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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: 数独ソルバー

「仮にココにコレが入ると…」っていうロジック入れると尋常じゃなく複雑になりそうだからなあ…
やばい、SAMPLE[9]が解けない・・・
問題入力をキャンセルできるようにした。
数独を解きます。 ソースきたない。
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by knd 02 Nov 2009
//「仮にココにコレが入ると…」っていうロジック入れると尋常じゃなく複雑になりそうだからなあ…
// forked from knd's 数独ソルバー
//やばい、SAMPLE[9]が解けない・・・
//問題入力をキャンセルできるようにした。
//数独を解きます。 ソースきたない。
package 
{
	//import events.AllSolvedEvent;
	//import events.UnsolvableEvent;
	import flash.display.Graphics;
	import flash.display.SimpleButton;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.events.TimerEvent;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	import flash.utils.Timer;
	import org.libspark.betweenas3.BetweenAS3;
	import org.libspark.betweenas3.easing.Linear;
	import org.libspark.betweenas3.tweens.ITween;
	//import sudoku.AbstractDisplayedCell;
	//import sudoku.Manager;
	//import sudoku.SudokuQueue;
	
	/**
	 * 「ブッ解く」と心の中で思ったならッ! その時スデに解答は終わっているんだッ!
	 * ...
	 * @author @kndys
	 */
	[SWF(width="465",height="465",backgroundColor="0xffffff",frameRate="30")]
	public class Sudoku extends Sprite  
	{
		private const SAMPLE: Array = [
			"200008000643000500000001006000081000020009050070000000503040000001300000000068020", 
			"071000000000003050005000206030065700000000301004000090000000002020400590900070000", 
			"087004000000005600006000200006720000090000100400000080000049050082000006001000090", 
			"270000030094508000000010000006800900000000000005007200000040000000602170060000038",
			"000000006600500000482090000007200000013000840000006500000030514000009007100000000",
			"104000000003000006000020000025090360000702000098060510000050000900000800000000407",
			"400000007007900300002000600005000030001504600080000700001000200002008400900000005",
			"600000700000001000420003000260408000050000030000091068000800015000700000005000009",
			"070042000800000030204500000020500900005000704000093000000051000900000000807400000", 
			"000800060000903205000004070400070300000000000008010009010500000306802000020003000",
			"008000300090500000004000200070400000080310000506009000003000100200000960070100008",
			"001030000070000040300070000800050200000103000004060009000060007050000080000010200",
			"080007020100400000906000000004000100050000090003000600000000305000002004010800070",
			"003000207006000800040003000004000500003000200006000900000100080004000500609000100",
			"008700060000500300400009000020000510000000000064000030000900005004008000020007100",
			"410000600000050800080040020000007500005060009001008000982000000000010040000607000"
		];
		private var manager:Manager;
		private var queue:SudokuQueue;
		private var cells:Vector.<AbstractDisplayedCell>;
		private var timer:Timer;
		private var inputButtons:Sprite;
		private var inputtingCell:uint;
		private var useSample:Boolean;
		private var isPlaying:Boolean;
		
		public function Sudoku():void 
		{
			if (stage) init();
			else addEventListener(Event.ADDED_TO_STAGE, init);
		}
		
		private function init(e:Event = null):void 
		{
			removeEventListener(Event.ADDED_TO_STAGE, init);
			
			
			manager = Manager.getInstance();
			queue = SudokuQueue.getInstance();
			cells = new Vector.<AbstractDisplayedCell>();
			makeInput();
			useSample = true;
			isPlaying = false;
			
			var q:String = SAMPLE[int(SAMPLE.length*Math.random())];
			var cell:AbstractDisplayedCell;
			var i:int;
			var myself:Sprite = this;
			for (i = 0; i < 81; i++) 
			{
				cell = new BasicCell();
				cell.index = i;
				cell.x = cell.width * ( 3 * (uint(i / 9) % 3) + i % 3) + 10;
				cell.y = cell.height * (3 * uint(i / 27) + uint(i / 3) % 3) + 10;
				cell.addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void {
					var c:AbstractDisplayedCell;
					if (!isPlaying)
					{
						if (!(myself.contains(inputButtons)))
						{
							c = AbstractDisplayedCell(e.currentTarget);
							inputtingCell = c.index;
							inputButtons.scaleX = inputButtons.scaleY = 0;
							myself.addChild(inputButtons);
							inputButtons.x = c.x + 22.5;
							inputButtons.y = c.y + 22.5;
							BetweenAS3.to(inputButtons, {
									scaleX:1.0, scaleY:1.0, x:(c.x - 7.5), y:(c.y - 7.5)
								}, 0.4, Linear.linear).play();
						}
						else
						{
							c = cells[inputtingCell];
							var tw:ITween = BetweenAS3.to(inputButtons, {
								scaleX:0.0, scaleY:0.0, x:(inputButtons.x + 30), y:(inputButtons.y + 30)
							}, 0.4, Linear.linear);
							tw.onPlay = function():void {
								c.initialize();
							}
							tw.onComplete = function():void{
								myself.removeChild(inputButtons);
							}
							tw.play();
						}
					}
				});
				addChild(cell);
				cells.push(cell);
			}
			
			var lines:Sprite = new Sprite();
			var gra:Graphics = lines.graphics;
			gra.lineStyle(2, 0);
			for (i = 0; i < 4; i++ )
			{
				gra.moveTo(10, cell.height * 3 * i + 10);
				gra.lineTo(cell.width * 9 + 10, cell.height * 3 * i + 10);
				gra.moveTo(cell.width * 3 * i + 10, 10);
				gra.lineTo(cell.width * 3 * i + 10, cell.height * 9 + 10);
			}
			addChild(lines);
			
			var startButton:TextField = new TextField();
			startButton.selectable = false;
			startButton.autoSize = TextFieldAutoSize.CENTER;
			startButton.text = "START";
			startButton.x = 10;
			startButton.y = cell.height * 9 + 20;
			startButton.border = true;
			startButton.borderColor = 0x0;
			addChild(startButton);
			startButton.addEventListener(MouseEvent.CLICK, start);
			
			var pauseButton:TextField = new TextField();
			pauseButton.selectable = false;
			pauseButton.autoSize = TextFieldAutoSize.CENTER;
			pauseButton.text = "PAUSE";
			pauseButton.x = startButton.x + startButton.width + 20;
			pauseButton.y = cell.height * 9 + 20;
			pauseButton.border = true;
			pauseButton.borderColor = 0x0;
			addChild(pauseButton);
			pauseButton.addEventListener(MouseEvent.CLICK, pause);

			var resetButton:TextField = new TextField();
			resetButton.selectable = false;
			resetButton.autoSize = TextFieldAutoSize.CENTER;
			resetButton.text = "RESET";
			resetButton.x = pauseButton.x + pauseButton.width + 20;
			resetButton.y = cell.height * 9 + 20;
			resetButton.border = true;
			resetButton.borderColor = 0x0;
			addChild(resetButton);
			resetButton.addEventListener(MouseEvent.CLICK, reset);

			queue.addEventListener(UnsolvableEvent.TYPE, unsolved);
			queue.addEventListener(AllSolvedEvent.TYPE, allSolved);
			timer = new Timer(5);
			timer.addEventListener(TimerEvent.TIMER, queue.shift);
		}
		private function makeInput():void
		{
			inputButtons = new Sprite();
			inputButtons.alpha = 0.8;
			inputButtons.graphics.beginFill(0xffffff);
			inputButtons.graphics.drawRect(0, 0, 60, 60);
			inputButtons.graphics.endFill();
			var tf:TextFormat = new TextFormat(null, 18);
			for (var i:int = 0; i < 9; i++) 
			{
				var numeric:TextField = new TextField();
				numeric.selectable = false;
				numeric.x = 20 * (i % 3);
				numeric.y = 20 * int(i / 3);
				numeric.width = 20;
				numeric.height = 20;
				numeric.text = String(i + 1);
				numeric.setTextFormat(tf);
				inputButtons.addChild(numeric);
			}
			var myself:Sprite = this;
			inputButtons.addEventListener(MouseEvent.CLICK, function(e:Event):void {
				if (myself.contains(inputButtons) && !isPlaying)
				{
					var n:uint = (inputButtons.mouseX / 20 >> 0) +(inputButtons.mouseY / 20 >> 0) * 3;
					var c:AbstractDisplayedCell = cells[inputtingCell];
					c.initialize(n + 1);
					c.decide(n + 1);
					inputButtons.x = c.x - 7.5;
					inputButtons.y = c.y - 7.5;
					var tw:ITween = BetweenAS3.to(inputButtons, {
						scaleX:0.0, scaleY:0.0, x:(c.x + 22.5), y:(c.y + 22.5)
					}, 0.4, Linear.linear);
					tw.onComplete = function():void {
						myself.removeChild(inputButtons);
					}
					tw.play();
					useSample = false;
				}
			});

		}
		private function unsolved(e:Event):void 
		{
			/*解けない問題だったときのイベント*/
			trace(e);
			trace(queue);
			timer.stop();
		}
		private function allSolved(e:Event):void 
		{
			/*最後まで解けたときのイベント*/
			trace(e);
			trace(queue);
			timer.stop();
		}
		private function start(e:Event = null):void
		{
			if (!isPlaying)
			{
				if (this.contains(inputButtons))
				{
					var c:AbstractDisplayedCell = cells[inputtingCell];
					inputButtons.x = c.x - 7.5;
					inputButtons.y = c.y - 7.5;
					var tw:ITween = BetweenAS3.to(inputButtons, {
						scaleX:0.0, scaleY:0.0, x:(c.x + 22.5), y:(c.y + 22.5)
					}, 0.4, Linear.linear);
					var myself:Sprite = this;
					tw.onComplete = function():void {
						myself.removeChild(inputButtons);
					}
					tw.play();
				}
				if(useSample)
				{
					var q:String = SAMPLE[9];//int(SAMPLE.length * Math.random())];
					for (var i:int = 0; i < 81; i++) 
					{
						cells[i].initialize(parseInt(q.charAt(i)));
					}
				}
				manager.init(cells);
				manager.solve();
				isPlaying = true;
			}
			if(!timer.running) timer.start();
		}
		private function pause(e:Event = null):void
		{
			if (isPlaying && timer.running) timer.stop();
		}
		private function reset(e:Event = null):void
		{
			if (timer.running) timer.stop();
			queue.flush();
			BetweenAS3.delay(BetweenAS3.func(function():void{
				for (var i:int = 0; i < 81; i++) 
				{
					cells[i].initialize();
				}
			}), 0.5).play();
			isPlaying = false;
		}
		
	}
	
}
	import flash.display.Sprite;
	import flash.display.Graphics;
	import flash.display.Shape;
	import flash.events.Event;
	import flash.events.EventDispatcher;
	import flash.text.TextField;
	import flash.text.TextFormat;
	import flash.text.TextFormatAlign;
	import flash.utils.Dictionary;
	import org.libspark.betweenas3.BetweenAS3;
	import org.libspark.betweenas3.easing.Linear;
	import org.libspark.betweenas3.tweens.ITween;
	import org.libspark.betweenas3.tweens.ITweenGroup;
//package  sudoku
//{
	//import events.UnsolvableEvent;
	//import flash.display.Sprite;
	
	class AbstractDisplayedCell extends Sprite
	{
		public var index:uint;
		protected var _decided: Boolean;
		protected var _answer:uint;
		/**
		 * 1..9の初期値を与えると解答済みになるように。
		 * @param	n
		 */
		public function AbstractDisplayedCell(n:uint = 0)
		{
			super();
			initialize(n);
		}
		/**
		 * セル初期化
		 * @param	n
		 */
		public function initialize(n:uint = 0):void
		{
			_decided = (n <= 9) && (n >= 1);
			if ( _decided )
			{
				_answer = n;
			}
			else
			{
				_answer = 0;
			}
		}
		/**
		 * 初期状態で決定済みのセル
		 */
		public function get initiallyDecided():Boolean 
		{
			return _decided;
		}
		/**
		 * 初期状態で与えられた解答
		 */
		public function get initialAnswer():uint
		{
			return _answer;
		}
		/**
		 * セル選択時の動作
		 */
		public function selectCell():void { }
		public function unselectCell():void { }
		
		/**
		 * 選択セルの候補を1つ選択する動作
		 * @param	n	選択候補(1..9)
		 */
		public function selectSubject(n:uint):void { }
		public function unselectSubject(n:uint):void { }

		/**
		 * 選択セルの候補を一つ削除する動作
		 * @param	n (1..9)
		 */
		public function removeSubject(n:uint):void { }
		
		/**
		 * セル参照時の動作
		 */
		public function referCell():void { }
		public function unreferCell():void { }
		/**
		 * 参照セルの候補を確認する動作
		 * @param	n (1..9)
		 */
		public function checkSubject(n:uint):void { }
		
		
		/**
		 * マス目に入る数字を決定する動作
		 * @param	n	解答(1..9)
		 */
		public function decide(n:uint):void { }
		
		/**
		 * エラー発生時
		 */
		public function error():void { }
	}

//}
//package  
//{
	//import sudoku.AbstractDisplayedCell;
	
	class BasicCell extends AbstractDisplayedCell
	{
		private var subjects:Vector.<TextField>;
		private var bg:Shape;
		private static var tf:TextFormat;
		public function BasicCell(n:uint = 0)
		{
			super(n);
			bg = new Shape();
			addChildAt(bg, 0);
			var g:Graphics = this.graphics;
			g.clear();
			g.lineStyle(1, 0xcccccc);
			g.beginFill(0xffffff, 1);
			g.drawRect(0, 0, 45, 45);
			g.endFill();
		}
		
		override public function initialize(n:uint = 0):void 
		{
			super.initialize(n);
			if(bg) bg.graphics.clear();
			if (tf == null) 
			{
				tf = new TextFormat(null, 10, 0x808080, true, false, false, null, null, TextFormatAlign.CENTER, 0, 0, 0, 0);
			}
			var sub:TextField;
			for each (sub in subjects)
			{
				if (contains(sub)) removeChild(sub);
			}
			subjects = new Vector.<TextField>();
			for (var i:int = 0; i < 9; i++) 
			{
				sub = new TextField();
				sub.selectable = false;
				sub.x = 15 * (i % 3);
				sub.y = 15 * int(i / 3);
				sub.width = 15;
				sub.height = 15;
				sub.text = String(i + 1);
				sub.setTextFormat(tf);
				this.addChild(sub);
				subjects.push(sub);
			}
		}
		
		override public function selectCell():void 
		{
			bg.alpha = 0;
			var g:Graphics = bg.graphics;
			g.clear();
			g.lineStyle(1, 0xff0000);
			g.beginFill(0xff8080);
			g.drawRect(0, 0, 45, 45);
			g.endFill();
			var tw:ITween = BetweenAS3.tween(bg, { alpha:1.0 }, { alpha:0.0 }, 0.4, Linear.linear);
			tw.play();
		}
		override public function unselectCell():void 
		{
			var tw:ITween = BetweenAS3.tween(bg, { alpha:0.0 }, { alpha:1.0 }, 0.2, Linear.linear);
			tw.onComplete = function():void {
				bg.graphics.clear();
			}
			tw.play();
		}
		override public function referCell():void 
		{
			bg.alpha = 0;
			var g:Graphics = bg.graphics;
			g.clear();
			g.lineStyle(1, 0x00ff00);
			g.beginFill(0xffff80);
			g.drawRect(0, 0, 45, 45);
			g.endFill();
			var tw:ITween = BetweenAS3.to(bg, { alpha:1.0 }, 0.2, Linear.linear);
			tw.play();
		}
		override public function unreferCell():void 
		{
			var tw:ITween = BetweenAS3.to(bg, { alpha:0.0 }, 0.1, Linear.linear);
			tw.onComplete = function():void {
				bg.graphics.clear();
			}
			tw.play();
		}
		override public function selectSubject(n:uint):void 
		{
			var tw:ITween = BetweenAS3.to(subjects[n -1], { textColor: 0xff }, 0.1, Linear.linear);
			tw.play();
		}
		override public function unselectSubject(n:uint):void 
		{
			var tw:ITween = BetweenAS3.to(subjects[n -1], { textColor : 0x808080 }, 0.1, Linear.linear);
			tw.play();
		}
		override public function removeSubject(n:uint):void 
		{
			var sub:TextField = subjects[n - 1];
			var tw:ITween = BetweenAS3.to(sub, { alpha :0.0 }, 0.2, Linear.linear);
			tw.onComplete = function():void {
				if (contains(sub))
				{
					removeChild(sub);
				}
			}
			tw.play();
		}
		override public function checkSubject(n:uint):void 
		{
			var tw:ITween = BetweenAS3.tween(subjects[n -1], { alpha: 1.0 }, { alpha: 0.2 }, 0.05, Linear.linear);
			tw = BetweenAS3.repeat(tw, 2);
			tw.play();
		}
		override public function decide(n:uint):void 
		{
			var idx:int = n -1;
			var tweens:Array = [];
			var i:int;
			for (i = 0; i < 9; i++) 
			{
				if (i == idx)
				{
					continue;
				}
				tweens.push(BetweenAS3.to(subjects[i], { alpha:0.0 }, 0.4, Linear.linear));
			}
			var sub:TextField = subjects[idx];
			if (_decided)
			{
				tweens.push(BetweenAS3.to(sub, { scaleX:3.0, scaleY:3.0, x:0, y:0}, 0.4, Linear.linear));
			}
			else
			{
				tweens.push(BetweenAS3.to(sub, { scaleX:3.0, scaleY:3.0, x:0, y:0, textColor:0 }, 0.4, Linear.linear));
			}
			var tw:ITween = BetweenAS3.parallelTweens(tweens);
			tw.onComplete = function():void {
				for (i = 0; i < 9; i++) 
				{
					if (i == idx || !contains(subjects[i]))
					{
						continue;
					}
					removeChild(subjects[i]);
				}
			}
			tw.play();
		}
		override public function error():void 
		{
			var tweens:Array = [];
			for (var i:int = 0; i < 9; i++) 
			{
				tweens.push(BetweenAS3.to(subjects[i], { alpha:0.3 }, 1.0, Linear.linear));
			}
			bg.alpha = 0;
			var g:Graphics = bg.graphics;
			g.clear();
			g.lineStyle(1, 0x0);
			g.beginFill(0x404040);
			g.drawRect(0, 0, 45, 45);
			g.endFill();
			tweens.push(BetweenAS3.to(bg, { alpha:1.0 }, 1.0, Linear.linear));
			var tw:ITween = BetweenAS3.parallelTweens(tweens);
			tw.play();
		}
		
	}

//}

//package sudoku 
//{
	//import events.AllSolvedEvent;
	//import events.UnsolvableEvent;
	//import utils.TermaryConverter;
	class Manager
	{
		private static var QUE:SudokuQueue;
		private static var instance:Manager;
		private var cells:Vector.<SudokuCell>;
		private var cellsSets:Vector.<CellsSet>;
		private var allSolved:Boolean;
		public function Manager() 
		{
			if (QUE == null)
			{
				QUE = SudokuQueue.getInstance();
			}
		}
		/**
		 * シングルトンなインスタンスを得る
		 * @return 
		 */
		public static function getInstance():Manager
		{
			if (instance == null)
			{
				instance = new Manager();
			}
			return instance;
		}
		/**
		 * セルのセット群を初期化する
		 * @param	dCells	画面に表示されるセルのVector
		 * @return
		 */
		public function init(dCells:Vector.<AbstractDisplayedCell>):Boolean
		{
			if (dCells == null || dCells.length < 81)
			{
				return false;
			}
			//表示セルを元に新しいセル群を作成する
			cells = new Vector.<SudokuCell>();
			var i:int;
			var m:uint;
			var n:uint;
			for (i = 0; i < 81; i++)
			{
				cells.push(new SudokuCell(dCells[i]));
			}
			/*
			 * 縦・横・箱型のセル9個セットにどのように格納するか。
			 * 0..80 のインデックスがあるが、これを3進法に直すと
			 * 0000..2222 と表せることを利用する。
			 */
			var conv:Function = TermaryConverter.convertFromDigits;
			cellsSets = new Vector.<CellsSet>();
			for (i = 0; i < 9; i++)
			{
				m = i / 3;
				n = i % 3;
				//1行9個入りセット9行
				cellsSets.push(new CellsSet(
					cells[conv(m, 0, n, 0)], cells[conv(m, 0, n, 1)], cells[conv(m, 0, n, 2)],
					cells[conv(m, 1, n, 0)], cells[conv(m, 1, n, 1)], cells[conv(m, 1, n, 2)],
					cells[conv(m, 2, n, 0)], cells[conv(m, 2, n, 1)], cells[conv(m, 2, n, 2)]
				));
				//1列9個入りセット9列
				cellsSets.push(new CellsSet(
					cells[conv(0, m, 0, n)], cells[conv(0, m, 1, n)], cells[conv(0, m, 2, n)], 
					cells[conv(1, m, 0, n)], cells[conv(1, m, 1, n)], cells[conv(1, m, 2, n)], 
					cells[conv(2, m, 0, n)], cells[conv(2, m, 1, n)], cells[conv(2, m, 2, n)]
				));
				//1箱9個入りセット9箱
				cellsSets.push(new CellsSet(
					cells[conv(m, n, 0, 0)], cells[conv(m, n, 0, 1)], cells[conv(m, n, 0, 2)], 
					cells[conv(m, n, 1, 0)], cells[conv(m, n, 1, 1)], cells[conv(m, n, 1, 2)], 
					cells[conv(m, n, 2, 0)], cells[conv(m, n, 2, 1)], cells[conv(m, n, 2, 2)]
				));
			}
			allSolved = false;
			return true;
		}
		/**
		 * ここでかなりの回数の演算を行って先に数独は解いてしまう。
		 * その後遅れてqueueが順に実行されることになる。
		 * @return
		 */
		public function solve():void {
			while (!allSolved)
			{
				if (!standardCycle())
				{
					if (!nextCycle())
					{
						if (!alternativeCylce())
						{
							QUE.push(QUE.dispatchEvent, new UnsolvableEvent());
							trace("今回の問題、解けませんのであしからず。");
							return;
						}
					}
				}
			}
			trace("解けた。");
			QUE.push(QUE.dispatchEvent, new AllSolvedEvent());
		}
		
		private function standardCycle():Boolean
		{
			var cs: CellsSet;
			var bool:Boolean = false;
			allSolved = true;
			for each(cs in cellsSets)
			{
				bool = cs.standardCheck() || bool;
				allSolved = allSolved && cs.isCompleted;
			}
			return bool || allSolved;
		}
		private function nextCycle():Boolean
		{
			var cs: CellsSet;
			allSolved = true;
			for each(cs in cellsSets)
			{
				allSolved = allSolved && cs.isCompleted;
				if (cs.nextCheck()) {
					return true;
				}
			}
			return allSolved;
		}
		private function alternativeCylce():Boolean
		{
			var cs: CellsSet;
			allSolved = true;
			for each(cs in cellsSets)
			{
				allSolved = allSolved && cs.isCompleted;
				if (cs.alternativeCheck()) {
					return true;
				}
			}
			return allSolved;
		}
		
	}

//}
//package  sudoku
//{
	//import events.UnsolvableEvent;
	//import flash.events.EventDispatcher;
	/**
	 * 9個のセルからなるセット
	 * 含まれるセルの確認と操作を行うことにする。
	 */
	class CellsSet
	{
		private var hasCompleted:Boolean;
		private var vector: Vector.<SudokuCell>;
		private var decidedCell:uint;
		/**
		 * コンストラクタに管理させたい9個組のセルを渡す
		 * 
		 * @param	cell0
		 * @param	cell1
		 * @param	cell2
		 * @param	cell3
		 * @param	cell4
		 * @param	cell5
		 * @param	cell6
		 * @param	cell7
		 * @param	cell8
		 */
		public function CellsSet(
			cell0:SudokuCell, cell1:SudokuCell, cell2:SudokuCell, 
			cell3:SudokuCell, cell4:SudokuCell, cell5:SudokuCell, 
			cell6:SudokuCell, cell7:SudokuCell, cell8:SudokuCell) 
		{
			 vector = new Vector.<SudokuCell>;
			 vector.push(cell0, cell1, cell2, cell3, cell4, cell5, cell6, cell7, cell8);
			 hasCompleted = false;
			 decidedCell = 0;
		}
		/**
		 * 基本的なチェック方法
		 * 未決定セルを順に選択し、決定セルの数字を候補から削除する。
		 * @return	決定セルが増えたかどうか。
		 */
		public function standardCheck():Boolean 
		{
			if (decidedCell == 9)
			{
				return false;
			}
			var nowDecided:int = 0;
			for each (var c:SudokuCell in vector)
			{
				if (c.isFixed)
				{
					nowDecided++;
				}
			}
			if (nowDecided == decidedCell)
			{
				return false;
			}
			var bool:Boolean = false;
			var selected: SudokuCell;
			var refered: SudokuCell;
			var newDecided:Boolean = false;
			SELECT:
			for each( selected in vector)
			{
				if (selected.isFixed)
				{
					continue SELECT;
				}
				selected.selectCell();
				REFER:
				for each( refered in vector)
				{
					if (selected == refered || !refered.isFixed || selected.checkedCells[refered] === true ) 
					{
						continue REFER;
					}
					//選択セルが未決定なら候補の削除(候補が残ってるかどうかには関わらず)
					refered.referCell();
					var n: uint = refered.answer;
					bool = selected.remove(n) || bool;
					selected.checkedCells[refered] = true;
					//未決定→決定の変化があったら
					if (selected.isFixed) 
					{
						refered.unreferCell(); //参照解除
						newDecided = true;
						checkOverlap(selected);
						break REFER;
					}
					refered.unreferCell();
				}
				selected.unselectCell();
			}
			if (newDecided) standardCheck();
			decidedCell = 0;
			for each (c in vector)
			{
				if (c.isFixed)
				{
					decidedCell++;
				}
			}
			return bool;
		}
		private function checkOverlap(selected:SudokuCell):void {
			if (!selected.isFixed)
			{
				return;
			}
			for each(var cell:SudokuCell in vector)
			{
				if (cell == selected)
				{
					continue;
				}
				//解答の重複チェック
				if (cell.isFixed && selected.answer == cell.answer)
				{
					cell.referCell();
					selected.error();//queueにはイベント発生タスクが挿入される。
				}
			}
		}
		/**
		 * ある数字候補を一つのセルだけが持っていた場合、そのセルは決定。
		 * @return
		 */
		public function nextCheck():Boolean {
			if (decidedCell == 9)
			{
				return false;
			}
			var bool:Boolean = false;
			var refered: SudokuCell;
			var has:uint;
			var holder:SudokuCell;
			//var newDecided:Boolean = false;
			for (var n:int = 1; n <= 9; n++) 
			{
				has = 0;
				holder = null;
				REFER:
				for each( refered in vector)
				{
					if (refered.isFixed)
					{
						continue REFER;
					}
					if (refered.hasSubject(n))
					{
						if (has == 0)
						{
							holder = refered;
							has++;
						}
						else if (has >= 1)
						{
							holder = null;
							has++;
							break REFER;
						}
					}
				}
				if (has==1)
				{
					for each(refered in vector)
					{
						if (refered != holder)
						{
							refered.referCell();
						}
					}
					holder.selectCell();
					holder.removeOthers(n);
					checkOverlap(holder);
					holder.unselectCell();
					for each(refered in vector)
					{
						if (refered != holder)
						{
							refered.unreferCell();
						}
					}
					bool = true;
				}
			}
			decidedCell = 0;
			for each (var c:SudokuCell in vector)
			{
				if (c.isFixed)
				{
					decidedCell++;
				}
			}
			return bool;
		}
		/**
		 * 最後の解法。だいたいの問題はこの方法を使えば解ける。
		 * @return	決定セルの数に変化があったか
		 */
		public function alternativeCheck():Boolean {
			if (decidedCell == 9)
			{
				return false;
			}
			var bool:Boolean = false;
			var referedA: SudokuCell;
			var referedB: SudokuCell;
			var hash:uint = 0;
			var selected:SudokuCell;
			var newDecided:Boolean = false;
			REFER_A:
			for each( referedA in vector)
			{
				if (referedA.isFixed || referedA.leftSubjects != 2)
				{
					continue REFER_A;
				}
				REFER_B:
				for each( referedB in vector)
				{
					if (referedA == referedB || referedB.isFixed || referedB.leftSubjects != 2)
					{
						continue REFER_B;
					}
					referedA.referCell();
					referedB.referCell();
					//残りの候補数が2で、かつ同じ候補を残す2マスを探す
					if (referedA.hash == referedB.hash)
					{
						hash = referedA.hash;
						SELECT:
						for each(selected in vector)
						{
							if (selected == referedA || selected == referedB)
							{
								continue SELECT;
							}
							else
							{
								selected.selectCell();
								bool = selected.removeByHash(hash) || bool;
								if (selected.isFixed)
								{
									newDecided = true;
								}
								selected.unselectCell();
							}
						}
					}
					referedB.unreferCell();
					referedA.unreferCell();
				}
			}
			if (newDecided) standardCheck();
			decidedCell = 0;
			for each (var c:SudokuCell in vector)
			{
				if (c.isFixed)
				{
					decidedCell++;
				}
			}
			return bool;
		}
		
		/**
		 * このセットが全て解答済みかどうか
		 */
		public function get isCompleted():Boolean 
		{
			return decidedCell == 9;
		}
		
	}
//}
//package  sudoku
//{
	//import events.UnsolvableEvent;
	//import flash.utils.Dictionary;
	/**
	 * 単体セルのコントロール部分。
	 * 他のセルの参照などは避ける。
	 * 基本的に選択対象は未決定セル、参照対象は決定セル。
	 * ただし第二相では未決定セルも参照する。
	 */
	class SudokuCell
	{
		private static var QUE:SudokuQueue;
		private var displayed:AbstractDisplayedCell;
		private var subjects:Vector.<Boolean>; //現在の候補
		private var selectedSubject:uint;
		private var left:uint; //残り候補の数
		private var fixedNumber: int; //解答
		private const fixedHash:Vector.<uint> = Vector.<uint>([1, 2, 4, 8, 16, 32, 64, 128, 256]); //解答の判別に使用するハッシュ数列
		private var isSelected:Boolean;
		private var isRefered:Boolean;
		public var checkedCells:Dictionary;
		public function SudokuCell(cell:AbstractDisplayedCell) 
		{
			if (QUE == null)
			{
				QUE = SudokuQueue.getInstance();
			}
			subjects = new Vector.<Boolean>();
			for (var i:int = 0; i < 9; i++) 
			{
				subjects[i] = true;
			}
			left = 9;
			displayed = cell;
			isSelected = false;
			isRefered = false;
			checkedCells = new Dictionary();
			if (displayed.initiallyDecided)
			{
				setQuestion();
			}
		}
		private function setQuestion():void
		{
			selectCell();
			//初期条件として決定済みのセルかどうか
			var ans:int = displayed.initialAnswer;
			var idx:int = ans - 1;
			for (var i:int = 0; i < 9; i++) 
			{
				if (i != idx)
				{
					subjects[i] = false;
				}
			}
			fixedNumber = ans;
			left = 1;
			decide(ans);
			unselectCell();
		}   
		/**
		 * 候補の数字を一つ削除する
		 * @param	n	削除する候補(1..9)
		 */
		public function remove(n:int):Boolean {
			if (!isSelected)  throw Error("候補の削除はセル選択時のみ有効");
			if (fixedNumber > 0) return false; //既に決定済みなら終了
			if (n < 1) return false;
			if (n > 10) return false;
			if (!subjects[n - 1]) return false; //既に削除されていたら終了
			selectSubject(n);
			subjects[n - 1] = false;
			removeSubject(n);
			left--;
			if (left == 1) {
				//var h:uint = hash;
				for (var i:int = 0; i < 9; i++) 
				{
					if (subjects[i])//if (h == fixedHash[i])
					{
						var ans:int = i + 1;
						fixedNumber = ans;
						decide(ans);
					}
				}
			}
			return true;
		}
		/**
		 * ある候補を残して他を削除
		 * @param	n
		 */
		public function removeOthers(n:int):Boolean
		{
			if (!isSelected)  throw Error("候補の削除はセル選択時のみ有効");
			if (fixedNumber > 0) return false; //既に決定済みなら終了
			if (n < 1) return false;
			if (n > 10) return false;
			var idx:int = n - 1;
			if (!subjects[idx]) return false; //既に削除されていたら終了
			for (var i:int = 0; i < 9; i++) 
			{
				if (i != idx)
				{
					subjects[i] = false;
				}
			}
			fixedNumber = n;
			left = 1;
			decide(n);
			return true;
		}
		/**
		 * 残りの候補が同じかどうかを示すハッシュ値(2進数)
		 */
		public function get hash():uint {
			if (!(isSelected || isRefered)) throw Error("ハッシュ値の呼び出しはセル選択または参照時にのみ有効");
			var hash:uint = 0;
			var bit:uint = 1;
			for (var i:int = 0; i < 9; i++) 
			{
				if (subjects[i])
				{
					var n:int = i + 1;
					selectSubject(n);
					checkSubject(n);
					unselectSubject(n);
					hash += bit;
				}
				bit <<= 1;
			}
			return hash;
		}
		/**
		 * ハッシュの値を利用して重複する候補を削除する。
		 * 強力で危険。
		 * @param	hash
		 */
		public function removeByHash(hash:uint):Boolean
		{
			if (!isSelected)  throw Error("候補の削除はセル選択時のみ有効");
			if (fixedNumber > 0) return false; //既に決定済みなら終了
			var bool:Boolean = false;
			for (var i:int = 0; i < 9; i++) 
			{
				if ((hash & 1) == 1)
				{
					if (subjects[i])
					{
						var n:int = i + 1;
						bool = remove(n) || bool;
					}
				}
				hash >>>= 1;
			}
			return bool;
		}
		/**
		 * マス目に入る数字が決まったかどうか。
		 */
		public function get isFixed(): Boolean 
		{
			return (left == 1) && (fixedNumber != 0);
		}
		/**
		 * マス目に入る解答。未決定なら0。
		 */
		public function get answer(): uint 
		{
			return fixedNumber;
		}
		/**
		 * 残りの候補の数
		 */
		public function get leftSubjects(): uint 
		{
			return left;
		}
		/**
		 * 候補を持っているかどうか
		 */
		public function hasSubject(n:uint):Boolean
		{
			return subjects[n - 1];
		}
		
		/**
		 * セル選択時の動作
		 */
		public function selectCell():void 
		{
			if (!isSelected)
			{
				isSelected = true;
				QUE.push(displayed.selectCell);
			}
		}
		public function unselectCell():void 
		{
			if (isSelected)
			{
				isSelected = false;
				QUE.push(displayed.unselectCell);
			}
		}
		
		/**
		 * 選択セルの候補を1つ選択する動作
		 * @param	n	選択候補
		 */
		private function selectSubject(n:uint):void 
		{
			if (isSelected && selectedSubject == 0)
			{
				selectedSubject = n;
				QUE.push(displayed.selectSubject, n);
			}
		}
		private function unselectSubject(n:uint):void
		{
			if (isSelected && selectedSubject == n)
			{
				selectedSubject = 0;
				QUE.push(displayed.unselectSubject, n);
			}
		}

		/**
		 * 選択セルの候補を一つ削除する動作
		 * @param	n
		 */
		private function removeSubject(n:uint):void 
		{
			if (isSelected)
			{
				if (selectedSubject == n)
				{
					unselectSubject(n);
				}
				QUE.push(displayed.removeSubject, n);
			}
		}
		
		/**
		 * セル参照時の動作
		 */
		public function referCell():void 
		{
			if (!(isRefered || isSelected))
			{
				isRefered = true;
				QUE.push(displayed.referCell);
			}
		}
		public function unreferCell():void
		{
			if (isRefered)
			{
				isRefered = false;
				QUE.push(displayed.unreferCell);
			}
		}
		/**
		 * 選択または参照セルの候補を確認する動作
		 * @param	n
		 */
		private function checkSubject(n:uint):void
		{ 
			if (isSelected || isRefered)
			{
				QUE.push(displayed.checkSubject, n);
			}
		}
		/**
		 * マス目に入る数字を決定する動作
		 * @param	n	解答
		 */
		private function decide(n:uint):void 
		{ 
			if (isSelected)
			{
				QUE.push(displayed.decide, n);
			}
		}
		/**
		 * エラー発生時
		 */
		public function error():void
		{
			if (isSelected)
			{
				QUE.push(displayed.error);
				QUE.push(QUE.dispatchEvent, new UnsolvableEvent());
			}
		}
		
		public function toString():String 
		{
			return this.answer.toString();
		}
	}

//}
//package sudoku
//{
	//import flash.events.Event;
	//import flash.events.EventDispatcher;
	/**
	 * セルの表示に関するFIFOなキュースタック。
	 * shift()と同時に関数を実行する。
	 */
	class SudokuQueue extends EventDispatcher
	{
		private static var instance:SudokuQueue; //Singleton
		
		private var queue:Vector.<Task>
		
		public function SudokuQueue() 
		{ 
			queue = new Vector.<Task>();
		}
		
		/**
		 * シングルトンを取得する方法
		 * @return
		 */
		public static function getInstance():SudokuQueue
		{
			if (instance == null) 
			{
				instance = new SudokuQueue();
			}
			return instance;
		}
		/**
		 * 新しいタスクの追加
		 * @param	cell 対象表示セル
		 * @param	func 実行関数
		 * @param	arg 対象となる候補
		 */
		public function push(func:Function, arg:* = null):void
		{
			queue.push(new Task(func, arg));
		}
		/**
		 * Vectorの先頭Taskを削除し、同時に実行する。
		 */
		public function shift(e:Event=null):void
		{
			if (queue.length == 0)
			{
				return;
			}
			var t:Task = queue.shift();
			t.call();
		}
		/**
		 * flush
		 * @return
		 */
		public function flush():void
		{
			queue = new Vector.<Task>();
		}
		override public function toString():String 
		{
			return "left tasks: " + queue.length;
		}
	}

//}
//import sudoku.AbstractDisplayedCell;

class Task 
{
	private var _func:Function;
	private var _arg:* ;
	public function Task(func:Function, arg:* = null)
	{
		_func = func;
		_arg = arg;
	}
	public function call():void {
		if (_arg == null)
		{
			_func.call();
		}
		else 
		{
			_func.call(null, _arg);
		}
	}
}

//package utils 
//{
	class TermaryConverter
	{
		
		public function TermaryConverter() 
		{
			
		}
		/**
		 * 3進数に表した時の任意の桁の数字(0..2)を返す
		 * @param	n	変換する符号なし整数値
		 * @param	digit	対象とする桁数
		 * @return
		 */
		public static function getDigitOfUnsignedInt(n:uint, digit:uint):int 
		{
			if (digit != 0)
			{
				n %= Math.pow(3, digit);
			}
			n %= 3;
			return n;
		}
		public static function convertFromDigits(...digits):uint
		{
			var result:uint = 0;
			var len:int = digits.length;
			var pos:int = len;
			for (var i:int = 0; i < len; i++) 
			{
				pos--;
				result += uint(digits[i]) * Math.pow(3, pos);
			}
			return result;
		}
		
	}

//}
//package events 
//{
	//import flash.events.Event;
	
	class AllSolvedEvent extends Event 
	{
		public static const TYPE:String = "All Solved";
		public function AllSolvedEvent(type:String = TYPE, bubbles:Boolean=false, cancelable:Boolean=false) 
		{ 
			super(type, bubbles, cancelable);
			
		} 
		
		public override function clone():Event 
		{ 
			return new AllSolvedEvent(type, bubbles, cancelable);
		} 
		
		public override function toString():String 
		{ 
			return formatToString("AllSolvedEvent", "type", "bubbles", "cancelable", "eventPhase"); 
		}
		
	}
	
//}
//package events
//{
	import flash.events.Event;
	
	class UnsolvableEvent extends Event 
	{
		public static const TYPE:String = "unsolvable";
		public function UnsolvableEvent(type:String = TYPE , bubbles:Boolean=false, cancelable:Boolean=false) 
		{ 
			super(type, bubbles, cancelable);
			
		} 
		
		public override function clone():Event 
		{ 
			return new UnsolvableEvent(type, bubbles, cancelable);
		} 
		
		public override function toString():String 
		{ 
			return formatToString("Unsolvable", "type", "bubbles", "cancelable", "eventPhase"); 
		}
		
	}
	
//}