flash on 2010-3-12
import flash.filters.BlurFilter;
/**
* Copyright aass ( http://wonderfl.net/user/aass )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uDmr
*/
package {
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.ColorTransform;
import flash.display.BlendMode;
//import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.display.BitmapDataChannel;
import flash.filters.DisplacementMapFilter;
[SWF (width=465,height=465,backgroundColor=0,frameRate=30)]
public class FlashTest extends Sprite {
private var bmpdata:BitmapData;
private var sprite:Sprite;
private var matrix:Matrix;
private var colortrans:ColorTransform;
private var bmpcolortrans:ColorTransform;
//private var filter:BlurFilter;
private var filter:DisplacementMapFilter;
public function FlashTest() {
// write as3 code here..
//BitmapDataを作成して表示リストに追加
bmpdata = new BitmapData(465,465,false,0);
addChild(new Bitmap(bmpdata));
//グラフィックの作成
sprite = newFig(0,0,40,0xFFFFFF);
//Matrixの初期化
matrix = new Matrix();
colortrans = new ColorTransform();
bmpcolortrans = new ColorTransform(0.99,0.99,0.999);
//エフェクトの初期化
//filter = new BlurFilter(2,2,1);
var mapBitmap:BitmapData = new BitmapData(465,465,false,0);
var mapPoint:Point = mapBitmap.rect.topLeft;
var componentX:uint = BitmapDataChannel.RED;
var componentY:uint = BitmapDataChannel.GREEN;
var scaleX:Number = 256;
var scaleY:Number = 256;
var r:uint = 128+2;
var g:uint = 128+1;
var b:uint = 128;
var col:uint = r << 16 | g << 8 | b;
mapBitmap.fillRect(mapBitmap.rect, col);
filter = new DisplacementMapFilter(mapBitmap,mapPoint,componentX,componentY,scaleX,scaleY);
//イベント
addEventListener(Event.ENTER_FRAME,enterframe);
stage.addEventListener(MouseEvent.CLICK,reset);
//addChild(sprite);
//sprite.x = 100;
//sprite.y = 100;
//BitmapDataへ描画
//bmpdata.draw(sprite,sprite.transform.matrix);
}
private function enterframe(e:Event):void {
//変形
matrix.identity();
var s:Number = Math.random()*2;
matrix.scale(s,s);
matrix.rotate(Math.PI*Math.random());
matrix.translate(mouseX,mouseY);
//色変換
colortrans.blueMultiplier = mouseX/465;
colortrans.greenMultiplier = mouseY/465;
colortrans.alphaMultiplier = Math.random();
//BitmapDataへ描画
bmpdata.draw(sprite,matrix,colortrans,BlendMode.ADD);
bmpdata.colorTransform(bmpdata.rect,bmpcolortrans);
bmpdata.applyFilter(bmpdata,bmpdata.rect,bmpdata.rect.topLeft,filter);
}
private function reset(e:MouseEvent):void{
bmpdata.fillRect(bmpdata.rect,0xFF000000);
}
private function newFig(cx:Number,cy:Number,size:Number,col:uint):Sprite {
//中心(cx,cy)、幅高さsize、色colのグラフィック作成
var shape:Sprite = new Sprite();
shape.graphics.lineStyle(0,0x000000,0.3);
shape.graphics.beginFill(col);
shape.graphics.drawCircle(cx,cy,size*0.5);
shape.graphics.drawCircle(cx,cy,size*0.4);
var w:Number = size*0.6;
var h:Number = size*0.15;
shape.graphics.drawRect(cx-w/2,cy-h/2,w,h);
shape.graphics.endFill();
return shape;
}
}
}