forked from: Metaball
...
@author hbb
/**
* Copyright faseer ( http://wonderfl.net/user/faseer )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/v0Og
*/
// forked from faseer's Metaball
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
/**
* ...
* @author hbb
*/
public class TrickMetaball extends Sprite
{
private var _balls:Vector.<Ball>;
private var _canvasSha:Shape;
private var _canvasBmp:BitmapData;
private var _output:BitmapData;
private var _rArr:Array;
private var _gArr:Array;
private var _bArr:Array;
private const _bound:Rectangle = new Rectangle(0.0, 0.0, 480.0, 480.0);
private const _origin:Point = new Point(0.0, 0.0);
private const _blurFilter:BlurFilter = new BlurFilter( 64.0, 64.0, 2);
private const _blurFilter2:BlurFilter = new BlurFilter(8.0, 8.0, 1);
public function TrickMetaball()
{
createPalette();
createBalls( 80);
createOutput();
addEventListener(Event.ENTER_FRAME, execute);
}
private function createPalette():void
{
_rArr = [];
_gArr = [];
_bArr = [];
var n:int = 8;
var s:int = 256 / n;
for(var i:int=0; i<256; ++i)
{
var v:int = int(i/s) * s;
if(v>255) v = 255;
_rArr[i] = v << 16;
_gArr[i] = v << 8;
_bArr[i] = v;
}
}
private function createOutput():void
{
_canvasSha = new Shape();
_canvasBmp = new BitmapData( _bound.width, _bound.height, false );
_output = _canvasBmp.clone();
addChild( new Bitmap(_output) );
}
private function execute(e:Event):void
{
_canvasSha.graphics.clear();
var b:Ball;
for (var i:int = _balls.length; i--; )
{
b = _balls[i];
b.x += b.vx;
b.y += b.vy;
if (b.x + b.radius < 0) b.x = _bound.width + b.radius;
else if (b.x - b.radius > _bound.width) b.x = - b.radius;
if (b.y + b.radius < 0) b.y = _bound.height + b.radius;
else if (b.y - b.radius > _bound.height) b.y = - b.radius;
_canvasSha.graphics.beginFill( b.color, 1.0);
_canvasSha.graphics.drawCircle( b.x, b.y, b.radius );
_canvasSha.graphics.endFill();
}
_canvasBmp.fillRect(_bound, 0xFFFFFFFF);
_canvasBmp.draw( _canvasSha );
_canvasBmp.applyFilter( _canvasBmp, _bound, _origin, _blurFilter );
//_output.threshold( _canvasBmp, _bound, _origin, '<', 0xf0, b.color, 0xFF, true );
//_output.copyPixels( _canvasBmp, _bound, _origin );
_output.paletteMap( _canvasBmp, _bound, _origin, _rArr, _gArr, _bArr, null );
_output.applyFilter( _output, _bound, _origin, _blurFilter2 );
}
private function createBalls( num:int ):void
{
_balls = new Vector.<Ball>();
var b:Ball;
for (var i:int = 0; i < num; ++i)
{
b = _balls[i] = new Ball();
b.x = _bound.width * Math.random(),
b.y = _bound.height * Math.random(),
b.radius = 20.0 + 20.0 * Math.random();
b.vx = 4.0 - Math.random() * 8.0;
b.vy = 4.0 - Math.random() * 8.0;
var v:int = 0xff / i;
var rr:int = (v & 0xff);
var gg:int = (v & 0xff);
var bb:int = (v & 0xff);
rr += 0x33;
gg += 0x99;
bb += 0xdd;
if(rr > 0xff) rr = 0xff;
if(gg > 0xff) gg = 0xff;
if(bb > 0xff) bb = 0xff;
b.color = (rr << 16) | (gg << 8) | bb;
}
}
}
}
class Ball
{
public var x:Number = 0.0;
public var y:Number = 0.0;
public var vx:Number = 0.0;
public var vy:Number = 0.0;
public var radius:Number = 0.0;
public var color:uint = 0;
}