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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: PaperVision3D Cube Anime

// forked from ll_koba_ll's PaperVision3D Cube Anime
package
{
    import flash.display.*;
    import flash.events.*;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.objects.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.view.BasicView;
    import net.hires.debug.Stats;

    [SWF(backgroundColor="0x000000", frameRate="60")]
    public class PV3DTest02 extends BasicView
    {
    		private var field:DisplayObject3D;  	
        public function PV3DTest02()
        {
            super();

            var light:PointLight3D = new PointLight3D();
            light.y = 200;
            
            field = new DisplayObject3D();
            scene.addChild(field);
            
            camera.y = 200;
            
            var material:FlatShadeMaterial = new FlatShadeMaterial(light, 0xFFFFFF, 0x000000); 
			var size:Number = 80;
			
			for(var i:int = 0; i < 100; i++){
	            var cube:Cube = new Cube(new MaterialsList({all:material}), size ,size, size,1);
	            cube.x = (Math.random() - 0.5) * 800;
	            cube.y = (Math.random() - 0.5) * 800;
	            cube.z = (Math.random() - 0.5) * 800;
	            field.addChild(cube);
			}

            startRendering();
            
            this.addEventListener(Event.ENTER_FRAME, _enterframeAct);
            
            this.addChild(new Stats());
        }
		private function _enterframeAct(e:Event):void
		{
			field.rotationY += 0.5;
		}
    }
}