マウスを追う矢印
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uycJ
*/
package{
import flash.display.Sprite;
import flash.events.Event;
public class FollowMouse extends Sprite{
private var arrow:Arrow;
private var speed:Number = 5;
public function FollowMouse(){
init();
}
private function init():void{
arrow = new Arrow();
addChild(arrow);
addEventListener(Event.ENTER_FRAME,onEnterFlame);
}
private function onEnterFlame(e:Event):void{
var dx:Number = mouseX - arrow.x;
var dy:Number = mouseY - arrow.y;
var angle:Number = Math.atan2(dy,dx);
arrow.rotation = angle * 180/Math.PI;
var vx:Number = Math.cos(angle) *speed;
var vy:Number = Math.sin(angle) *speed;
arrow.x += 0.6*vx;
arrow.y += 0.6*vy;
}
}
}
import flash.display.Sprite;
class Arrow extends Sprite {
public function Arrow() {
init();
}
public function init():void {
graphics.lineStyle(3, 0, 1);
graphics.beginFill(0xff0000);
graphics.moveTo(-50, -25);
graphics.lineTo(0, -25);
graphics.lineTo(0, -50);
graphics.lineTo(50, 0);
graphics.lineTo(0, 50);
graphics.lineTo(0, 25);
graphics.lineTo(-50, 25);
graphics.lineTo(-50, -25);
graphics.endFill();
}
}