PV3D Bezier Lines with TweenLite
PV3D Bezier Lines with TweenLite
* @author Marco Di Giuseppe
* @see http://designmarco.com
* @since 4/9/09
/**
* Copyright marco ( http://wonderfl.net/user/marco )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uXVs
*/
/**
* PV3D Bezier Lines with TweenLite
* @author Marco Di Giuseppe
* @see http://designmarco.com
* @since 4/9/09
*/
package
{
import gs.TweenLite;
import gs.plugins.TweenPlugin;
import gs.plugins.BezierPlugin;
import net.hires.debug.Stats;
import org.papervision3d.view.BasicView;
import org.papervision3d.core.geom.Lines3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.geom.renderables.Line3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.objects.special.ParticleField;
import org.papervision3d.materials.special.LineMaterial;
import org.papervision3d.materials.special.ParticleMaterial;
import org.papervision3d.materials.shadematerials.PhongMaterial;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
public class Main extends BasicView
{
private var lines:int = 15;
private var duration:int = 20;
private var orb:Sphere;
private var vertex:Vertex3D;
private var bezierLine:Lines3D;
private var lineMaterial:LineMaterial;
public function Main()
{
init();
}
private function init():void
{
TweenPlugin.activate([BezierPlugin]);
orb = new Sphere(new PhongMaterial(new PointLight3D(), 0x00FFFF, 0x00688B, 5), 25, 25, 25);
scene.addChild(orb);
_camera.focus = 11;
_camera.zoom = 100;
_camera.target = orb;
lineMaterial = new LineMaterial(0xFFFFFF);
lineMaterial.smooth = lineMaterial.tiled = true;
bezierLine = new Lines3D(lineMaterial);
scene.addChild(bezierLine);
var particleField:ParticleField = new ParticleField(new ParticleMaterial(0xFFFFFF, 1, 1), 200, 4);
scene.addChild(particleField);
addChild(new Stats());
calculatePoints();
}
private function calculatePoints():void
{
var pointsArray:Array = [];
var i:int = lines;
while (--i != 0)
{
var controlPoint:Object = { x:randomInt(-1000, 1000), y:randomInt(-1000, 1000), z:randomInt(-1000, 1000) };
pointsArray[pointsArray.length] = controlPoint;
}
vertex = new Vertex3D();
TweenLite.to(orb, duration, { x:0, y:0, z:0, bezier:pointsArray, onComplete:resetLines, onUpdate:render});
}
private function randomInt(min:int, max:int):int
{
return min + int(Math.random() * (max - min + 1));
}
private function resetLines():void
{
bezierLine.geometry.faces = [];
bezierLine.geometry.vertices = [];
bezierLine.removeAllLines();
vertex = null;
calculatePoints();
}
private function render():void
{
bezierLine.addLine(new Line3D(bezierLine, lineMaterial, 2, new Vertex3D(orb.x, orb.y, orb.z), vertex));
vertex = new Vertex3D(orb.x, orb.y, orb.z);
_camera.x += (((mouseX - 233) * 10) - _camera.x) * 0.05;
_camera.y += (((mouseY - 233) * 10) - _camera.y) * 0.05;
_camera.z = orb.z - 600;
singleRender();
}
}
}