朝ワンの方へ
/**
* Copyright clockmaker ( http://wonderfl.net/user/clockmaker )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tt3Y
*/
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.system.*;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.*;
import org.papervision3d.materials.shaders.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.BasicView;
[SWF(width=465, height=465, frameRate=60)]
public class AsaWon extends BasicView {
static private const IMAGE_URL:String =
"http://clockmaker.jp/labs/090701_wonda/wonderfl.jpg";
private var rot:Number = 0 // 角度
private var cylinder:Cylinder;
private var loader:Loader = new Loader();
private var light:PointLight3D = new PointLight3D();
public function AsaWon() {
stage.quality = "medium"
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, init);
loader.load(new URLRequest(IMAGE_URL), new LoaderContext(true));
}
public function init(e:Event):void {
// 球面のポリゴンに貼り付けるテクスチャ(フラットポリゴンを使用)を作成します
var fileMat:BitmapMaterial = new BitmapMaterial(Bitmap(loader.content).bitmapData)
var shader:GouraudShader = new GouraudShader(light, 0xFFFFFF, 0x0);
var shadedMat:ShadedMaterial = new ShadedMaterial(fileMat, shader);
cylinder = new Cylinder(shadedMat, 250, 800, 20, 5);
scene.addChild(cylinder);
startRendering();
}
override protected function onRenderTick(event:Event=null):void {
// マウスの位置に応じて角度を設定
var targetRot:Number = ( mouseX / stage.stageWidth ) * 720
rot += (targetRot - rot) * 0.02;
// 角度に応じてカメラの位置を設定
camera.x = 1000 * Math.sin(rot * Math.PI / 180);
camera.z = 1000 * Math.cos(rot * Math.PI / 180);
camera.y += (800 * mouseY / stage.stageHeight - 400 - camera.y) * 0.1;
// 地球は常に回転させておく
cylinder.yaw(1)
// 常にカメラの位置にライトを設置する
light.copyPosition(camera);
super.onRenderTick(event);
}
}
}