DetectPixels
//////////////////////////////////////////////////////////////////////////////
[AS3.0] DetectPixelsクラスに挑戦! (3)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1137
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uUga
*/
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] DetectPixelsクラスに挑戦! (3)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1137
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.StageScaleMode;
import flash.display.StageAlign;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
import frocessing.color.ColorHSV;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var noise:PerlinNoise;
private var perlin:Bitmap;
private var distortion:DistortImage;
private var detection:DetectPixels;
private var bitmapDataList:Array;
private var canvas:Sprite;
private var layerList:Array;
private static var layers:uint = 10;
private static var bHeight:uint = 5;
private var colorList:Array;
private var rect:Rectangle;
private static var accuracy:uint = 2;
private var threshold:uint = 0xFF000000;
private var noiseBtn:Btn;
private var mapBtn:Btn;
public function Main() {
Wonderfl.capture_delay(8);
init();
}
private function init():void {
rect = new Rectangle(0, 0, 300, 200);
noise = new PerlinNoise(rect, 60, 4, 0);
noise.colorize({r: 1.5, g: 1.5, b: 1.5}, {r: -0x66, g: -0x66, b: -0x66});
perlin = new Bitmap(noise);
addChild(perlin);
perlin.x = 82;
perlin.y = 10;
var base:Shape = new Shape();
addChild(base);
base.x = 82;
base.y = 270;
base.graphics.beginFill(0x000000);
base.graphics.moveTo(0, 0);
base.graphics.lineTo(300, 0);
base.graphics.lineTo(450, 150);
base.graphics.lineTo(-150, 150);
base.graphics.endFill();
canvas = new Sprite();
addChild(canvas);
canvas.x = 82;
canvas.y = 270;
detection = new DetectPixels(accuracy);
distortion = new DistortImage(rect.width, rect.height, 5, 5);
bitmapDataList = new Array();
layerList = new Array();
var hsv:ColorHSV = new ColorHSV(60, 1, 1);
colorList = new Array();
for (var n:uint = 0; n < layers; n++) {
var bitmapData:BitmapData = new BitmapData(rect.width, rect.height, true, 0x00000000);
bitmapDataList.push(bitmapData);
var layer:Shape = new Shape();
canvas.addChild(layer);
layer.y = - bHeight*(n+1);
layerList.push(layer);
hsv.h = 80 - 20/layers*(n+1);
hsv.v = 0.2 + 0.8/layers*(n+1);
var color:uint = 0xFF << 24 | hsv.value;
colorList.push(color);
}
noiseBtn = new Btn();
noiseBtn.x = 192;
noiseBtn.y = 445;
addChild(noiseBtn);
noiseBtn.init({id: 0, label: "noise"});
noiseBtn.addEventListener(MouseEvent.CLICK, create, false, 0, true);
mapBtn = new Btn();
mapBtn.x = 272;
mapBtn.y = 445;
addChild(mapBtn);
mapBtn.init({id: 1, label: "map"});
mapBtn.addEventListener(MouseEvent.CLICK, createMap, false, 0, true);
}
private function create(evt:MouseEvent):void {
noise.create(60, 4, 0);
noise.colorize({r: 1.5, g: 1.5, b: 1.5}, {r: -0x66, g: -0x66, b: -0x66});
}
private function createMap(evt:MouseEvent):void {
noiseBtn.enabled = false;
mapBtn.clicked = true;
clear();
var timer:Timer = new Timer(100, layers);
timer.addEventListener(TimerEvent.TIMER, createLayer, false, 0, true);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, complete, false, 0, true);
timer.start();
}
private function createLayer(evt:TimerEvent):void {
var id:uint = evt.target.currentCount - 1;
distort(id);
detectPixels(id);
}
private function complete(evt:TimerEvent):void {
evt.target.removeEventListener(TimerEvent.TIMER, createLayer);
evt.target.removeEventListener(TimerEvent.TIMER_COMPLETE, complete);
noiseBtn.enabled = true;
mapBtn.clicked = false;
}
private function distort(id:uint):void {
var layer:Shape = layerList[id];
var bitmapData:BitmapData = bitmapDataList[id];
var p1:Point = new Point(0, 0);
var p2:Point = new Point(300, 0);
var p3:Point = new Point(450, 150);
var p4:Point = new Point(-150, 150);
distortion.setTransform(layer.graphics, bitmapData, p1, p2, p3, p4);
}
private function detectPixels(id:uint):void {
var bitmapData:BitmapData = bitmapDataList[id];
bitmapData.lock();
bitmapData.fillRect(rect, 0x00000000);
detection.search(noise, rect, threshold);
var map:Array = detection.pixels();
var hex:uint = uint(0xFF/layers*(id+1));
threshold = 0xFF << 24 | hex << 16 | hex << 8 | hex;
var color:uint = colorList[id];
for (var n:uint = 0; n < map.length; n++) {
var area:Rectangle = new Rectangle(map[n].x, map[n].y, accuracy, accuracy);
bitmapData.fillRect(area, color);
}
bitmapData.unlock();
}
private function clear():void {
for (var n:uint = 0; n < layers; n++) {
var layer:Shape = layerList[n];
layer.graphics.clear();
}
threshold = 0xFF000000;
}
}
}
//////////////////////////////////////////////////
// DistortImageクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.geom.Matrix;
import flash.geom.Point;
class DistortImage {
protected var _sMat:Matrix, _tMat:Matrix;
protected var _xMin:Number, _xMax:Number, _yMin:Number, _yMax:Number;
protected var _hseg:uint, _vseg:uint;
protected var _hsLen:Number, _vsLen:Number;
protected var _p:Array;
protected var _tri:Array;
protected var _w:Number, _h:Number;
public var smoothing:Boolean = true;
public function DistortImage (w:Number, h:Number, hseg:uint=2, vseg:uint=2):void {
_w = w;
_h = h;
_vseg = vseg;
_hseg = hseg;
__init();
}
protected function __init():void {
_p = new Array();
_tri = new Array();
var ix: Number;
var iy: Number;
var w2: Number = _w / 2;
var h2: Number = _h / 2;
_xMin = _yMin = 0;
_xMax = _w; _yMax = _h;
_hsLen = _w / ( _hseg + 1 );
_vsLen = _h / ( _vseg + 1 );
var x: Number, y: Number;
for ( ix = 0 ; ix <_vseg + 2 ; ix++ ){
for ( iy = 0 ; iy <_hseg + 2 ; iy++ ){
x = ix * _hsLen;
y = iy * _vsLen;
_p.push( { x: x, y: y, sx: x, sy: y } );
}
}
for ( ix = 0 ; ix <_vseg + 1 ; ix++ ){
for ( iy = 0 ; iy <_hseg + 1 ; iy++ ){
_tri.push([ _p[ iy + ix * ( _hseg + 2 ) ] , _p[ iy + ix * ( _hseg + 2 ) + 1 ] , _p[ iy + ( ix + 1 ) * ( _hseg + 2 ) ] ] );
_tri.push([ _p[ iy + ( ix + 1 ) * ( _hseg + 2 ) + 1 ] , _p[ iy + ( ix + 1 ) * ( _hseg + 2 ) ] , _p[ iy + ix * ( _hseg + 2 ) + 1 ] ] );
}
}
}
public function setTransform(graphics:Graphics, bmd:BitmapData, tl:Point, tr:Point, br:Point, bl:Point):void {
var dx30:Number = bl.x - tl.x;
var dy30:Number = bl.y - tl.y;
var dx21:Number = br.x - tr.x;
var dy21:Number = br.y - tr.y;
var l:Number = _p.length;
while( --l> -1 ){
var point:Object = _p[ l ];
var gx:Number = ( point.x - _xMin ) / _w;
var gy:Number = ( point.y - _yMin ) / _h;
var bx:Number = tl.x + gy * ( dx30 );
var by:Number = tl.y + gy * ( dy30 );
point.sx = bx + gx * ( ( tr.x + gy * ( dx21 ) ) - bx );
point.sy = by + gx * ( ( tr.y + gy * ( dy21 ) ) - by );
}
__render(graphics, bmd);
}
protected function __render(graphics:Graphics, bmd:BitmapData):void {
var t: Number;
var vertices: Array;
var p0:Object, p1:Object, p2:Object;
var a:Array;
_sMat = new Matrix();
_tMat = new Matrix();
var l:Number = _tri.length;
while( --l> -1 ){
a = _tri[ l ];
p0 = a[0];
p1 = a[1];
p2 = a[2];
var x0: Number = p0.sx;
var y0: Number = p0.sy;
var x1: Number = p1.sx;
var y1: Number = p1.sy;
var x2: Number = p2.sx;
var y2: Number = p2.sy;
var u0: Number = p0.x;
var v0: Number = p0.y;
var u1: Number = p1.x;
var v1: Number = p1.y;
var u2: Number = p2.x;
var v2: Number = p2.y;
_tMat.tx = u0;
_tMat.ty = v0;
_tMat.a = ( u1 - u0 ) / _w;
_tMat.b = ( v1 - v0 ) / _w;
_tMat.c = ( u2 - u0 ) / _h;
_tMat.d = ( v2 - v0 ) / _h;
_sMat.a = ( x1 - x0 ) / _w;
_sMat.b = ( y1 - y0 ) / _w;
_sMat.c = ( x2 - x0 ) / _h;
_sMat.d = ( y2 - y0 ) / _h;
_sMat.tx = x0;
_sMat.ty = y0;
_tMat.invert();
_tMat.concat( _sMat );
graphics.beginBitmapFill( bmd, _tMat, false, smoothing );
graphics.moveTo( x0, y0 );
graphics.lineTo( x1, y1 );
graphics.lineTo( x2, y2 );
graphics.endFill();
}
}
}
//////////////////////////////////////////////////
// DetectPixelsクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.display.IBitmapDrawable;
class DetectPixels {
private var bd:IBitmapDrawable;
private var rect:Rectangle;
private var map:BitmapData;
private var mapList:Array;
private var accuracy:uint;
private var threshold:uint = 0x80FFFFFF;
public function DetectPixels(a:uint = 1) {
accuracy = a;
}
public function search(t:IBitmapDrawable, r:Rectangle, th:uint = 0x80FFFFFF):void {
bd = t;
rect = r;
threshold = th;
var w:uint = rect.width/accuracy;
var h:uint = rect.height/accuracy;
detect(w, h);
}
private function detect(w:uint, h:uint):void {
map = new BitmapData(w, h, true, 0x00000000);
var matrix:Matrix = new Matrix();
matrix.translate(-rect.x, -rect.y);
matrix.scale(1/accuracy, 1/accuracy);
map.lock();
map.draw(bd, matrix);
map.unlock();
mapList = new Array();
for (var x:uint = 0; x < w; x++) {
for (var y:uint = 0; y < h; y++) {
var color:uint = map.getPixel32(x, y);
if (color >= threshold) {
var px:int = x*accuracy + rect.x;
var py:int = y*accuracy + rect.y;
var point:Point = new Point(px, py);
mapList.push(point);
}
}
}
}
public function pixels():Array {
return mapList;
}
}
//////////////////////////////////////////////////
// PerlinNoiseクラス
//////////////////////////////////////////////////
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
class PerlinNoise extends BitmapData {
private var source:BitmapData;
private var base:uint;
private var octaves:uint;
private var seed:uint;
private static var point:Point = new Point();
private var offsets:Array = [point, point];
private var color:ColorTransform;
private var multiplier:Object = {r: 1, g: 1, b: 1};
private var offset:Object = {r: 0x00, g: 0x00, b: 0x00};
public function PerlinNoise(rect:Rectangle, b:uint = 20, o:uint = 2, s:uint = 1) {
super(rect.width, rect.height, false, 0xFF000000);
source = new BitmapData(rect.width, rect.height, false, 0xFF000000);
create(b, o, s);
}
public function create(b:uint, o:uint, s:uint):void {
base = b;
octaves = o;
seed = s;
if (seed == 0) seed = Math.floor(Math.random()*1000);
lock();
source.perlinNoise(base, base, octaves, seed, false, true, 0, true, offsets);
draw(source);
unlock();
}
public function colorize(m:Object, o:Object):void {
multiplier = m;
offset = o;
color = new ColorTransform(multiplier.r, multiplier.g, multiplier.b, 1, offset.r, offset.g, offset.b, 0);
lock();
draw(source, null, color);
unlock();
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}