Pixel Bender (ゲームボーイディスプレイ風フィルタ)
-------------------------------------------------
ゲームボーイディスプレイ風フィルタ
カラーの配分は色補正パラメータで調整可能です。
矩形中央の値を取得するように変更しました。
外部から動画を読み込めるように修正しました。
-------------------------------------------------
/**
* Copyright Hakuhin ( http://wonderfl.net/user/Hakuhin )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uTN1
*/
// -------------------------------------------------
//
// ゲームボーイディスプレイ風フィルタ
//
//
// カラーの配分は色補正パラメータで調整可能です。
// 矩形中央の値を取得するように変更しました。
// 外部から動画を読み込めるように修正しました。
// -------------------------------------------------
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.text.*;
import flash.utils.*;
import flash.system.*;
import flash.geom.*;
import flash.filters.*;
import flash.ui.*;
import flash.media.*;
public class Main extends Sprite {
public function Main() {
// -------------------------------------------------
// コンストラクタ
// -------------------------------------------------
// 動画のURL
var movie_url:String = "http://actionscript.web.officelive.com/wonderfl/movie000.mp4";
// 100%表示
stage.scaleMode = StageScaleMode.NO_SCALE;
// 左上
stage.align = StageAlign.TOP_LEFT;
stage.align = "TL";
// ビデオを配置
var video_obj : Video = new Video();
addChild(video_obj);
// ストリーム
var connection:NetConnection = new NetConnection();
connection.connect(null);
var netStream:NetStream = new NetStream(connection);
// サウンドをOFF
var trans : SoundTransform = netStream.soundTransform;
trans.volume = 0.0;
netStream.soundTransform = trans;
// ビデオとストリームを関連付け
video_obj.attachNetStream(netStream);
// メタデータ取得
var obj:Object = new Object();
obj.onMetaData = function(param:Object):void{
}
netStream.client = obj;
// リザルト作成
var result : Sprite = new Sprite();
addChild(result);
result.x = 0;
// ボタン作成
var button:Button = new Button(stage);
button.y = 10;
button.setSize(60,20);
button.setLabel("開く");
result.addChild(button);
// ボタンが押された
button.addEventListener(MouseEvent.CLICK,function(e:MouseEvent):void{
load(text.text);
});
// テキストフィールド作成
var text:TextField = new TextField();
text.x = 10;
text.y = 10;
text.height = 20;
text.type = TextFieldType.INPUT;
text.border = true;
// 書式
var format:TextFormat = new TextFormat();
format.font = "MS ゴシック"; // フォント名
text.defaultTextFormat = format;
// テキスト表示
text.text = movie_url;
result.addChild(text);
// 初期化
init();
// リソース読み込み開始
load(movie_url);
// -------------------------------------------------
// 読み込み
// -------------------------------------------------
function load(url:String):void{
// 再生開始
netStream.play(url);
}
// -------------------------------------------------
// 初期化
// -------------------------------------------------
function init():void{
// ステージサイズ
var w:uint;
var h:uint;
// リサイズ時にフィット
stage.addEventListener(Event.RESIZE,ResizeFunc);
function ResizeFunc(e:Event):void{
w = stage.stageWidth;
h = stage.stageHeight;
video_obj.width = w;
video_obj.height = h - 40;
result.y = h - 40;
// テキストフィールド位置
text.width = w - 10 - 10 - button.width - 10;
// ボタン位置
button.x = w - button.width - 10;
}
ResizeFunc(null);
// シェーダバイトコード
var binary : ByteArray = CustomFilterGetByteArray();
// シェーダ作成
var shader:Shader = new Shader();
shader.byteCode = binary;
var filter:ShaderFilter = new ShaderFilter(shader);
// パラメータアクセス用
var data : ShaderData = shader.data;
var param : ShaderParameter;
// パラメータ
var width:Number = 4; // ドットの幅
var height:Number = 4; // ドットの高さ
var interval:Number = 1; // ドット間隔
var average_multiplier:Number = 1.0; // 平均カラーの乗算成分
var average_offset:Number = 0; // 平均カラーの加算成分
var bits_per_pixel:Number = 4; // 色深度
addEventListener(Event.ENTER_FRAME,function(e:Event):void{
// ドットの幅
param = data.width;
param.value = [width];
// ドットの高さ
param = data.height;
param.value = [height];
// 水平方向のドット間隔
param = data.interval_h;
param.value = [interval];
// 垂直方向のドット間隔
param = data.interval_v;
param.value = [interval];
// 平均カラーの乗算成分
param = data.average_multiplier;
param.value = [average_multiplier];
// 平均カラーの加算成分
param = data.average_offset;
param.value = [average_offset];
// 色深度
param = data.bits_per_pixel;
param.value = [bits_per_pixel];
// 適応
video_obj.filters = [filter];
});
// テキスト表示
var tf : TextField = new TextField();
tf.x = 5;
tf.y = 5;
tf.width = 300;
tf.height = 80;
tf.border = true;
tf.background = true;
tf.alpha = 0.9;
// 書式
var format : TextFormat = new TextFormat();
format.font = "MS ゴシック";
tf.defaultTextFormat = format;
addChild(tf);
addEventListener(Event.ENTER_FRAME,function(e:Event):void{
var str:String = "";
str += "ドットの幅 :" + width + " (上下キーで変更)\n";
str += "ドットの高さ :" + height + " (左右キーで変更)\n";
str += "平均カラー乗算成分:" + (Math.floor(average_multiplier * 100) / 100) + " (1,2キーで変更)\n";
str += "平均カラー加算成分:" + average_offset + " (3,4キーで変更)\n";
str += "色深度 :" + bits_per_pixel + " (5,6キーで変更)\n";
str += "ドット間隔 :" + interval + " (7,8キーで変更)\n";
tf.text = str;
});
// キー操作
stage.addEventListener(KeyboardEvent.KEY_DOWN, KeyDown);
function KeyDown(event:KeyboardEvent):void{
if(event.keyCode == Keyboard.UP) height -= 1;
if(event.keyCode == Keyboard.DOWN) height += 1;
if(event.keyCode == Keyboard.LEFT) width -= 1;
if(event.keyCode == Keyboard.RIGHT) width += 1;
if(event.keyCode == 49) average_multiplier -= 0.05;
if(event.keyCode == 50) average_multiplier += 0.05;
if(event.keyCode == 51) average_offset -= 5;
if(event.keyCode == 52) average_offset += 5;
if(event.keyCode == 53) bits_per_pixel -= 1;
if(event.keyCode == 54) bits_per_pixel += 1;
if(event.keyCode == 55) interval -= 1;
if(event.keyCode == 56) interval += 1;
if(width < 1) width = 1;
if(height < 1) height = 1;
if(average_multiplier <-2.0) average_multiplier =-2.0;
if(average_multiplier > 2.0) average_multiplier = 2.0;
if(average_offset <-255) average_offset =-255;
if(average_offset > 255) average_offset = 255;
if(bits_per_pixel < 1) bits_per_pixel = 1;
if(interval < 0) interval = 0;
};
}
// -------------------------------------------------
// シェーダバイトコード
// -------------------------------------------------
function CustomFilterGetByteArray():ByteArray{
var a:ByteArray = new ByteArray();
var f:Function;
f = a.writeUnsignedInt;
f(0xa5010000); f(0x00a41400); f(0x47616d65); f(0x426f7944);
f(0x6973706c); f(0x61794669); f(0x6c746572); f(0xa00c6e61);
f(0x6d657370); f(0x61636500); f(0x67616d65); f(0x20626f79);
f(0x20646973); f(0x706c6179); f(0x00a00c76); f(0x656e646f);
f(0x72004861); f(0x6b756869); f(0x6e00a008); f(0x76657273);
f(0x696f6e00); f(0x0100a00c); f(0x64657363); f(0x72697074);
f(0x696f6e00); f(0x8351815b); f(0x8380837b); f(0x815b8343);
f(0x83668342); f(0x83588376); f(0x838c8343); f(0x95978374);
f(0x8342838b); f(0x835e00a1); f(0x01020000); f(0x0c5f4f75);
f(0x74436f6f); f(0x726400a3); f(0x00047372); f(0x6300a102);
f(0x0401000f); f(0x64737400); f(0xa1010100); f(0x00027769);
f(0x64746800); f(0xa2016d69); f(0x6e56616c); f(0x7565003f);
f(0x800000a2); f(0x01646566); f(0x61756c74); f(0x56616c75);
f(0x65004040); f(0x0000a20c); f(0x64657363); f(0x72697074);
f(0x696f6e00); f(0x83688362); f(0x836782cc); f(0x959d00a1);
f(0x01010000); f(0x01686569); f(0x67687400); f(0xa2016d69);
f(0x6e56616c); f(0x7565003f); f(0x800000a2); f(0x01646566);
f(0x61756c74); f(0x56616c75); f(0x65004040); f(0x0000a20c);
f(0x64657363); f(0x72697074); f(0x696f6e00); f(0x83688362);
f(0x836782cc); f(0x8d8282b3); f(0x00a10101); f(0x02000869);
f(0x6e746572); f(0x76616c5f); f(0x6800a201); f(0x6d696e56);
f(0x616c7565); f(0x00000000); f(0x00a20164); f(0x65666175);
f(0x6c745661); f(0x6c756500); f(0x00000000); f(0xa20c6465);
f(0x73637269); f(0x7074696f); f(0x6e009085); f(0x95bd95fb);
f(0x8cfc82cc); f(0x83688362); f(0x83678ad4); f(0x8a7500a1);
f(0x01010200); f(0x04696e74); f(0x65727661); f(0x6c5f7600);
f(0xa2016d69); f(0x6e56616c); f(0x75650000); f(0x000000a2);
f(0x01646566); f(0x61756c74); f(0x56616c75); f(0x65000000);
f(0x0000a20c); f(0x64657363); f(0x72697074); f(0x696f6e00);
f(0x908292bc); f(0x95fb8cfc); f(0x82cc8368); f(0x83628367);
f(0x8ad48a75); f(0x00a10104); f(0x03000f69); f(0x6e746572);
f(0x76616c5f); f(0x636f6c6f); f(0x7200a204); f(0x64656661);
f(0x756c7456); f(0x616c7565); f(0x00000000); f(0x00000000);
f(0x00000000); f(0x003f8000); f(0x00a20c64); f(0x65736372);
f(0x69707469); f(0x6f6e0083); f(0x68836283); f(0x678ad48a);
f(0x7582cc90); f(0x4600a101); f(0x0404000f); f(0x6c696768);
f(0x745f636f); f(0x6c6f7200); f(0xa2046465); f(0x6661756c);
f(0x7456616c); f(0x7565003f); f(0x40c0c13f); f(0x50d0d13f);
f(0x1090913f); f(0x800000a2); f(0x0c646573); f(0x63726970);
f(0x74696f6e); f(0x0088ea94); f(0xd496be82); f(0xe982a290);
f(0x4600a101); f(0x0405000f); f(0x6461726b); f(0x5f636f6c);
f(0x6f7200a2); f(0x04646566); f(0x61756c74); f(0x56616c75);
f(0x65003e80); f(0x80813ea0); f(0xa0a13e20); f(0xa0a13f80);
f(0x0000a20c); f(0x64657363); f(0x72697074); f(0x696f6e00);
f(0x88ea94d4); f(0x88c382a2); f(0x904600a1); f(0x01010200);
f(0x02626974); f(0x735f7065); f(0x725f7069); f(0x78656c00);
f(0xa2016d69); f(0x6e56616c); f(0x7565003f); f(0x800000a2);
f(0x016d6178); f(0x56616c75); f(0x65004380); f(0x0000a201);
f(0x64656661); f(0x756c7456); f(0x616c7565); f(0x00408000);
f(0x00a20c64); f(0x65736372); f(0x69707469); f(0x6f6e0090);
f(0x46905b93); f(0x7800a101); f(0x01020001); f(0x61766572);
f(0x6167655f); f(0x6d756c74); f(0x69706c69); f(0x657200a2);
f(0x01646566); f(0x61756c74); f(0x56616c75); f(0x65003f80);
f(0x0000a20c); f(0x64657363); f(0x72697074); f(0x696f6e00);
f(0x95bd8bcf); f(0x834a8389); f(0x815b82cc); f(0x8fe68e5a);
f(0x90ac95aa); f(0x00a10101); f(0x06000861); f(0x76657261);
f(0x67655f6f); f(0x66667365); f(0x7400a201); f(0x64656661);
f(0x756c7456); f(0x616c7565); f(0x00000000); f(0x00a20c64);
f(0x65736372); f(0x69707469); f(0x6f6e0095); f(0xbd8bcf83);
f(0x4a838981); f(0x5b82cc89); f(0xc18e5a90); f(0xac95aa00);
f(0x1d060061); f(0x00001000); f(0x1d060010); f(0x00008000);
f(0x01060010); f(0x02000000); f(0x1d070080); f(0x0600c000);
f(0x04060010); f(0x07000000); f(0x03060010); f(0x06004000);
f(0x1a070040); f(0x0600c000); f(0x1d060010); f(0x07004000);
f(0x1d070040); f(0x0600c000); f(0x03070040); f(0x07000000);
f(0x1d070020); f(0x06004000); f(0x02070020); f(0x07004000);
f(0x1d070040); f(0x07008000); f(0x1d070020); f(0x0600c000);
f(0x03070020); f(0x07000000); f(0x32070010); f(0x40000000);
f(0x04080080); f(0x0700c000); f(0x03080080); f(0x00008000);
f(0x1d070010); f(0x07008000); f(0x01070010); f(0x08000000);
f(0x1d070020); f(0x0700c000); f(0x01070020); f(0x02000000);
f(0x1d060040); f(0x07008000); f(0x1d070020); f(0x0000c000);
f(0x01070020); f(0x02004000); f(0x1d070080); f(0x07008000);
f(0x04070020); f(0x07000000); f(0x03070020); f(0x06008000);
f(0x1a070010); f(0x07008000); f(0x1d070020); f(0x0700c000);
f(0x1d070010); f(0x07008000); f(0x03070010); f(0x07000000);
f(0x1d080080); f(0x06008000); f(0x02080080); f(0x0700c000);
f(0x1d070010); f(0x08000000); f(0x1d080080); f(0x07008000);
f(0x03080080); f(0x07000000); f(0x32080040); f(0x40000000);
f(0x04080020); f(0x08004000); f(0x03080020); f(0x0000c000);
f(0x1d080040); f(0x08000000); f(0x01080040); f(0x08008000);
f(0x1d080080); f(0x08004000); f(0x01080080); f(0x02004000);
f(0x1d060020); f(0x08000000); f(0x2a070040); f(0x02000000);
f(0x1d018080); f(0x00800000); f(0x34000000); f(0x01800000);
f(0x1d0100f3); f(0x03001b00); f(0x35000000); f(0x00000000);
f(0x2a070010); f(0x02004000); f(0x1d018040); f(0x00800000);
f(0x34000000); f(0x01804000); f(0x1d0100f3); f(0x03001b00);
f(0x35000000); f(0x00000000); f(0x310800f1); f(0x06006000);
f(0x1d0900f3); f(0x08001b00); f(0x1d080080); f(0x09000000);
f(0x01080080); f(0x09004000); f(0x1d080040); f(0x08000000);
f(0x01080040); f(0x09008000); f(0x32080080); f(0x40400000);
f(0x04080020); f(0x08000000); f(0x03080020); f(0x08004000);
f(0x1d080080); f(0x08008000); f(0x1d080040); f(0x08000000);
f(0x03080040); f(0x0200c000); f(0x32080020); f(0x437f0000);
f(0x04080010); f(0x08008000); f(0x03080010); f(0x06000000);
f(0x1d080020); f(0x08004000); f(0x01080020); f(0x0800c000);
f(0x1d080080); f(0x08008000); f(0x32080040); f(0x00000000);
f(0x2a080080); f(0x08004000); f(0x1d018020); f(0x00800000);
f(0x34000000); f(0x01808000); f(0x32080080); f(0x00000000);
f(0x36000000); f(0x00000000); f(0x32080040); f(0x3f800000);
f(0x2a080040); f(0x08000000); f(0x1d018020); f(0x00800000);
f(0x34000000); f(0x01808000); f(0x32080080); f(0x3f800000);
f(0x36000000); f(0x00000000); f(0x1d080040); f(0x08000000);
f(0x03080040); f(0x02008000); f(0x1a080020); f(0x08004000);
f(0x1d080040); f(0x08008000); f(0x32080020); f(0x3f800000);
f(0x1d080010); f(0x02008000); f(0x02080010); f(0x08008000);
f(0x2a080010); f(0x08004000); f(0x1d018020); f(0x00800000);
f(0x34000000); f(0x01808000); f(0x32080020); f(0x3f800000);
f(0x1d080010); f(0x02008000); f(0x02080010); f(0x08008000);
f(0x1d080040); f(0x0800c000); f(0x36000000); f(0x00000000);
f(0x32080020); f(0x3f800000); f(0x1d080010); f(0x02008000);
f(0x02080010); f(0x08008000); f(0x04080020); f(0x0800c000);
f(0x03080040); f(0x08008000); f(0x1d080020); f(0x04000000);
f(0x02080020); f(0x05000000); f(0x1d080010); f(0x08008000);
f(0x03080010); f(0x08004000); f(0x1d080020); f(0x0800c000);
f(0x01080020); f(0x05000000); f(0x1d090080); f(0x08008000);
f(0x1d080020); f(0x04004000); f(0x02080020); f(0x05004000);
f(0x1d080010); f(0x08008000); f(0x03080010); f(0x08004000);
f(0x1d080020); f(0x0800c000); f(0x01080020); f(0x05004000);
f(0x1d090040); f(0x08008000); f(0x1d080020); f(0x04008000);
f(0x02080020); f(0x05008000); f(0x1d080010); f(0x08008000);
f(0x03080010); f(0x08004000); f(0x1d080020); f(0x0800c000);
f(0x01080020); f(0x05008000); f(0x1d090020); f(0x08008000);
f(0x1d080020); f(0x0400c000); f(0x02080020); f(0x0500c000);
f(0x1d080010); f(0x08008000); f(0x03080010); f(0x08004000);
f(0x1d080020); f(0x0800c000); f(0x01080020); f(0x0500c000);
f(0x1d090010); f(0x08008000); f(0x1d0100f3); f(0x09001b00);
f(0x36000000); f(0x00000000); f(0x36000000); f(0x00000000);
return a;
}
}
}
}
// ↓ pbk ファイルのコード
/* -----------------------------------------------------------------------------
ゲームボーイディスプレイ風フィルタ
ファイル名 : game boy display.pbk
製作 : Hakuhin (C) 2009/12/23
----------------------------------------------------------------------------- */
/* -----------------------------------------------------------------------------
パラメータ
width ドットの幅
height ドットの高さ
interval_h 水平方向のドット間隔
interval_v 垂直方向のドット間隔
interval_color ドット間隔の色
light_color 一番明るい色
dark_color 一番暗い色
bits_per_pixel 色深度
average_multiplier 平均カラーの乗算成分 (デフォルト 1.0)
average_offset 平均カラーの加算成分 (デフォルト 0.0)
----------------------------------------------------------------------------- */
/*
<languageVersion : 1.0;>
kernel GameBoyDisplayFilter<
namespace : "game boy display";
vendor : "Hakuhin";
version : 1;
description : "ゲームボーイディスプレイ風フィルタ";
>{
input image4 src; // 入力イメージ
output pixel4 dst; // 出力ピクセル
// -------------------------------------
// パラメータ
// -------------------------------------
parameter float width<
minValue:float(1.0);
defaultValue:float(3.0);
description : "ドットの幅";
>;
parameter float height<
minValue:float(1.0);
defaultValue:float(3.0);
description : "ドットの高さ";
>;
parameter float interval_h<
minValue:float(0.0);
defaultValue:float(0.0);
description : "水平方向のドット間隔";
>;
parameter float interval_v<
minValue:float(0.0);
defaultValue:float(0.0);
description : "垂直方向のドット間隔";
>;
parameter pixel4 interval_color<
defaultValue:pixel4(0,0,0,1);
description : "ドット間隔の色";
>;
parameter pixel4 light_color<
defaultValue:pixel4(0.7529411764705882,0.8156862745098039,0.5647058823529412,1);
description : "一番明るい色";
>;
parameter pixel4 dark_color<
defaultValue:pixel4(0.2509803921568627,0.3137254901960784,0.1568627450980392,1);
description : "一番暗い色";
>;
parameter float bits_per_pixel<
minValue:float(1);
maxValue:float(256);
defaultValue:float(4);
description : "色深度";
>;
parameter float average_multiplier<
defaultValue:float(1.0);
description : "平均カラーの乗算成分";
>;
parameter float average_offset<
defaultValue:float(0);
description : "平均カラーの加算成分";
>;
// -------------------------------------
// ピクセルごとに実行される関数
// -------------------------------------
void evaluatePixel(){
// ピクセルの位置を取得
float2 pos = outCoord();
// 水平方向の位置を周期に丸める
float length = width + interval_h;
float x = floor(pos.x / length);
float h = pos.x - (x * length);
pos.x = x * length + width / 2.0 + interval_h;
// 垂直方向の位置を周期に丸める
length = height + interval_v;
float y = floor(pos.y / length);
float v = pos.y - (y * length);
pos.y = y * length + height / 2.0 + interval_v;
if(h < interval_h){
// ドット間隔の色を出力
dst = interval_color;
}else if(v < interval_v){
// ドット間隔の色を出力
dst = interval_color;
}else{
// 左上の1ドット
pixel4 color = sampleLinear(src,pos);
// カラー平均
float average = (color[0] + color[1] + color[2]) / 3.0;
// カラー補正
average = average * average_multiplier + average_offset / 255.0;
if(average < 0.0) average = 0.0;
if(average > 1.0) average = 1.0;
// 減色
float d = floor(average * bits_per_pixel);
if(d > bits_per_pixel - 1.0) d = bits_per_pixel - 1.0;
d /= bits_per_pixel - 1.0;
// 暗い色から明るい色に再配置
color[0] = (light_color[0] - dark_color[0]) * d + dark_color[0];
color[1] = (light_color[1] - dark_color[1]) * d + dark_color[1];
color[2] = (light_color[2] - dark_color[2]) * d + dark_color[2];
color[3] = (light_color[3] - dark_color[3]) * d + dark_color[3];
dst = color;
}
}
}
*/
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.geom.*;
// -------------------------------------------------
// ボタン
// -------------------------------------------------
internal class Button extends Sprite {
private var _width:Number;
private var _height:Number;
private var _text:TextField;
private var _background:Sprite;
public function Button(stage:Stage) {
var slider:Button = this;
// 背景用スプライト作成
_background = new Sprite();
addChild(_background);
// テキストフィールド
_text = new TextField();
addChild(_text);
_text.x = 0;
_text.y = 0;
_text.selectable = false;
// 書式
var format:TextFormat = new TextFormat();
format.align = TextFormatAlign.CENTER; // 整列
format.font = "MS ゴシック"; // フォント名
format.size = 14; // 文字のポイントサイズ
format.color = 0x202020; // 文字の色
_text.defaultTextFormat = format;
// マウスオーバーで少し明るく
addEventListener(MouseEvent.MOUSE_OVER,function(e:MouseEvent):void{
var color : ColorTransform = new ColorTransform(1,1,1,1,8,8,8,0);
transform.colorTransform = color;
});
// マウスアウトで元に戻す
addEventListener(MouseEvent.MOUSE_OUT,function(e:MouseEvent):void{
var color : ColorTransform = new ColorTransform(1,1,1,1,0,0,0,0);
transform.colorTransform = color;
});
// デフォルト値
setSize(100,100);
update();
}
// リサイズ
public function setSize(w:Number,h:Number):void{
// 背景リサイズ
_width = w;
_height = h;
update();
}
// ラベルセット
public function setLabel(str:String):void{
_text.text = str;
update();
}
// 描画更新
private function update():void{
// 背景描画
var g:Graphics = _background.graphics;
// 角丸矩形描画
g.clear();
g.lineStyle ( 0 , 0x808080 , 1.0,false,LineScaleMode.NONE,CapsStyle.ROUND,JointStyle.ROUND);
g.beginFill ( 0xF0F0F0 , 1.0 );
g.drawRoundRect ( 0 , 0 , _width , _height , 5 , 5 );
g.endFill();
// テキスト位置修正
_text.width = _width;
_text.height = _height;
}
}
// -------------------------------------------------
// 外部画像をサムネイルとしてキャプチャ
// -------------------------------------------------
import flash.net.*;
import flash.events.*;
import flash.display.*;
import flash.geom.*;
function ThumbnailCapture(url:String,time:uint,stage:Stage):void{
// キャプチャタイミング
Wonderfl.capture_delay( time );
// スプライト作成
var sprite : Sprite = new Sprite();
// ステージ最前面に配置
stage.addChildAt(sprite,stage.numChildren);
// ローダー
var loader_obj : Loader = new Loader();
loader_obj.contentLoaderInfo.addEventListener (Event.INIT,function(e:Event):void{
// メモリからインスタンス化
var loader_memory : Loader = new Loader();
loader_memory.contentLoaderInfo.addEventListener (Event.INIT,function(e:Event):void{
// キャプチャ
var bmp : BitmapData = new BitmapData(loader_memory.width,loader_memory.height,true,0);
sprite.addChild(loader_memory);
bmp.draw(sprite);
sprite.removeChild(loader_memory);
loader_memory.unload();
loader_obj.unload();
loader_memory = null;
loader_obj = null;
// 画像を配置
var bmp_obj : Bitmap = new Bitmap(bmp);
bmp_obj .width = stage.stageWidth;
bmp_obj .height = stage.stageHeight;
stage.addChild(bmp_obj );
});
// 読み込み開始
loader_memory.loadBytes(loader_obj.contentLoaderInfo.bytes);
});
// 読み込み開始
loader_obj.load(new URLRequest(url));
}