In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

borowed particles

/**
 * Copyright celsyum ( http://wonderfl.net/user/celsyum )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/u6j1
 */

// forked from paq's forked from: 重力マウス(ちょっぴり軽量化してみた)
// forked from fumix's 重力マウス(リンクリストにしてみた)
// forked from undo's 重力マウス
// リンクリストにしてみたけどそんなに速くない??
package
{
    import flash.events.MouseEvent;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import net.hires.debug.Stats;

    [SWF(frameRate='60', width='465', height='465', backgroundColor='0xFFFFFF')]

    public class ParticleTest1 extends Sprite
    {
        private var _bmp:Bitmap;
        private var _bmd:BitmapData;
        private var _bmdRect:Rectangle;
        private var _colorTransform:ColorTransform = new ColorTransform(1, 1, 1, 0.9);

        private var _first:Node;
        private var _maxNum:int = 1000;
        
        private var _rect:Rectangle = new Rectangle(0, 0, 1, 1);
        private var gravPoint_x:Number = 0;//(gravPoint_x + Math.random()*200)%465;//mouseX;
        private var gravPoint_y:Number = 0;
        private var _rotation:Number = 0;

        public function ParticleTest1()
        {
            this.stage.align = StageAlign.TOP_LEFT;
            this.stage.scaleMode = StageScaleMode.NO_SCALE;
            addEventListener(Event.ADDED_TO_STAGE, init);
        }

        private function init(evt:Event):void
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            var sp:Sprite = new Sprite();
            
            sp.graphics.beginFill(0xDDEDFF);
            sp.graphics.drawRect(80, 150, 90, 110);
            sp.buttonMode = true;
            sp.useHandCursor = true;
            sp.addEventListener(MouseEvent.CLICK, doit);
            addChild(sp);
            var old:Node;

            _bmd = new BitmapData(465, 465, true, 0x00FFFFFF);
            _bmp = new Bitmap(_bmd);
            addChild(_bmp);
            this._bmdRect = new Rectangle(0, 0, 465, 465);

            for (var i:int = 0; i < this._maxNum; i++)
            {
                var n:Node = new Node();
                n.pos_x = 230;//Math.random() * 465;
                n.pos_y = 430;//Math.random() * 465;
                n.grav_x = n.pos_x - 10 + Math.random()*20;
                n.grav_y = n.pos_y - 10 + Math.random()*20;
                if (_first == null) {
                    old = _first = n;
                } else {
                    old.next = n;
                    old = n;
                }
            }
            
            addChild(new Stats());
            addEventListener(Event.ENTER_FRAME, onEnter);
        }
        
        private function doit(evt:MouseEvent):void
        {
            evt.currentTarget.x += 4;
        }


        private function onEnter(evt:Event):void
        {
            //var gravPoint:Point = new Point(mouseX, mouseY);
            _rotation += 0.025;
            gravPoint_x = 200;//Math.sin(_rotation) * 200 + 230 ;//(gravPoint_x + Math.random()*30)%465;//mouseX;
            gravPoint_y = 250;//Math.cos(_rotation) * 200 + 230; //(gravPoint_y + Math.random()*30)%465;//mouseY;
            var n:Node = _first;
            this._bmd.lock();
            do
            {
                //var n:Node = this._nodeArray[i] as Node;
                //var diff:Point = new Point(gravPoint.x - n.pos.x, gravPoint.y - n.pos.y);
                //var diff_x:Number = gravPoint_x - n.pos_x;
                //var diff_y:Number = gravPoint_y - n.pos_y;
                 var diff_x:Number = n.grav_x - n.pos_x;
                var diff_y:Number = n.grav_y - n.pos_y;
                var rad:Number = Math.atan2(diff_y, diff_x);
                var grav:Number = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
                //n.grav_y += 5;
                n.acc_x = (Math.cos(rad) * (20/grav)%20);
                n.acc_y = (Math.sin(rad) * (20/grav)%20);
                n.v_x += n.acc_x;
                n.v_y += n.acc_y;
                n.pos_x += n.v_x;
                n.pos_y += n.v_y;
                n.acc_x *= 0.98;
                n.acc_y *= 0.98;
                n.v_x *= 0.96;
                n.v_y *= 0.96;
                if (n.pos_x > 465)
                    n.pos_x = 0;
                else if (n.pos_x < 0)
                    n.pos_x = 465;
                if (n.pos_y > 465)
                    n.pos_y = 0;
                    
                else if (n.pos_y < 0)
                    n.pos_y = 465;
                  if (grav < 5) //if (n.life < 0)
                 {
                     n.life = Math.random()*80+135;
                     n.pos_x = gravPoint_x;
                     n.pos_y = gravPoint_y;
                     n.grav_x = Math.sin(_rotation) * 200 + 230 ;//n.pos_x - 300 + Math.random()*600;
                     n.grav_y = Math.cos(_rotation) * 200 + 230 ;//n.pos_y - 300+ Math.random()*600;
                 }

                n.life -= 1;
                _rect.x = n.pos_x;
                _rect.y = n.pos_y;
                n.grav_x = Math.sin(_rotation) * 100 + 230
                n.grav_y = Math.cos(_rotation) * 100 + 230
                //this._bmd.fillRect(_rect, 0xFFFFFF);
                this._bmd.setPixel32(n.pos_x, n.pos_y, 0xFF000000);
            }
            while (n = n.next);
            this._bmd.colorTransform(this._bmdRect, this._colorTransform);
            this._bmd.unlock();
        }
    }
}

import flash.geom.Point;

class Node
{
    public var acc_x:Number;
    public var acc_y:Number;
    public var v_x:Number = 0;
    public var v_y:Number = 0;
    public var pos_x:Number = 0;
    public var pos_y:Number = 0;
    public var grav_x:Number = 230;
    public var grav_y:Number = 430;
    public var life:Number = 10;
    public var next:Node;
}