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flash on 2009-2-14

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by bungadunga 14 Feb 2009
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package {
 
	import flash.events.Event;
         import flash.ui.Mouse;
	import org.papervision3d.core.geom.Pixels;
	import org.papervision3d.core.geom.renderables.Pixel3D;
	import org.papervision3d.core.geom.renderables.Vertex3D;
	import org.papervision3d.materials.ColorMaterial;
	import org.papervision3d.objects.primitives.Sphere;
	import org.papervision3d.view.BasicView;
        import 	org.papervision3d.core.effects.*
	import org.papervision3d.view.layer.BitmapEffectLayer;
     import flash.filters.BlurFilter
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="60")]
	public class PixelField extends BasicView
	{

		private const NUM_PIXELS:int = 100;
		private var pixels:Pixels;
		public function PixelField()
		{
			camera.y = 0;
 
			//you need a bitmapEffectLayer for the pixels
			var bitmapEffectLayer:BitmapEffectLayer = new BitmapEffectLayer(viewport);
                        //bitmapEffectLayer.addEffect(new BitmapLayerEffect(new BlurFilter(20, 20, 1))); 
			//bitmapEffectLayer.clearMode = "clear_pre"
                        //this allows for the neat overdraw cylinder effect
			bitmapEffectLayer.clearBeforeRender = true;
			pixels = new Pixels(bitmapEffectLayer);
                        var verts:Array = [-250,-250,-250,250,-250,250,-250,250,250,250,250,-250]
			//singleRender();
 

				for(var i:int = 0; i < verts.length-1; i+=3)
				{ 
					var pixel:Pixel3D = new Pixel3D(0xFFFF0000, verts[i], verts[i+1], verts[i+2]);
					pixels.addPixel3D(pixel);
				}
                          var x = 0;//Math.random()*100;
                         var y = 0;//Math.random()*100;
                         var z = 0;//Math.random()*100;
             
                        var ratio:Number = .5;
             
                         var j:uint = 0;
                         var rand:uint = 0;
                         for(j=0;j<40000;j++){
                             rand = Math.random()*4
                             x += (-x + verts[3*rand])*ratio;
                             y += (-y + verts[3*rand+1])*ratio;
                             z += (-z + verts[3*rand+2])*ratio;
		             pixels.addPixel3D( new Pixel3D(0xFF2255FF, x, y, z))
            
                         }
 			viewport.containerSprite.addLayer(bitmapEffectLayer);
			scene.addChild(pixels);
 
			addEventListener(Event.ENTER_FRAME, renderAndRotateHandler);
		}
 
		private function renderAndRotateHandler(event:Event):void
		{

 			pixels.yaw(1);
			singleRender();
		}
	}
}