forked from: forked from: forked from: forked from: Pv3d Test precise,smooth, viewportlayer, interactive, anime = true
segments: 1; mat.precise = true; smooth = true;
_createViewPortLayer = true;
_interactive = true;
_anime = true;
/**
* Copyright meiriko ( http://wonderfl.net/user/meiriko )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tH0M
*/
// forked from meiriko's forked from: forked from: forked from: Pv3d Test precise,smooth, viewportlayer, interactive, anime = true
// forked from meiriko's forked from: forked from: Pv3d Test precise,smooth, viewportlayer, interactive, anime = true
// forked from meiriko's forked from: Pv3d Test precise,smooth, viewportlayer, interactive, anime = true
// forked from dizgid's Pv3d Test precise,smooth, viewportlayer, interactive, anime = true
// forked from dizgid's forked from: forked from: forked from: Pv3d Test
// forked from dizgid's forked from: forked from: Pv3d Test
// forked from dizgid's forked from: Pv3d Test
// forked from dizgid's Pv3d Test
// segments: 1; mat.precise = true; smooth = true;
/**
_createViewPortLayer = true;
_interactive = true;
_anime = true;
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;
import net.hires.debug.Stats;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.MovieMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.view.BasicView;
[SWF(backgroundColor="#ffffff", frameRate=60)]
public class Pv3dTest extends BasicView
{
private var field:DisplayObject3D;
private var _createViewPortLayer:Boolean = true;
private var _interactive:Boolean = true;
private var _anime:Boolean = true;
public function Pv3dTest()
{
field = new DisplayObject3D();
field.name = "field";
scene.addChild(field);
viewport.interactive = _interactive;
camera.z = -480;
camera.useClipping = true;
camera.useCulling = true;
_createRandomCubes();
this.startRendering();
this.addEventListener(Event.ENTER_FRAME, update);
this.addChild(new Stats());
}
private function update(e:Event):void
{
field.rotationY += 0.3;
}
private function _createRandomCubes():void
{
var objs:Array = [];
var size:Number = 10;
var alpha:Number = 1.0;
var p:Number = 2.75;
var num:int = 4;
var offset:Number = -(size * p * (num - 1)) / 2;
var colors:Array = [];
for (var n:int = 0; n < 6; n++) {
colors.push(0xffffff * Math.random());
}
for (var i:int = 0; i < num; i++) {
for (var j:int = 0; j < num; j++) {
for (var k:int = 0; k < num; k++) {
var f0_:Sprite = new TestTexture();
var f1_:Sprite = new TestTexture();
var f2_:Sprite = new TestTexture();
var f3_:Sprite = new TestTexture();
var f4_:Sprite = new TestTexture();
var f5_:Sprite = new TestTexture();
var isAnime:Boolean = _anime;
var interactive:Boolean = _interactive;
var f0Mat:MovieMaterial = new MovieMaterial(f0_, false, isAnime);
var f1Mat:MovieMaterial = new MovieMaterial(f1_, false, isAnime);
var f2Mat:MovieMaterial = new MovieMaterial(f2_, false, isAnime);
var f3Mat:MovieMaterial = new MovieMaterial(f3_, false, isAnime);
var f4Mat:MovieMaterial = new MovieMaterial(f4_, false, isAnime);
var f5Mat:MovieMaterial = new MovieMaterial(f5_, false, isAnime);
f0Mat.interactive = interactive;
f1Mat.interactive = interactive;
f2Mat.interactive = interactive;
f3Mat.interactive = interactive;
f4Mat.interactive = interactive;
f5Mat.interactive = interactive;
f0Mat.precise = true;
f1Mat.precise = true;
f2Mat.precise = true;
f3Mat.precise = true;
f4Mat.precise = true;
f5Mat.precise = true;
f0Mat.smooth = true;
f1Mat.smooth = true;
f2Mat.smooth = true;
f3Mat.smooth = true;
f4Mat.smooth = true;
f5Mat.smooth = true;
var matList:MaterialsList = new MaterialsList();
matList.addMaterial(f0Mat ,"front");
matList.addMaterial(f1Mat ,"back");
matList.addMaterial(f2Mat ,"left");
matList.addMaterial(f3Mat ,"right");
matList.addMaterial(f4Mat ,"top");
matList.addMaterial(f5Mat ,"bottom");
var cube:Cube = new Cube(matList, f0_.width, f0_.width, f0_.width, 1, 1, 1);
if(_createViewPortLayer){
cube.container = cube.createViewportLayer(viewport);
}
if(_interactive){
cube.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, _rollOverHandler);
}
cube.x = i * size * p + offset;
cube.y = j * size * p + offset;
cube.z = k * size * p + offset;
_startCubeAnime(cube);
field.addChild(cube);
objs.push(cube);
}
}
}
}
private function _rollOverHandler(e:InteractiveScene3DEvent):void
{
Cube(e.target).container.filters = [new BlurFilter(12, 12)];
}
private function _startCubeAnime(cube_:Cube):void
{
this.addEventListener(Event.ENTER_FRAME, function():void { cube_.rotationX += 1.5; cube_.rotationY += 1.0;} );
}
}
}
//
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import caurina.transitions.properties.ColorShortcuts;
import caurina.transitions.Tweener;
/**
* ...
* @author inoook
*/
internal class TestTexture extends Sprite
{
public function TestTexture(str:String = "")
{
ColorShortcuts.init();
var g:Graphics = this.graphics;
var size:Number = 50;
g.beginFill(Math.random()*0xffffff);
g.drawRect(-size/2, -size/2, size, size);
g.endFill();
g.beginFill(Math.random()*0xffffff);
g.drawCircle(0,0, size*0.4);
g.endFill();
this.addEventListener(MouseEvent.ROLL_OVER, _mouseOverHandler);
this.addEventListener(MouseEvent.ROLL_OUT, _mouseOutHandler);
this.addEventListener(MouseEvent.CLICK, _mouseClickHandler);
}
private function _mouseClickHandler(e:MouseEvent):void
{
Tweener.addTween(this, {
_color:0xff0000,
time:1,
transition:"linear",
onComplete:function():void {
}
} );
}
private function _mouseOverHandler(e:MouseEvent):void
{
//this.alpha = 0.3;
Tweener.addTween(this, {
_color:0x00ff00,
time:0.5,
transition:"linear",
onComplete:function():void {
}
} );
}
private function _mouseOutHandler(e:MouseEvent):void
{
//this.alpha = 1.0;
Tweener.addTween(this, {
_color:null,
time:0.5,
transition:"linear",
onComplete:function():void {
}
} );
}
}