できた forked from: switchだと改行判定できない。そんなもん?
rのときもnを入れることで解決
/**
* Copyright romatica ( http://wonderfl.net/user/romatica )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uBlv
*/
// forked from romatica's switchだと改行判定できない。そんなもん?
package {
import flash.display.Sprite; import flash.text.TextField;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var _tf : TextField = addChild(new TextField()) as TextField;
_tf.text = "あ" + "\n" + "い" + "\r" + "う" + "\n\r" + "え"+ "\r"+ "\n"+"お";
var _tf2 : TextField = addChild(new TextField()) as TextField;
_tf2.x = 150;
var _tf3 : TextField = addChild(new TextField()) as TextField;
_tf3.x = 300;
// ▼_tf.textを_tf2.textへ
for (var i : int = 0; i < _tf.text.length; i++) {
var str : String = _tf.text.charAt(i);
if ("\n" == str || "\r" == str) {
_tf2.appendText("\n");
}
else if ("\n\r" == str ) {
_tf2.appendText("\n\r");
}
else {
_tf2.appendText(str);
}
}
// ▼_tf.textを_tf3.textへ
for (var j : int = 0; j < _tf.text.length; j++) {
var str2 : String = _tf.text.charAt(j);
switch(str2) {
case "\n":
case "\r":
_tf3.appendText("\n");
break;
case "\r\n":
_tf3.appendText("\n\r");
break;
default:
_tf3.appendText(str2);
break;
}
}
}
}
}