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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: ribbon test

気になるとこ直した

眠たい…curveToのあたりがあやしい…
/**
 * Copyright Kow ( http://wonderfl.net/user/Kow )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/tibm
 */

// forked from glasses_factory's forked from: ribbon test
// forked from glasses_factory's ribbon test
//気になるとこ直した
/**
眠たい…curveToのあたりがあやしい…
*/
package
{
    import flash.display.Graphics;
    import flash.display.Sprite;
    import flash.events.Event;
    
    public class Study3 extends Sprite
    {
        public function Study3()
        {
            init();
        }
        
        public function init():void
        {
            pt0 = [];
            pt1 = [];
            fNode = new Node();
            fNode.x = mouseX;
            fNode.y = mouseY;
            
            for( var i:int = 0; i < _length; i++ )
            {
                var n0:Node = new Node();
                pt0.push( n0 );
                var n1:Node = new Node();
                pt1.push( n1 );
            }
            
            addEventListener( Event.ENTER_FRAME, enterFrameHandler );
        }
        
        private function enterFrameHandler( e:Event ):void
        {
            
            moveNode( new Node( Math.random()*stage.stageWidth, Math.random()*stage.stageHeight ), fNode );
            
            pt0[0].x = fNode.x + fNode.vy * _wd;
            pt0[0].y = fNode.y - fNode.vx * _wd;
            pt1[0].x = fNode.x - fNode.vy * _wd;
            pt1[0].y = fNode.y + fNode.vx * _wd;
            
            for( var i:int = 1; i < _length; i++ )
            {
                moveNode( pt0[ i - 1 ], pt0[i] );
                moveNode( pt1[ i - 1 ], pt1[i] );
            }
            
            var g:Graphics = this.graphics;
            g.clear();
            g.beginFill( 0 );
            g.moveTo( fNode.x, fNode.y );
            g.curveTo( fNode.x, fNode.y, ( fNode.x + pt0[0].x ) * 0.5, ( fNode.y + pt0[0].y ) * 0.5 );
            
            for( i = 0; i < _length - 1; i++ )
            {
                g.curveTo( pt0[i].x, pt0[i].y, ( pt0[i].x + pt0[ i + 1 ].x ) * 0.5, ( pt0[i].y + pt0[ i + 1 ].y ) * 0.5 );
            }
            g.curveTo( pt0[ _length - 1 ].x, pt0[ _length - 1].y, ( pt0[ _length - 1 ].x + pt1[ _length -1 ].x ) * 0.5, ( pt0[ _length - 1 ].y + pt1[ _length - 1 ].y ) * 0.5 );
            for( i = _length - 1; i > 0; i-- )
            {
                g.curveTo( pt1[i].x , pt1[i].y, ( pt1[i].x + pt1[i - 1].x ) * 0.5, ( pt1[i].y + pt1[ i - 1 ].y ) * 0.5 );
            }
            
            g.curveTo( pt0[ 0 ].x, pt0[ 0 ].y, ( pt0[ 0 ].x + pt1[ 0 ].x ) * 0.5, ( pt0[0 ].y + pt1[ 0 ].y ) *0.5 );
        }
        
        private function moveNode( ndA:Node, ndB:Node ):void
        {
            var dx:Number = ndB.x - ndA.x;
            var dy:Number = ndB.y - ndA.y;
            var ang:Number = Math.atan2( dy, dx );
            var tx:Number = ndA.x + Math.cos( ang ) * _offset;
            var ty:Number = ndA.y + Math.sin( ang ) * _offset;
            ndB.vx += ( tx - ndB.x ) * _ac;
            ndB.vy += ( ty - ndB.y ) * _ac;
            ndB.vx *= _fric;
            ndB.vy *= _fric;
            ndB.x += ndB.vx;
            ndB.y += ndB.vy;
        }
        
        private var fNode:Node;
        
        //node入物
        private var pt0:Array, pt1:Array;
        
        //ノードの数
        private var _length:uint = 20;
        
        //線の太さ
        private var _wd:Number = 0.05;
        
        //加速度
        private var _ac:Number = 0.251;
        
        //抵抗
        private var _fric:Number = 0.668;
        
        //ノード間の最低距離
        private var _offset:Number = 0.5;
    }
}

class Node
{
    public var x:Number = 0, y:Number = 0, vx:Number = 0, vy:Number = 0;
    
    public function Node( xx:Number = 0, yy:Number = 0 )
    {
        x = xx;
        y = yy;
    }
}