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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: DOF

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by bradsedito 09 Jul 2011
// forked from peko's DOF
// forked from Hitokita's 初Tweener



package{
    import flash.display.*;

    import caurina.transitions.properties.DisplayShortcuts;
    import caurina.transitions.properties.FilterShortcuts;
    import caurina.transitions.properties.CurveModifiers;

    import net.hires.debug.Stats;
    import flash.utils.setInterval;
    import flash.filters.*;
    import flash.geom.*;

    public class Field extends Sprite{
        
        private var canvas:Bitmap = new Bitmap(new BitmapData(stage.stageWidth,stage.stageHeight,true));

        public function Field() {

            FilterShortcuts.init();
            DisplayShortcuts.init();
            CurveModifiers.init();           
//          addChild(canvas);
//          setInterval(drawCanvas, 30);
            for (var i:uint = 0; i<50; i++){
                var f:Fooler = new Fooler();
                addChild(f);
                f.foolAround();
            }    
      var s:Stats = new Stats();
      addChild(s);     
     }        
        private function drawCanvas():void {
            canvas.bitmapData.draw(this);
            canvas.bitmapData.applyFilter(canvas.bitmapData, canvas.bitmapData.rect, new Point(0), new BlurFilter(
                4,4,2
            ));
            canvas.bitmapData.applyFilter(canvas.bitmapData, canvas.bitmapData.rect, new Point(), new ColorMatrixFilter([
                  2,    0,    0,    0,  -120,
                  0,    2,    0,    0,  -120,
                  0,    0,    2,    0,  -120,
                  0,    0,    0,    1,    0
               ]));          
          
        }
        
    }
}
   
import flash.display.*;
import caurina.transitions.Tweener;

class Fooler extends Sprite {
        
        private var tx:Number;
        private var ty:Number;
        private var tz:Number;
        private var bx:Number;
        private var by:Number;        
        private var bz:Number;
        private var palette:Array = [0xCC0000, 0x000000,0x000000,0x000000,0x000000,0x000000];
        public static var foolers:Array = [];        
        
function Fooler() 
    {
            x = 0;
            y = 0;
            z = 0;
//          x = Math.random()*400;
//          y = Math.random()*400;
//          z = Math.random()*1000;
            alpha = 0;
            draw();
            foolers.push(this);
        }

        private function draw():void{
            var g:Graphics = graphics;
            g.beginFill(palette[Math.floor(Math.random()*palette.length)], 0.75);
            var r:Number = 10;//Math.random()*10+5;
            g.drawCircle(0,0,r);
            if (Math.random()<0.5) g.drawCircle(0,0,r+3);
            g.endFill();
        };

      public function foolAround():void {
           bx = Math.random()*stage.stageWidth;
           by = Math.random()*stage.stageHeight;
           bz = Math.random()*1000;
           tx = Math.random()*stage.stageWidth;
           ty = Math.random()*stage.stageHeight;
           tz = Math.random()*1000;
           var z:Number = Math.random();

           Tweener.addTween(this, 
           {
                    x : tx,
                    y : ty,
                    z : tz,
              _bezier : [{x:bx, y:by, z:bz}],
               _scale : 0.5+0.5*z,
                alpha : 0.5+0.5*z,
                 time : 15+Math.random()*5,
                delay : Math.random()*5,
          _Blur_blurX : Math.abs((0.75-z)*20),
          _Blur_blurY : Math.abs((0.75-z)*20),
        _Blur_quality : 2,
           transition : 'easeoutelastic',
           onComplete : foolAround
            });

        }


    }