Spring3D
/**
* Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/trBY
*/
// forked from fakestar0826's Easing3D
// forked from fakestar0826's BounceInTheBox
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
private var ball:Ball3D;
private var tx:Number;
private var ty:Number;
private var tz:Number;
private var spring:Number = 0.1;
private var friction:Number = 0.94;
private var fl:Number = 250;
private var vpX:Number = stage.stageWidth / 2;
private var vpY:Number = stage.stageHeight / 2;
public function FlashTest() {
// write as3 code here..
ball = new Ball3D();
addChild(ball);
tx = Math.random() * 500 - 250;
ty = Math.random() * 500 - 250;
tz = Math.random() * 500;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}
private function onEnterFrame(e:Event):void
{
var dx:Number = tx - ball.xpos;
var dy:Number = ty - ball.ypos;
var dz:Number = tz - ball.zpos;
ball.vx += dx * spring;
ball.vy += dy * spring;
ball.vz += dz * spring;
ball.xpos += ball.vx;
ball.ypos += ball.vy;
ball.zpos += ball.vz;
ball.vx *= friction;
ball.vy *= friction;
ball.vz *= friction;
if(ball.zpos > -fl)
{
var scale:Number = fl / (fl + ball.zpos);
ball.scaleX = ball.scaleY = scale;
ball.x = vpX + ball.xpos * scale;
ball.y = vpY + ball.ypos * scale;
ball.visible = true;
}
else
{
ball.visible = false;
}
}
private function onMouseDown(e:MouseEvent):void
{
tx = Math.random() * 500 - 250;
ty = Math.random() * 500 - 250;
tz = Math.random() * 500;
}
}
}
import flash.display.Sprite;
class Ball3D extends Sprite
{
public var r:Number;
public var xpos:Number = 0;
public var ypos:Number = 0;
public var zpos:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var vz:Number = 0;
public var mass:Number = 1;
public function Ball3D(r:Number = 40, c:uint = 0xFF0000)
{
this.r = r;
graphics.beginFill(c);
graphics.drawCircle(0, 0, r);
graphics.endFill();
}
}