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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2013-7-2

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by mutantleg 02 Jul 2013

    Talk

    bradsedito at 02 Jul 2013 20:11
    Nice, yet simple, good work my friend
    Embed
/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/ur0E
 */

package {
    import flash.text.TextField;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
      
        public function FlashTest() {
      
          deb = new TextField();
          deb.mouseEnabled = false;
          deb.width = 320;
          deb.height = 240;
          addChild(deb);
      
          stage.addEventListener(Event.ENTER_FRAME, onEnter);      
        }//ctor
        
        public var deb:TextField;
        
        public var ang2:Number = 1;
        public var ang:Number = 0;
        public var cx:Number = 200;
        public var cy:Number = 200;
        
        public var arm1:xRect = new xRect();
        public var arm2:xRect = new xRect();
        public var arm3:xRect = new xRect();
        
        public var barm1:xRect = new xRect();
        public var barm2:xRect = new xRect();
        public var barm3:xRect = new xRect();
        
        public var hip:xRect = new xRect();
        
        public var leg1:xRect = new xRect();
        public var leg2:xRect = new xRect();
        public var leg3:xRect = new xRect();
        
        public var bleg1:xRect = new xRect();
        public var bleg2:xRect = new xRect();
        public var bleg3:xRect = new xRect();
        
        public var head:xRect = new xRect();
        
        
        public function onEnter(e:Event):void
        {
            
            graphics.clear();
            graphics.lineStyle(2, 0);
            
            
            
            var xang:Number;
            
           // ang2 += 0.4;
            
            //cx = 200 + Math.sin(ang2)*64;
            
            cx += ang2;
            if (cx > 250) { ang2 = -1;}
            if (cx < 150) {ang2 = 1;}
            
            ang += 0.1;
            
            
            
            xang = Math.cos(ang) * Math.sin(ang);
            
            cy = 100 + Math.sin(Math.abs(xang)*-2)*48;
         
            head.ty = cy - 30 + Math.abs(xang)*24;
            head.tx = cx+10;
            
            graphics.drawCircle(head.tx, head.ty, 16);
            graphics.drawCircle(cx, cy, 8);
            
            graphics.moveTo(cx,cy);
            graphics.lineTo(head.tx, head.ty);
         
          //deb.text = "xang " +xang; // + "\n a3 tx " + arm3.tx  + "\n ty " + arm3.ty;
          deb.text = "xang " +xang + " \n sin " + Math.sin(ang);
         
            
            arm1.tx = cx + Math.sin(xang*3.14)*-32; 
            arm1.ty = cy + Math.cos(xang*3.14)*8;
            arm1.tang = xang*2;
 
            moveRect(arm2, arm1);
         
             arm2.cy = 32;
             arm2.ang = xang;
         
             arm3.cx = 32;
             
             moveRect(arm3, arm2);
         
              
            graphics.beginFill(0, 1);
            graphics.drawCircle(arm1.tx, arm1.ty, 8);
            graphics.endFill();
        
            graphics.beginFill(0, 1);        
            graphics.drawCircle(arm2.tx, arm2.ty, 8);
            graphics.endFill();
        
            graphics.beginFill(0, 1);   
            graphics.drawCircle(arm3.tx, arm3.ty, 8);
            graphics.endFill();
            
            
            barm1.tx = cx + Math.sin(xang*3.14)*28; //32;
            barm1.ty = cy + Math.cos(xang*3.14)*8;
            barm1.tang = xang*-2;
 
            moveRect(barm2, barm1);
         
             barm2.cy = 32;
             barm2.ang = -xang;
         
             barm3.cx = 32;
             
             moveRect(barm3, barm2);
         
         
            graphics.drawCircle(barm1.tx, barm1.ty, 7);
            
            graphics.drawCircle(barm2.tx, barm2.ty, 7);
           
            graphics.drawCircle(barm3.tx, barm3.ty, 7);
            
            graphics.moveTo(cx, cy);
            graphics.lineTo(barm1.tx, barm1.ty);
           
            graphics.moveTo(cx, cy);
            graphics.lineTo(arm1.tx, arm1.ty);
            
            
            
            
            hip.tx = cx - 20;
            hip.ty = cy + 50;
            
            graphics.drawCircle(hip.tx, hip.ty, 8);
            
            graphics.moveTo(cx, cy);
            graphics.lineTo(hip.tx, hip.ty);
            
         
         
         
            leg1.tx = hip.tx + Math.sin(xang*3.14)*-21; //24;
            leg1.ty = hip.ty + Math.cos(xang*3.14)*8;
            leg1.tang = xang*2;
 
            moveRect(leg2, leg1);
         
             leg2.cy = 32;
             leg2.ang =  xang + 1;
         
             leg3.cy = 32;
             
             moveRect(leg3, leg2);
             
             
             
              bleg1.tx = hip.tx + Math.sin(xang*3.14)*24;
            bleg1.ty = hip.ty + Math.cos(xang*3.14)*8;
            bleg1.tang = -xang*2;
 
            moveRect(bleg2, bleg1);
         
             bleg2.cy = 32;
             bleg2.ang =  -xang + 1;
         
             bleg3.cy = 32;
             
             moveRect(bleg3, bleg2);
         
         
         graphics.beginFill(0,1);
              graphics.drawCircle(bleg1.tx, bleg1.ty, 8);
         graphics.endFill();   

         graphics.beginFill(0,1);          
            graphics.drawCircle(bleg2.tx, bleg2.ty, 8);
         graphics.endFill();   

         graphics.beginFill(0,1);           
            graphics.drawCircle(bleg3.tx, bleg3.ty, 8);
         graphics.endFill();   

         
              graphics.drawCircle(leg1.tx, leg1.ty, 7);
            
            graphics.drawCircle(leg2.tx, leg2.ty, 7);
           
            graphics.drawCircle(leg3.tx, leg3.ty, 7);
  
            graphics.moveTo(hip.tx, hip.ty);
            graphics.lineTo(bleg1.tx, bleg1.ty);
           
            graphics.moveTo(hip.tx, hip.ty);
            graphics.lineTo(leg1.tx, leg1.ty);
            
       
            graphics.moveTo(hip.tx-32, 220);
            graphics.lineTo(hip.tx+32, 220);  
            
        }//onenter
        
        public function moveRect(a:xRect, p:xRect):void
        {
            var rx:Number;
            var ry:Number;
            var an:Number;
            
            an = p.tang;
            
            rx = a.cx * Math.cos(an) - a.cy * Math.sin(an);
            ry = a.cx * Math.sin(an) + a.cy * Math.cos(an);
            
            a.tx = p.tx + rx;
            a.ty = p.ty + ry;
            a.tang = a.ang + p.tang;
            
        }//movepar
        
        
    }//classend
}

internal class xRect
{
    
    public var cx:Number = 0;
    public var cy:Number = 0;
    public var ang:Number = 0;
    public var rad:Number = 8;
    
    public var tx:Number = 0;
    public var ty:Number = 0;
    public var tang:Number = 0;
    
}//xrect