forked from: forked from: ビリビリ(Lightning Effect)
マウスカーソルに向かって描画するようにしてみた。
描画アルゴリズムはバグでたまたまできた。
/**
* Copyright sazzzzz ( http://wonderfl.net/user/sazzzzz )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tcGz
*/
// forked from sazzzzz's forked from: ビリビリ(Lightning Effect)
// forked from mousepancyo's ビリビリ(Lightning Effect)
/*
比較的簡単に実装できそうな方法で
稲妻というか放電風のビリビリを作ってみました。
マウスクリックでビリビリの出現点が変化します。
*/
package {
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.Event;
import flash.geom.Point;
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
import flash.external.ExternalInterface;
[SWF(width="465", height="465", backgroundColor="0", frameRate="30")]
public class Main extends Sprite{
private const W:Number = 465;
private const H:Number = 465;
private const RANGE:int = 31; // 1,3,5,15,31,93,155,465
private var _p:Point;
private var _sp:Sprite;
private var _ctf:ColorTransform;
private var _canvas:BitmapData;
private var _glow:BitmapData;
private var _rad:Number = 0.0;
public function Main() {
//This is all the initialization you need in your main class
inittrace(stage);
init();
addEventListener(Event.ENTER_FRAME, update) ;
stage.addEventListener(MouseEvent.CLICK, onDown);
}
private function log(msg:String):void{
ExternalInterface.call("console.log", msg);
}
private function init():void{
_p = new Point(W / 2, H - 30);
_sp = new Sprite();
_sp.filters = [new GlowFilter(0xC9E6FC, 1, 10, 10, 4, 3, false, false)];
_ctf = new ColorTransform(0.9, 0.96, 1, 0.9);
_canvas = new BitmapData(W,H,false,0);
var bm:Bitmap = new Bitmap(_canvas, "auto", true);
_glow = new BitmapData(W / RANGE, H / RANGE, false, 0);
var glowBm:Bitmap = new Bitmap(_glow, "never", true);
glowBm.blendMode = "add";
glowBm.scaleX = RANGE;
glowBm.scaleY = RANGE;
addChild(bm);
addChild(glowBm);
}
private function onDown(e:MouseEvent):void{
_p = new Point(mouseX, mouseY);
}
private function update(e:Event):void{
var p:Point = new Point();
var num:int = Math.random() * 5;
p.x = _p.x;
p.y = _p.y;
_sp.graphics.clear();
_sp.graphics.lineStyle(num, 0xFFFFFF, 1-(num / 10));
_sp.graphics.moveTo(p.x, p.y);
var m:Point = new Point(mouseX, mouseY);
_rad += Math.random() * 90.0 * Math.PI / 180.0 * (Math.random() * 2.0 - 1.0);
var rad:Number = _rad;
var speed:int = Math.random() * 10;
var v:Point = new Point();
v.x = Math.cos(rad) * speed;
v.y = Math.sin(rad) * speed;
var vo:Point = new Point();
var vs:Point = new Point();
var vr:Point = new Point();
var vl:Point = new Point();
var rel:Point = new Point();
var max:Number = 60.0;
var maxrad:Number = Math.PI / 180 * max;
var doo:Number;
var d:Number = 999.0;
var noise:int;
while( d >= 1 ){
speed = Math.random() * 10;
//元のベクトル
doo = Math.sqrt(v.x * v.x + v.y * v.y);
if(doo > 0){
vo.x = v.x / doo * speed;
vo.y = v.y / doo * speed;
}else{
vo.x = 0;
vo.y = speed;
}
// 書き始め位置から、書き終わり位置への相対位置ベクトル
rel.x = m.x - p.x;
rel.y = m.y - p.y;
// straight
d = Math.sqrt(rel.x * rel.x + rel.y * rel.y);
if(d > 0){
vs.x = rel.x / d * speed;
vs.y = rel.y / d * speed;
}else{
vs.x = 0;
vs.y = speed;
}
// clockwise
if(d < 1){
// goal
v.x = rel.x;
v.y = rel.y;
}else{
// continue
// 速度ベクトルvoを回転
vr.x = Math.cos(maxrad) * vo.x - Math.sin(maxrad) * vo.y;
vr.y = Math.sin(maxrad) * vo.x + Math.cos(maxrad) * vo.y;
vl.x = Math.cos(-maxrad) * vo.x - Math.sin(-maxrad) * vo.y;
vl.y = Math.sin(-maxrad) * vo.x + Math.cos(-maxrad) * vo.y;
if(vo.x * vs.x + vo.y * vs.y <= vo.x * vr.x + vo.y * vr.y){
// in range
v.x = vs.x;
v.y = vs.y;
}else{
// out of range
// clockwise or counterclock
if(rel.x * vr.x + rel.y * vr.y <= rel.x * vl.x + rel.y * vl.y){
// clock
v.x = vr.x;
v.y = vr.y;
}else{
// counter
v.x = vl.x;
v.y = vl.y;
}
}
//noise = Math.random() * 8 - 4;
//v.x += noise;
//v.y += noise;
}
p.x += v.x;
p.y += v.y;
_sp.graphics.lineTo(p.x, p.y);
}
_canvas.colorTransform(_canvas.rect, _ctf);
_canvas.draw(_sp);
_glow.draw(_canvas, new Matrix(1 / RANGE, 0, 0, 1 / RANGE));
}
}
}
///// WONDERFL TRACE /////
import flash.display.Sprite;
import flash.display.Stage;
import flash.text.TextField;
import flash.text.TextFormat;
function inittrace(s:Stage):void
{
WTrace.initTrace(s);
}
//global trace function
var trace:Function;
//wtreace class
class WTrace
{
private static var FONT:String = "Fixedsys";
private static var SIZE:Number = 12;
private static var TextFields:Array = [];
private static var trace_stage:Stage;
public static function initTrace(stg:Stage):void
{
trace_stage = stg;
trace = wtrace;
}
private static function scrollup():void
{
// maximum number of lines: 100
if (TextFields.length > 100)
{
var removeme:TextField = TextFields.shift();
trace_stage.removeChild(removeme);
removeme = null;
}
for(var x:Number=0;x<TextFields.length;x++)
{
(TextFields[x] as TextField).y -= SIZE*1.2;
}
}
public static function wtrace(... args):void
{
var s:String="";
var tracefield:TextField;
for (var i:int;i < args.length;i++)
{
// imitating flash:
// putting a space between the parameters
if (i != 0) s+=" ";
s+=args[i].toString();
}
tracefield= new TextField();
tracefield.autoSize = "left";
tracefield.text = s;
tracefield.y = trace_stage.stageHeight - 20;
tracefield.textColor = 0x999999;
var tf:TextFormat = new TextFormat(FONT, SIZE);
tracefield.setTextFormat(tf);
trace_stage.addChild(tracefield);
scrollup();
TextFields.push(tracefield);
}
}