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Dead Code Preservation :: Archived AS3 works from wonderfl.net

【Papervision3D】2011_8_31

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by fiona_snow 26 Sep 2015
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package {
    import flash.display.*;
    import flash.events.*;
    import flash.utils.*;

    import org.papervision3d.materials.*;
    import org.papervision3d.objects.primitives.*;
    import org.papervision3d.view.*;
    import org.papervision3d.core.effects.view.*;
    import org.papervision3d.cameras.*
        
    [SWF(frameRate = "30", backgroundColor = "0x000000")]
    
    public class Main extends ReflectionView {
        public var sphere:Sphere;
        public var vy:int = 30;
         
        public function Main():void {
            //初期設定
            init();
            
            //イベント監視
            addEventListener(Event.ENTER_FRAME, enterframeHandler);
        }
        
        public function init():void {
            
            //カメラ設定
            camera.y = 1000;
            camera.z = -500;

            //オブジェクト作成
            var floor_1:Plane = new Plane(new WireframeMaterial(0x0000FF, 30), 2400, 2400, 6, 6);
            scene.addChild(floor_1);
            floor_1.pitch(-90);
            
            var floor_2:Plane = new Plane(new WireframeMaterial(0x0000FF, 10), 2400, 2400, 6, 6);
            scene.addChild(floor_2);
            floor_2.y = 1200;
            floor_2.z = 1200;
            
            var floor_3:Plane = new Plane(new WireframeMaterial(0x0000FF, 10), 2400, 2400, 6, 6);
            scene.addChild(floor_3);
            floor_3.x = 1200;
            floor_3.y = 1200;
            floor_3.rotationY = 90;
            
            var floor_4:Plane = new Plane(new WireframeMaterial(0x0000FF, 10), 2400, 2400, 6, 6);
            scene.addChild(floor_4);
            floor_4.x = -1200;
            floor_4.y = 1200;
            floor_4.rotationY = -90;
            
            sphere = new Sphere(new ColorMaterial(0xFFFFFF), 200, 20, 20);
            scene.addChild(sphere);
            sphere.y = 400;                            
        }
        
        
        private function enterframeHandler(e:Event):void {
            camera.x += (mouseX / stage.stageWidth * 600 - 300) - camera.x * .07;
            camera.y += (mouseY / stage.stageHeight * 200) - camera.y * .07;
            
            if(sphere.y - 200 < 0 || 1700 < sphere.y + 200)
                vy = -vy;
                
                
             sphere.y += vy;
           
                
            singleRender();
        }     
    }
}