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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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マウスを動かすと青色の円が出現です。
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by yuugurenote 21 Nov 2011

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/**
 * Copyright yuugurenote ( http://wonderfl.net/user/yuugurenote )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/v5QJ
 */

package {
    import flash.display.Sprite;
    import flash.display.Graphics;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    [SWF(width=465,height=465,backgroundColor=0x000000,frameRate=60)]

    public class AS111121_02 extends Sprite {
        public var sw:Number=stage.stageWidth;
        public var sh:Number=stage.stageHeight;
        public var myColor:ColorTransform = new ColorTransform();
        public var viewBmd:BitmapData=new BitmapData(sw,sh,false,0x000000);
        public var viewBmp:Bitmap=new Bitmap(viewBmd);
        public var _mySprite:mySprite;
        public var myInt:uint = 0;

        public function AS111121_02() {

            addChild(viewBmp);
            var tmpBmd:BitmapData;
            myColor.redMultiplier=0;
            myColor.greenMultiplier=0.7;
            myColor.blueMultiplier=0.9;
            addEventListener(Event.ENTER_FRAME,xDraw);
            stage.addEventListener(MouseEvent.MOUSE_MOVE,xEnter1);
        }
        public function xDraw(e:Event):void {
            viewBmd.draw(stage,null,myColor);
        }
        public function xEnter1(e:Event):void {
            //myInt++;
            _mySprite = new mySprite();
            _mySprite.x=mouseX;
            _mySprite.y=sh/2;
            addChild(_mySprite);
        }
    }
}

import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;

class mySprite extends Sprite {
    public var myFlag:Boolean=Math.random()<0.5;
    public var speedY:Number=Math.random()*3+1;
    public var myFil:BlurFilter=new BlurFilter(4,4,2);
    
    public function mySprite() {
        this.graphics.beginFill(0x0098FF,1);
        this.graphics.drawCircle(0,0,4);
        this.graphics.endFill();
        this.filters=[myFil];
        this.addEventListener(Event.ENTER_FRAME,xEnter2);
    }
    public function xEnter2(e:Event):void {
        this.y+=speedY  * (myFlag ? 1 : -1);
        this.alpha -= 0.01;
        if (this.alpha < 0) {
            this.graphics.clear();
        }
        
    }
}