forked from: forked from: ribbon test
気になるとこ直した
眠たい…curveToのあたりがあやしい…
/**
* Copyright Kow ( http://wonderfl.net/user/Kow )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tibm
*/
// forked from glasses_factory's forked from: ribbon test
// forked from glasses_factory's ribbon test
//気になるとこ直した
/**
眠たい…curveToのあたりがあやしい…
*/
package
{
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
public class Study3 extends Sprite
{
public function Study3()
{
init();
}
public function init():void
{
pt0 = [];
pt1 = [];
fNode = new Node();
fNode.x = mouseX;
fNode.y = mouseY;
for( var i:int = 0; i < _length; i++ )
{
var n0:Node = new Node();
pt0.push( n0 );
var n1:Node = new Node();
pt1.push( n1 );
}
addEventListener( Event.ENTER_FRAME, enterFrameHandler );
}
private function enterFrameHandler( e:Event ):void
{
moveNode( new Node( Math.random()*stage.stageWidth, Math.random()*stage.stageHeight ), fNode );
pt0[0].x = fNode.x + fNode.vy * _wd;
pt0[0].y = fNode.y - fNode.vx * _wd;
pt1[0].x = fNode.x - fNode.vy * _wd;
pt1[0].y = fNode.y + fNode.vx * _wd;
for( var i:int = 1; i < _length; i++ )
{
moveNode( pt0[ i - 1 ], pt0[i] );
moveNode( pt1[ i - 1 ], pt1[i] );
}
var g:Graphics = this.graphics;
g.clear();
g.beginFill( 0 );
g.moveTo( fNode.x, fNode.y );
g.curveTo( fNode.x, fNode.y, ( fNode.x + pt0[0].x ) * 0.5, ( fNode.y + pt0[0].y ) * 0.5 );
for( i = 0; i < _length - 1; i++ )
{
g.curveTo( pt0[i].x, pt0[i].y, ( pt0[i].x + pt0[ i + 1 ].x ) * 0.5, ( pt0[i].y + pt0[ i + 1 ].y ) * 0.5 );
}
g.curveTo( pt0[ _length - 1 ].x, pt0[ _length - 1].y, ( pt0[ _length - 1 ].x + pt1[ _length -1 ].x ) * 0.5, ( pt0[ _length - 1 ].y + pt1[ _length - 1 ].y ) * 0.5 );
for( i = _length - 1; i > 0; i-- )
{
g.curveTo( pt1[i].x , pt1[i].y, ( pt1[i].x + pt1[i - 1].x ) * 0.5, ( pt1[i].y + pt1[ i - 1 ].y ) * 0.5 );
}
g.curveTo( pt0[ 0 ].x, pt0[ 0 ].y, ( pt0[ 0 ].x + pt1[ 0 ].x ) * 0.5, ( pt0[0 ].y + pt1[ 0 ].y ) *0.5 );
}
private function moveNode( ndA:Node, ndB:Node ):void
{
var dx:Number = ndB.x - ndA.x;
var dy:Number = ndB.y - ndA.y;
var ang:Number = Math.atan2( dy, dx );
var tx:Number = ndA.x + Math.cos( ang ) * _offset;
var ty:Number = ndA.y + Math.sin( ang ) * _offset;
ndB.vx += ( tx - ndB.x ) * _ac;
ndB.vy += ( ty - ndB.y ) * _ac;
ndB.vx *= _fric;
ndB.vy *= _fric;
ndB.x += ndB.vx;
ndB.y += ndB.vy;
}
private var fNode:Node;
//node入物
private var pt0:Array, pt1:Array;
//ノードの数
private var _length:uint = 20;
//線の太さ
private var _wd:Number = 0.05;
//加速度
private var _ac:Number = 0.251;
//抵抗
private var _fric:Number = 0.668;
//ノード間の最低距離
private var _offset:Number = 0.5;
}
}
class Node
{
public var x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0;
public function Node( xx:Number = 0, yy:Number = 0 )
{
x = xx;
y = yy;
}
}