forked from: flash on 2011-1-18
...
@author jc at bk-zen.com
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/t9fT
*/
// forked from bkzen's flash on 2011-1-18
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.display.StageQuality;
/**
* ...
* @author jc at bk-zen.com
*/
[SWF (backgroundColor = "0x000000", stage.quality = StageQuality.BEST, frameRate = "100", width = "465", height = "465")]
public class Test21 extends Sprite
{
public function Test21()
{
var sh: Shape = new Shape(), g: Graphics = sh.graphics, i: int, n: int = 465;
var bmd: BitmapData = new BitmapData(n, n, true, 0x000000);
bmd.lock();
for (i = 0; i < n; i++)
{
g.clear();
g.lineStyle(2, (i/3<<16)|((255-i)<<8)*((255-i>>-1)+1)|255,0.08);
g.moveTo(i, n), g.lineTo(n, n - i );
g.moveTo(n, i), g.lineTo(i, i -n );
bmd.draw(sh, null, null, BlendMode.LAYER, null, true);
}
addChild(new Bitmap(bmd, "auto", true));
}
}
}