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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Sandy Movie Material

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by hacker_ddtt_4ob 07 Jun 2009
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// forked from runouw's Sandy Movie Material
package {
  import flash.display.*; 
  import flash.events.*;
  import flash.filters.*

  import sandy.core.Scene3D;
  import sandy.core.data.*;
  import sandy.core.scenegraph.*;
  import sandy.materials.*;
  import sandy.materials.attributes.*;
  import sandy.primitive.*;

 
  public class TheCode extends Sprite {
    [SWF(frameRate=30)]
    private var scene:Scene3D;
    private var camera:Camera3D;
    
 
    public function TheCode() { 
      camera = new Camera3D( stage.stageWidth, stage.stageHeight);
      camera.z = -400;
 
      var root:Group = createScene();
 
      scene = new Scene3D( "scene", this, camera, root );
      scene.light.setDirection(0, 0, 1);
 
      addEventListener( Event.ENTER_FRAME, enterFrameHandler );         
    }
    private var box:Box
    private function createScene():Group {
      var g:Group = new Group();
 
      box = new Box( "box",100,100,100);
 
      box.rotateX = 30;
      box.rotateY = 30;
      var clip:MovieClip = new MovieClip();
      var sprite:Sprite = new Sprite();  
      sprite.graphics.beginFill(0xAAAAFF);
      sprite.graphics.moveTo(0,0);
      sprite.graphics.lineTo(500,0);
      sprite.graphics.lineTo(500,500);
      sprite.graphics.lineTo(0,500);
      sprite.graphics.lineTo(0,0);
      sprite.graphics.endFill();
      for(var i:int = 0;i<100;i++){
          sprite.graphics.beginFill(Math.random()*0xFFFFFF);
          sprite.graphics.drawCircle( Math.random()*450+25, Math.random()*450+25, 5+Math.random()*20); 
          sprite.graphics.endFill();
      }
      
      
      //sprite.filters = [ new BlurFilter (20, 20, 2) ];
      clip.addChild(sprite);
      //this.addChild(sprite);
     
      box.appearance = new Appearance(new MovieMaterial(clip,40));
      //box.appearance.lightingEnable = true;
      g.addChild( box );
 
      return g;
    }
 
    private function enterFrameHandler( event : Event ) : void {
      box.rotateY+=3;
      scene.render();
    }
  }
}