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Dead Code Preservation :: Archived AS3 works from wonderfl.net

空間に絵を描く Graphics3D (isometric)

isometricのときは、matrix.append(projection.toMatrix3D());をmatrix3Dに適用しない。
// forked from dizgid's forked from: forked from: forked from: forked from: 空間に絵を描く Graphics3D
/**
isometricのときは、matrix.append(projection.toMatrix3D());をmatrix3Dに適用しない。
*/
// forked from dizgid's forked from: forked from: forked from: 空間に絵を描く PerspectiveProjection / curveTo
// forked from dizgid's forked from: forked from: 空間に絵を描く PerspectiveProjection / curveTo
// forked from dizgid's forked from: 空間に絵を描く PerspectiveProjection
// forked from miniapp's 空間に絵を描く
package {
	import flash.display.GraphicsPathCommand;
	import flash.display.SpreadMethod;
	import flash.display.Sprite;
	import flash.display.Shape;
	import flash.display.Graphics; 
	import flash.filters.GlowFilter;
	import flash.events.Event;
	import flash.events.KeyboardEvent;
	import flash.events.MouseEvent;
	import flash.geom.Matrix3D;
	import flash.geom.PerspectiveProjection;
	import flash.geom.Point;
	import flash.geom.Utils3D;
	import flash.geom.Vector3D;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.ui.Keyboard;
	
	[SWF(backgroundColor="0x000000", width="465", height="465", frameRate="60")]
	public class Projection1 extends Sprite {
		
		//private static var identityMatrix:Matrix3D = new Matrix3D();
		private var viewport:Shape;
		private var projection:PerspectiveProjection;
		private var worldMatrix:Matrix3D;
		private var viewMatrix:Matrix3D;
		private var g:Graphics;
		
		private var _graphics3D:Graphics3D;
		
		public function Projection1() {
			this.graphics.beginFill(0xffffff);
			this.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight);
			this.graphics.endFill();
			
			stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
			stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
			
			viewport = new Shape();
			viewport.x = centerX;
			viewport.y = centerY;
			//viewport.filters = [new GlowFilter(0x3300CC, 0.7, 32, 32, 2, 2)];
            
			g = viewport.graphics
			addChild(viewport);
            
			projection = new PerspectiveProjection();
			projection.fieldOfView = 60;
			
			worldMatrix = new Matrix3D();
			viewMatrix = new Matrix3D();
			viewMatrix.appendTranslation(0, 0, projection.focalLength);
			
			_drawGraphic3D();
			
			var tf:TextField = new TextField();
			tf.autoSize = TextFieldAutoSize.LEFT;
			tf.textColor = 0x666666;
			tf.text = 'shitf+Dragで回転';
			addChild(tf);

                        Wonderfl.capture_delay( 10 );
			
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		}
		private function _drawGraphic3D():void
		{
			
			var v:Number = 100;
			_graphics3D = new Graphics3D();
			
			_graphics3D.moveTo( v, v, -v);
			_graphics3D.lineTo( v,-v, -v);
			_graphics3D.lineTo(-v,-v, -v);
			_graphics3D.lineTo(-v, v, -v);
			_graphics3D.lineTo( v, v, -v);
			
			_graphics3D.moveTo( v, v, v);
			_graphics3D.lineTo( v,-v, v);
			_graphics3D.lineTo(-v,-v, v);
			_graphics3D.lineTo(-v, v, v);
			_graphics3D.lineTo( v, v, v);
			
			//_graphics3D.moveTo( 0, 0, 0);
			drawCircle(_graphics3D, 0,0, 100);
		}
		
		public var uv:Vector.<Number> = new Vector.<Number>();
		public var verts:Vector.<Number>  = new Vector.<Number>();
		public var projectedVerts:Vector.<Number> = new Vector.<Number>();
		public var commands:Vector.<int> = new Vector.<int>();
		public var matrix:Matrix3D = new Matrix3D();
		public var shiftkeyIsDown:Boolean = false;
		public var centerX:Number = stage.stageWidth / 2;
		public var centerY:Number = stage.stageHeight / 2;
		public var pmouseX:Number;
		public var pmouseY:Number;
		private var _c:Number;
		
		private function keyUpHandler(e:KeyboardEvent):void {
			if (e.keyCode == Keyboard.SHIFT) shiftkeyIsDown = false;
		}
		
		private function keyDownHandler(e:KeyboardEvent):void {
			if (e.keyCode == Keyboard.SHIFT) shiftkeyIsDown = true;
		}
		
		private function enterFrameHandler(e:Event):void {
			verts = _graphics3D.verts;
			commands = _graphics3D.commands;
			
			if (shiftkeyIsDown) { 
				//一フレーム前のマウス座標との差分を回転角度にする。
				var dx:Number = mouseY - pmouseY;
				var dy:Number = mouseX - pmouseX;
				worldMatrix.identity();
				worldMatrix.appendRotation(-dx, Vector3D.X_AXIS);
				worldMatrix.appendRotation(dy, Vector3D.Y_AXIS);
				// 頂点データを回転させる。
				worldMatrix.transformVectors(verts, verts);
			}
			
			var matrix:Matrix3D = new Matrix3D();
			matrix.append(viewMatrix);
			//matrix.append(projection.toMatrix3D());
			
			//2次元に投影
			Utils3D.projectVectors(matrix, verts, projectedVerts, uv);
			
			render(commands, projectedVerts);
			
			pmouseX = mouseX;
			pmouseY = mouseY;
		}
		
		private function render(commands:Vector.<int>, projectedVerts:Vector.<Number>):void
		{
			g.clear();
			//g.lineStyle(6, 0x3300CC);
			//g.drawPath(commands, projectedVerts);
			
			g.lineStyle(2, 0x333333);
			g.drawPath(commands, projectedVerts);
		}
		
		//test用
		/**
		http://livedocs.adobe.com/flash/9.0_jp/main/wwhelp/wwhimpl/common/html/wwhelp.htm?context=LiveDocs_Parts&file=00001904.html
		*/
		private function drawCircle(g:Graphics3D, x:Number, y:Number, r:Number):void
		{
			var z:Number = 0;
		    g.moveTo(x+r, y, z);
		    g.curveTo(r+x, Math.tan(Math.PI/8)*r+y, z, Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y, z);
		    g.curveTo(Math.tan(Math.PI/8)*r+x, r+y, z, x, r+y, z);
		    g.curveTo(-Math.tan(Math.PI/8)*r+x, r+y, z, -Math.sin(Math.PI/4)*r+x, Math.sin(Math.PI/4)*r+y, z );
		    g.curveTo(-r+x, Math.tan(Math.PI/8)*r+y, z, -r+x, y, z);
		    g.curveTo(-r+x, -Math.tan(Math.PI/8)*r+y, z, -Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y, z);
		    g.curveTo(-Math.tan(Math.PI/8)*r+x, -r+y, z, x, -r+y, z);
		    g.curveTo(Math.tan(Math.PI/8)*r+x, -r+y, z, Math.sin(Math.PI/4)*r+x, -Math.sin(Math.PI/4)*r+y, z);
		    g.curveTo(r+x, -Math.tan(Math.PI/8)*r+y, z, r+x, y, z);
		}
	}
}
import org.papervision3d.core.math.Quaternion;
import flash.display.GraphicsPathCommand;
import flash.geom.Vector3D;
internal class Graphics3D{
	
	public var commands:Vector.<int>;
	public var verts:Vector.<Number>;
	
	private var _thikness:Number = 10;
	
	private var curPos:Vector3D = new Vector3D();
	private var prevPos:Vector3D = new Vector3D();
	
	private var _prevX : Vector3D = new Vector3D(); // 道路描画時の直前のX方向
	private var _prevY : Vector3D = new Vector3D(); // 道路描画時の直前のY方向(カメラの上)
	private var _prevZ : Vector3D = new Vector3D(); // 道路描画時の直前のZ方向(正面)
	
	public function Graphics3D(){
		commands = new Vector.<int>();
		verts  = new Vector.<Number>();
	}
	public function lineStyle(thickness:Number, color:uint, alpha:Number):void
	{
		//
	}
	public function moveTo(x:Number,y:Number,z:Number):void
	{
		commands.push(GraphicsPathCommand.MOVE_TO);
		verts.push(x,y,z);
	}
	public function curveTo(x:Number,y:Number,z:Number, cx:Number,cy:Number,cz:Number):void
	{
		commands.push(GraphicsPathCommand.CURVE_TO);
		verts.push(x,y,z,cx,cy,cz);
	}
	public function lineTo(x:Number,y:Number,z:Number):void
	{
		commands.push(GraphicsPathCommand.LINE_TO);
		verts.push(x,y,z);
	}
}