.graphics.moveTo(-21, -21);
cursor0.graphics.lineTo(-21, -6);
cursor0.graphics.lineTo(-18, -6);
cursor0.graphics.lineTo(-18, -18);
cursor0.graphics.lineTo(-6, -18);
cursor0.graphics.lineTo(-6, -21);
cursor0.graphics.lineTo(-21, -21);
cursor0.graphics.moveTo(21, -21);
cursor0.graphics.lineTo(21, -6);
cursor0.graphics.lineTo(18, -6);
cursor0.graphics.lineTo(18, -18);
cursor0.graphics.lineTo(6, -18);
cursor0.graphics.lineTo(6, -21);
cursor0.graphics.lineTo(21, -21);
cursor0.graphics.moveTo(-21, 21);
cursor0.graphics.lineTo(-21, 6);
cursor0.graphics.lineTo(-18, 6);
cursor0.graphics.lineTo(-18, 18);
cursor0.graphics.lineTo(-6, 18);
cursor0.graphics.lineTo(-6, 21);
cursor0.graphics.lineTo(-21, 21);
cursor0.graphics.moveTo(21, 21);
cursor0.graphics.lineTo(21, 6);
cursor0.graphics.lineTo(18, 6);
cursor0.graphics.lineTo(18, 18);
cursor0.graphics.lineTo(6, 18);
cursor0.graphics.lineTo(6, 21);
cursor0.graphics.lineTo(21, 21);
cursor0.graphics.endFill();
cursor1 = new Shape();
cursor1.graphics.beginFill(0xFFFFFF);
cursor1.graphics.moveTo(-22, -22);
cursor1.graphics.lineTo(-22, -7);
cursor1.graphics.lineTo(-19, -7);
cursor1.graphics.lineTo(-19, -19);
cursor1.graphics.lineTo(-7, -19);
cursor1.graphics.lineTo(-7, -22);
cursor1.graphics.lineTo(-22, -22);
cursor1.graphics.moveTo(22, -22);
cursor1.graphics.lineTo(22, -7);
cursor1.graphics.lineTo(19, -7);
cursor1.graphics.lineTo(19, -19);
cursor1.graphics.lineTo(7, -19);
cursor1.graphics.lineTo(7, -22);
cursor1.graphics.lineTo(22, -22);
cursor1.graphics.moveTo(-22, 22);
cursor1.graphics.lineTo(-22, 7);
cursor1.graphics.lineTo(-19, 7);
cursor1.graphics.lineTo(-19, 19);
cursor1.graphics.lineTo(-7, 19);
cursor1.graphics.lineTo(-7, 22);
cursor1.graphics.lineTo(-22, 22);
cursor1.graphics.moveTo(22, 22);
cursor1.graphics.lineTo(22, 7);
cursor1.graphics.lineTo(19, 7);
cursor1.graphics.lineTo(19, 19);
cursor1.graphics.lineTo(7, 19);
cursor1.graphics.lineTo(7, 22);
cursor1.graphics.lineTo(22, 22);
cursor1.graphics.endFill();
}
}
//////////////////////////////////////////////////
// ヘルプ表示を管理するクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
class Help extends Sprite {
private var amplitude:Number = 0;
private var scale:Number = 1;
private static var targetScale:Number = 2;
private static var deceleration:Number = 0.5;
private static var friction:Number = 0.6;
private var txt:TextField;
private static var tColor:uint = 0x000000;
private static var gColor:uint = 0xFFFFFF;
private static var fontType:String = "_ゴシック";
public function Help() {
draw();
hide();
}
public function hide():void {
visible = false;
}
public function show(help:String):void {
txt.text = help;
visible = true;
amplitude = 0;
scale = 1;
addEventListener(Event.ENTER_FRAME, elastic, false, 0, true);
}
private function elastic(evt:Event):void {
amplitude += targetScale - scale;
scale += amplitude*friction;
amplitude *= deceleration;
scaleX = scaleY = scale;
if (Math.abs(targetScale - scale) < 0.005 && Math.abs(amplitude) < 0.001) {
scaleX = scaleY = targetScale;
removeEventListener(Event.ENTER_FRAME, elastic);
}
}
private function draw():void {
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 32;
tf.align = TextFormatAlign.CENTER;
txt = new TextField();
addChild(txt);
txt.x = -75;
txt.y = -19;
txt.width = 150;
txt.height = 39;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
txt.defaultTextFormat = tf;
txt.textColor = tColor;
var glow:GlowFilter = new GlowFilter(gColor, 1, 10, 10, 10, 1, false, false);
txt.filters = [glow];
}
}
//////////////////////////////////////////////////
// ColorManagerクラス
//////////////////////////////////////////////////
import flash.display.DisplayObject;
import flash.geom.ColorTransform;
import flash.filters.ColorMatrixFilter;
class ColorManager {
private static var rs:Number = 0.3086;
private static var gs:Number = 0.6094;
private static var bs:Number = 0.0820;
public function ColorManager() {
}
public static function brightOffset(target:DisplayObject, param:Number):void {
target.transform.colorTransform = getBrightOffset(param);
}
private static function getBrightOffset(param:Number):ColorTransform {
var percent:Number = 1;
var offset:Number = param*2.55;
var colorTrans:ColorTransform = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
colorTrans.redMultiplier = percent;
colorTrans.greenMultiplier = percent;
colorTrans.blueMultiplier = percent;
colorTrans.redOffset = offset;
colorTrans.greenOffset = offset;
colorTrans.blueOffset = offset;
colorTrans.alphaMultiplier = 1;
colorTrans.alphaOffset = 0;
return colorTrans;
}
public static function saturation(target:DisplayObject, param:Number):void {
target.filters = [getSaturation(param)];
}
private static function getSaturation(param:Number):ColorMatrixFilter {
var colorMatrix:ColorMatrixFilter = new ColorMatrixFilter();
var p:Number = param*0.01;
var r:Number = (1 - p)*rs;
var g:Number = (1 - p)*gs;
var b:Number = (1 - p)*bs;
var matrix:Array = [r + p, g, b, 0, 0, r, g + p, b, 0, 0, r, g, b + p, 0, 0, 0, 0, 0, 1, 0];
colorMatrix.matrix = matrix;
return colorMatrix;
}
}
//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
class SoundEffect extends EventDispatcher {
private static var soundList:Object;
private var sound:Sound;
private var channel:SoundChannel;
private static var initialized:Boolean = false;
private var volume:Number;
private var looping:Boolean = false;
public function SoundEffect() {
if (!initialized) initialize();
}
private static function initialize():void {
initialized = true;
soundList = new Object();
}
public function init(Snd:Class, id:String):void {
var snd:Sound = new Snd();
soundList[id] = snd;
}
public function load(file:String, id:String):void {
var snd:Sound = new Sound();
snd.load(new URLRequest(file));
snd.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
snd.addEventListener(Event.COMPLETE, loaded, false, 0, true);
soundList[id] = snd;
}
public function play(id:String, vol:Number, loop:Boolean = false):void {
if (channel != null) channel.stop();
sound = soundList[id];
volume = vol;
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
if (channel != null) {
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function loaded(evt:Event):void {
dispatchEvent(evt);
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = volume;
channel.soundTransform = transform;
}
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}