Puzzle
papervision3d練習その2
package {//papervision3d練習その2
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import org.papervision3d.materials.*;
import org.papervision3d.objects.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.*;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.core.utils.InteractiveSceneManager;
import org.papervision3d.core.utils.Mouse3D;
import org.papervision3d.typography.*;
import org.papervision3d.typography.fonts.*;
import org.papervision3d.materials.special.*;
import org.papervision3d.core.geom.*;
import caurina.transitions.Tweener;
[SWF(width = "465", height = "465", backgroundColor = 0xFFFFFF, frameRate = "30")]
public class neunPuzzle extends BasicView {
private var rootNode : DisplayObject3D;
private var rot:Number=0;
private var _sArray=[0,1,2,3,4,8,6,7,5]
private var myArray=[
[99,99,99,99,99],
[99,0,1,2,99],
[99,3,4,5,99],
[99,6,7,8,99],
[99,99,99,99,99]
];
private var myArray_pos:Object={nineY:98, nineX:98, ue:98, st:98, mg:98, hd:98};
private var _BlockList:Array=new Array();
private var ckClick:Boolean=false;
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
private var rndArray:Array=[1000,-1000];
private var ckClear:Boolean=false;
public function neunPuzzle() {
super(0,0,true,true);
//ShuffleArray
var sa = _sArray.length;
while (sa--) {
var j = Math.floor(Math.random()*(sa+1));
var t = _sArray[sa];
_sArray[sa] = _sArray[j];
_sArray[j] = t;
}
funcReady1();
}
public function funcReady1() {
//背景----------------------------------------------------------------------------------------------------
var bg:back_ground=new back_ground();
addChildAt(bg,0);
rootNode = new DisplayObject3D();
scene.addChild( rootNode );
var color1:Array=[0xFB5E79,0xFE8D8D,0xFB5E79,0xFF9575,0xDD4969,0xFF9575,0xFB5E79,0xFE8D8D];
for (var j:int = 0; j < 9; j++) {
if(j!=8){
var bmpData:BitmapData = new BitmapData(50,50,true,0x00000000);
var shapes:drawBlockFront=new drawBlockFront(j,String(j+1));
bmpData.draw(shapes);
var mat1: BitmapMaterial = new BitmapMaterial(bmpData);
mat1.interactive = true;
mat1.smooth = true;
var bmpData2:BitmapData = new BitmapData(50,50,true,0x00000000);
var shapes2:drawBlockSide=new drawBlockSide(j);
bmpData2.draw(shapes2);
var mat2: BitmapMaterial = new BitmapMaterial(bmpData2);
mat2.interactive = true;
mat2.smooth = true;
var materialsList:MaterialsList = new MaterialsList({
front: mat2,
back: mat1,
right: mat2,
left: mat2,
top: mat2,
bottom: mat2
});
var cube = new Cube(materialsList, 50, 50, 50, 1, 1, 1);
cube.name=j;//"Cube"+String(j+1);
rootNode.addChild( cube);
_BlockList.push(cube);
}
}
funcReady2();
}
public function funcReady2() {
for (var j:uint=0; j < 9; j++) {
myArray[(Math.floor(j/3))+1][(j%3)+1]=_sArray[j];
if(_sArray[j]!=8){
_BlockList[_sArray[j]].y=Math.floor(j/3)*-60+60;
_BlockList[_sArray[j]].x=j%3*60-60;
_BlockList[_sArray[j]].addEventListener(InteractiveScene3DEvent.OBJECT_PRESS,funcRelease);
}else if(_sArray[j]==8){
myArray_pos["nineY"]=(Math.floor(j/3))+1;
myArray_pos["nineX"]=(j%3)+1;
}
}
camera.z = -600;
camera.zoom = 100;
//camera.focus = 10;
ckAzimuth();
stage.addEventListener(Event.ENTER_FRAME, loop);
}
private function funcRelease(e:InteractiveScene3DEvent):void {
var t_C:Cube=e.target as Cube;
var _move:Number;
var yy:Number=myArray_pos["nineY"];
var xx:Number=myArray_pos["nineX"];
if(t_C.name==myArray_pos["ue"]&&ckClick==true){ckClick=false;
_move=t_C.y-60;
Tweener.addTween(t_C, {y:_move, time:0.6, transition:"easeOutBack"
,onComplete:function(e){
myArray[yy][xx]=t_C.name;
myArray[yy-1][xx]=8;
myArray_pos["nineY"]=yy-1;ckAzimuth();
}
});
Tweener.addTween(camera,{y:-300, time:1, transition:"easeOutQuad"});
}
else if(t_C.name==myArray_pos["st"]&&ckClick==true){ckClick=false;
_move=t_C.y+60;
Tweener.addTween(t_C, {y:_move, time:0.6, transition:"easeOutBack"
,onComplete:function(e){
myArray[yy][xx]=t_C.name;
myArray[yy+1][xx]=8;
myArray_pos["nineY"]=yy+1;ckAzimuth();
}
});
Tweener.addTween(camera,{y:300, time:1, transition:"easeOutQuad"});
}
else if(t_C.name==myArray_pos["hd"]&&ckClick==true){ckClick=false;
_move=t_C.x+60;
Tweener.addTween(t_C, {x:_move, time:0.6, transition:"easeOutBack"
,onComplete:function(e){
myArray[yy][xx]=t_C.name;
myArray[yy][xx-1]=8;
myArray_pos["nineX"]=xx-1;ckAzimuth();
}
});
Tweener.addTween(camera,{x:-300, time:1, transition:"easeOutQuad"});
}
else if(t_C.name==myArray_pos["mg"]&&ckClick==true){ckClick=false;
_move=t_C.x-60;
Tweener.addTween(t_C, {x:_move, time:0.6, transition:"easeOutBack"
,onComplete:function(e){
myArray[yy][xx]=t_C.name;
myArray[yy][xx+1]=8;
myArray_pos["nineX"]=xx+1;ckAzimuth();
}
});
Tweener.addTween(camera,{x:300, time:1, transition:"easeOutQuad"});
}
}
private function ckAzimuth() {
var _9y:Number=myArray_pos["nineY"];
var _9x:Number=myArray_pos["nineX"];
if(myArray[_9y-1][_9x]==99){myArray_pos["ue"]=99}else{myArray_pos["ue"]=myArray[_9y-1][_9x]};
if(myArray[_9y+1][_9x]==99){myArray_pos["st"]=99}else{myArray_pos["st"]=myArray[_9y+1][_9x]};
if(myArray[_9y][_9x-1]==99){myArray_pos["hd"]=99}else{myArray_pos["hd"]=myArray[_9y][_9x-1]};
if(myArray[_9y][_9x+1]==99){myArray_pos["mg"]=99}else{myArray_pos["mg"]=myArray[_9y][_9x+1]};
ckGoal();
}
private function ckGoal(){
if(myArray[1][1]==0&&
myArray[1][2]==1&&
myArray[1][3]==2&&
myArray[2][1]==3&&
myArray[2][2]==4&&
myArray[2][3]==5&&
myArray[3][1]==6&&
myArray[3][2]==7&&
myArray[3][3]==8
){funcClear();}ckClick=true;
}
private function funcClear(){
for(var j:int=0; j < 8; j++){
var rndX:Number=rndArray[Math.floor(Math.random()*2)];
var rndY:Number=rndArray[Math.floor(Math.random()*2)];
Tweener.addTween(_BlockList[j], {x:rndX,y:rndY,delay:1+j/10,time:1.5,transition : "easeOutQuad"});
}
var letterMat = new Letter3DMaterial(0xE3DA37,1);
letterMat.doubleSided=true;
var strCo = new Text3D("Congratulations!", new HelveticaBold(), letterMat);
strCo.z=2000;
strCo.scaleX=strCo.scaleY=1.5;
rootNode.addChild(strCo);
Tweener.addTween(strCo, {rotationY:360,delay:2,time:5,transition : "easeOutQuad"});
Tweener.addTween(camera, {z:-800,y:10,x:0,delay:2,time:3,transition : "easeOutQuad"});
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
private function loop( event:Event ):void {singleRender();}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
}
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
import flash.display.Sprite;
import flash.filters.GlowFilter;
import flash.text.*;
class drawBlockFront extends Sprite{
public var _color:Array=[0xFFCCA7,0xFCC9DC,0xFFCCA7,0xFFDA8C,0xFFB67F,0xFFDA8C,0xFFCCA7,0xFCC9DC];
public var _color1:Array=[0xFB5E79,0xFE8D8D,0xFB5E79,0xFF9575,0xFF7268,0xFF9575,0xFB5E79,0xFE8D8D];
public function drawBlockFront(nums:Number,str:String){
var block_sp:Sprite = new Sprite();
block_sp.name="block_sp";
block_sp.graphics.beginFill(_color[nums]);
block_sp.graphics.drawRect(0,0,50,50);
block_sp.graphics.endFill();
var _pic:drawFlower=new drawFlower(0xffffff);
block_sp.addChild(_pic);
_pic.alpha=0.8;
_pic.scaleX=_pic.scaleY=5;
_pic.x=25;
_pic.y=25;
if(nums==8){this.alpha=0;} else{
var fmt:TextFormat = new TextFormat();
fmt.color = _color1[nums];
fmt.size = 40;
fmt.font="Impact"
var _txt = new TextField();
_txt.name="_txt";
_txt.defaultTextFormat = fmt;
_txt.text=str;
_txt.x=15;
_txt.y=1;
_txt.selectable = false;
block_sp.addChild(_txt);
}
filters = [ new GlowFilter( _color1[nums], 1, 20, 20, 1,2,true ) ] ;
addChild(block_sp);
mouseChildren = false;
}}
class drawBlockSide extends Sprite{
public var _color:Array=[0xFFCCA7,0xFCC9DC,0xFFCCA7,0xFFDA8C,0xFF917A,0xFFDA8C,0xFFCCA7,0xFCC9DC];//FF9B9B
public var _color1:Array=[0xFB5E79,0xFE8D8D,0xFB5E79,0xFF9575,0xFF4074,0xFF9575,0xFB5E79,0xFE8D8D];//DD4969
public function drawBlockSide(nums:Number){
var block_sp:Sprite = new Sprite();
block_sp.name="block_sp";
block_sp.graphics.beginFill(_color[nums]);
block_sp.graphics.drawRect(0,0,50,50);
block_sp.graphics.endFill();
var _pic:drawFlower=new drawFlower(0xffffff);
block_sp.addChild(_pic);
_pic.scaleX=_pic.scaleY=2;
_pic.x=25;
_pic.y=25;
filters = [ new GlowFilter( _color1[nums], 1, 20, 20, 1,2,true ) ] ;
addChild(block_sp);
mouseChildren = false;
}}
class drawFlower extends Sprite{
public function drawFlower(colors){
for(var j:int=0; j < 5; j++){
var fl_sp:Sprite = new Sprite();
fl_sp.graphics.beginFill(colors);
fl_sp.graphics.drawEllipse(-1,0.5,2,4);
fl_sp.graphics.endFill();
fl_sp.rotation=j*72+180;
addChild(fl_sp);
}
}
}
class back_ground extends Sprite{
public function back_ground(){
var bg:Sprite=new Sprite();
bg.graphics.beginFill(0xFFFFFF,1);
bg.graphics.drawRect(0,0,465,465);
bg.graphics.endFill();
addChild(bg);
for(var j:uint=0; j < 100; j++) {
var panel:drawFlower=new drawFlower(0xFFFFFF);
panel.x=Math.floor (Math.random() * 465);
panel.y=Math.floor (Math.random() * 465);
panel.scaleX=panel.scaleY=Math.floor (Math.random() * 3)+2;
panel.rotation=Math.floor (Math.random() * 465);
panel.filters = [ new GlowFilter(0xFFB8A2, 1, 20, 20, 1,2,false ) ] ;
bg.addChild(panel);
}
}
}