Fireworks
//////////////////////////////////////////////////////////////////////////////
[AS3.0] ドットの光 (8)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1097
画面クリックで花火があがるよ。
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sxyt
*/
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] ドットの光 (8)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1097
// 画面クリックで花火があがるよ。
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Rectangle;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import net.hires.debug.Stats;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var light:DotLight;
private var counter:TextField;
private var clicked:uint = 0;
public function Main() {
Wonderfl.capture_delay(8);
init();
addChild(new Stats());
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 455);
graphics.beginFill(0x003366);
graphics.drawRect(0, 450, 465, 15);
graphics.endFill();
light = new DotLight(new Rectangle(0, 0, 465, 450));
addChild(light);
stage.addEventListener(MouseEvent.CLICK, launch, false, 0, true);
counter = new TextField();
addChild(counter);
counter.x = 365;
counter.width = 100;
counter.type = TextFieldType.DYNAMIC;
counter.selectable = false;
var tf:TextFormat = new TextFormat();
tf.size = 10;
tf.align = TextFormatAlign.RIGHT;
counter.defaultTextFormat = tf;
counter.textColor = 0xFFFFFF;
counter.text = String(clicked);
}
private function launch(evt:MouseEvent):void {
light.launch();
clickedup();
}
private function clickedup():void {
clicked ++;
counter.text = String(clicked);
}
}
}
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.PixelSnapping;
import flash.display.BlendMode;
import flash.geom.Matrix;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.filters.BlurFilter;
import flash.events.Event;
class DotLight extends Sprite {
private var rect:Rectangle;
private var canvas:BitmapData;
private var glow:BitmapData;
private var sky:BitmapData;
private var sparkle:BitmapData;
private var afterglow:BitmapData;
private static var scale:uint = 4;
private var gMatrix:Matrix;
private var sMatrix:Matrix;
private var aMatrix:Matrix;
private var colorTrans:ColorTransform;
private var blur:BlurFilter;
private var light:EmitLight;
private var fireworks:Array;
private var garbage:Array;
private var colorList:Array;
public function DotLight(r:Rectangle) {
rect = r;
init();
}
private function init():void {
sky = new BitmapData(rect.width, rect.height, false, 0xFF000000);
var bitmap:Bitmap = new Bitmap(sky);
addChild(bitmap);
sparkle = new BitmapData(rect.width/scale, rect.height/scale, false, 0xFF000000);
var sBitmap:Bitmap = new Bitmap(sparkle);
sBitmap.smoothing = true;
sBitmap.blendMode = BlendMode.ADD;
sBitmap.scaleX = sBitmap.scaleY = scale;
addChild(sBitmap);
afterglow = new BitmapData(rect.width*2/scale, rect.height*2/scale, false, 0xFF000000);
var aBitmap:Bitmap = new Bitmap(afterglow, PixelSnapping.AUTO, true);
aBitmap.blendMode = BlendMode.ADD;
aBitmap.scaleX = aBitmap.scaleY = scale/2;
addChild(aBitmap);
canvas = new BitmapData(rect.width, 20, false, 0xFF000000);
var cBitmap:Bitmap = new Bitmap(canvas);
cBitmap.y = rect.height - 20;
addChild(cBitmap);
glow = new BitmapData(rect.width/scale, 20/scale, false, 0xFF000000);
var gBitmap:Bitmap = new Bitmap(glow, PixelSnapping.NEVER, true);
gBitmap.scaleX = gBitmap.scaleY = scale;
gBitmap.blendMode = BlendMode.ADD;
gBitmap.y = rect.height - 20;
addChild(gBitmap);
sMatrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);
aMatrix = new Matrix(2/scale, 0, 0, 2/scale, 0, 0);
colorTrans = new ColorTransform(0.05, 0.05, 0.05);
blur = new BlurFilter(2, 2, 1);
gMatrix = new Matrix(1/scale, 0, 0, 1/scale, 0, 0);
light = new EmitLight(canvas);
fireworks = new Array();
garbage = new Array();
colorList = new Array();
colorList.push([0, 60]);
colorList.push([48, 60]);
colorList.push([60, 120]);
colorList.push([300, 270]);
colorList.push([180, 240]);
addEventListener(Event.ENTER_FRAME, draw, false, 0, true);
}
public function launch():void {
var firework:Fireworks = new Fireworks(sky);
firework.id = fireworks.length;
var colors:Array = colorList[Math.floor(Math.random()*colorList.length)];
firework.create(colors);
firework.addEventListener(Fireworks.COMPLETE, complete, false, 0, true);
fireworks.push(firework);
}
private function draw(evt:Event):void {
light.create(10);
canvas.lock();
canvas.fillRect(canvas.rect, 0x00000000);
light.emit();
canvas.unlock();
if (fireworks.length > 0) {
sky.lock();
sky.fillRect(sky.rect, 0x00000000);
if (garbage.length > 0) remove();
for (var n:uint = 0; n < fireworks.length; n++) {
var firework:Fireworks = fireworks[n];
firework.emit();
}
sky.unlock();
sparkle.lock();
sparkle.fillRect(sparkle.rect, 0x00000000);
sparkle.draw(sky, sMatrix);
sparkle.unlock();
}
glow.lock();
glow.draw(canvas, gMatrix);
glow.unlock();
afterglow.lock();
afterglow.draw(sky, aMatrix, colorTrans, BlendMode.ADD);
afterglow.applyFilter(afterglow, afterglow.rect, new Point(), blur);
afterglow.unlock();
}
private function complete(evt:Event):void {
var firework:Fireworks = Fireworks(evt.target);
firework.removeEventListener(Fireworks.COMPLETE, complete);
garbage.push(firework.id);
}
private function remove():void {
for (var n:uint = 0; n < garbage.length; n++) {
var id:uint = garbage[n];
var firework:Fireworks = fireworks[id];
firework = null;
fireworks.splice(id, 1);
}
reset();
}
private function reset():void {
for (var n:uint = 0; n < fireworks.length; n++) {
var firework:Fireworks = fireworks[n];
firework.id = n;
}
garbage = new Array();
}
}
import flash.display.BitmapData;
import flash.geom.Rectangle;
import frocessing.color.ColorHSV;
class EmitLight {
private var canvas:BitmapData;
private var rect:Rectangle;
private var dots:Array;
private static var deceleration:Number = 0.1;
private var color:ColorHSV;
public function EmitLight(c:BitmapData) {
canvas = c;
rect = canvas.rect;
init();
}
private function init():void {
dots = new Array();
color = new ColorHSV(0, 0.4);
}
public function create(max:uint):void {
for (var n:uint = 0; n < max; n++) {
var px:Number = Math.random()*rect.width;
var py:Number = rect.height - Math.random()*5;
var energy:Number = Math.random() + 0.5;
var dot:Dot = new Dot(px, py, energy);
color.h = Math.random()*360;
dot.rgb = color.value;
dots.push(dot);
}
}
public function emit():void {
for (var n:uint = 0; n < dots.length; n++) {
var dot:Dot = dots[n];
dot.energy -= deceleration;
canvas.setPixel(dot.x, dot.y, dot.rgb);
if (dot.energy < 0) {
dots.splice(n, 1);
dot = null;
}
}
}
}
import flash.events.EventDispatcher;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.events.Event;
import frocessing.color.ColorHSV;
class Fireworks extends EventDispatcher {
public var id:uint;
private var sky:BitmapData;
private var rect:Rectangle;
private var launcher:Dot;
private var dots:Array;
private static var speed:Number = 10;
private static var deceleration:Number = 0.95;
private static var gravity:Number = 0.05;
private var color:ColorHSV;
private var colors:Array;
private static var length:Number = 2;
private var manager:Bresenham;
public var emit:Function;
private var se:SoundEffect;
private var source:String = "http://www.project-nya.jp/images/flash/explosion.mp3";
public static const COMPLETE:String = Event.COMPLETE;
public function Fireworks(s:BitmapData) {
sky = s;
rect = sky.rect;
init();
}
private function init():void {
dots = new Array();
color = new ColorHSV(0, 0.4);
manager = new Bresenham(sky);
emit = ready;
se = new SoundEffect();
//se.init(Explosion, "explosion");
se.load(source, "explosion");
}
public function create(list:Array):void {
colors = list;
var px:Number = (0.2 + Math.random()*0.6)*rect.width;
launcher = new Dot(px, rect.height);
launcher.vy = - speed*(1 + Math.random()*0.1);
color.h = colors[0];
launcher.rgb = color.value;
emit = launch;
}
private function ready():void {
}
private function launch():void {
launcher.vy += gravity;
launcher.y += launcher.vy;
sky.setPixel(launcher.x, launcher.y, launcher.rgb);
if (Math.abs(launcher.vy) < 9) {
explode(200, new Point(launcher.x, launcher.y), launcher.rgb);
launcher = null;
}
}
private function explode(max:uint, point:Point, rgb:uint):void {
for (var n:uint = 0; n < max; n++) {
var energy:Number = Math.random()*5;
var angle:Number = Math.random()*360;
var dot:Dot = new Dot(point.x, point.y, energy, angle);
dot.velocity = Math.random()*5;
dot.vx = Math.cos(dot.angle*Math.PI/180)*dot.velocity;
dot.vy = Math.sin(dot.angle*Math.PI/180)*dot.velocity;
dot.px = dot.x;
dot.py = dot.y;
dot.rgb = rgb;
dots.push(dot);
}
emit = spread;
se.play("explosion", 0.6);
}
private function spread():void {
for (var n:uint = 0; n < dots.length; n++) {
var dot:Dot = dots[n];
dot.vx *= deceleration;
dot.vy *= deceleration;
dot.vy += gravity;
dot.x += dot.vx;
dot.y += dot.vy;
dot.energy *= deceleration;
var x0:int = dot.x;
var y0:int = dot.y;
var x1:int = dot.x - (dot.x - dot.px)*length;
var y1:int = dot.y - (dot.y - dot.py)*length;
color.h = colors[1] + (colors[0] - colors[1])*dot.energy*0.2;
dot.rgb = color.value;
manager.draw(x0, y0, x1, y1, dot.rgb, 1);
dot.px = dot.x;
dot.py = dot.y;
if (dot.energy < 0.05) {
dots.splice(n, 1);
dot = null;
if (dots.length < 1) {
dispatchEvent(new Event(Fireworks.COMPLETE));
}
}
}
}
}
class Dot {
public var x:Number = 0;
public var y:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var px:Number = 0;
public var py:Number = 0;
public var energy:Number = 1;
public var angle:Number = 0;
public var velocity:Number = 1;
public var rgb:uint = 0xFFFFFF;
public function Dot(_x:Number, _y:Number, e:Number = 1, a:Number = 0):void {
x = _x;
y = _y;
energy = e;
angle = a;
}
}
import flash.display.BitmapData;
class Bresenham {
private var canvas:BitmapData;
public function Bresenham(c:BitmapData) {
canvas = c;
}
public function draw(x0:int, y0:int, x1:int, y1:int, color:uint, alpha:Number):void {
var steep:Boolean = Math.abs(y1 - y0) > Math.abs(x1 - x0);
var t:int;
if (steep) {
t = x0;
x0 = y0;
y0 = t;
t = x1;
x1 = y1;
y1 = t;
}
if (x0 > x1) {
t = x0;
x0 = x1;
x1 = t;
t = y0;
y0 = y1;
y1 = t;
}
var dx:int = x1 - x0;
var dy:int = Math.abs(y1 - y0);
var e:int = dx*0.5;
var ys:int = (y0 < y1) ? 1 : -1;
var y:int = y0;
for (var x:int = x0; x <= x1; x++) {
if (steep) {
plot(y, x, color, alpha);
} else {
plot(x, y, color, alpha);
}
e = e - dy;
if (e < 0) {
y = y + ys;
e = e + dx;
}
}
}
private function plot(x:int, y:int, c:uint, a:Number):void {
canvas.setPixel32(x, y, c | ((a*0xFF) << 24));
}
}
import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.events.ProgressEvent;
import flash.net.URLRequest;
class SoundEffect extends EventDispatcher {
private static var soundList:Object;
private var sound:Sound;
private var channel:SoundChannel;
private static var initialized:Boolean = false;
private var volume:Number;
private var looping:Boolean = false;
public function SoundEffect() {
if (!initialized) initialize();
}
private static function initialize():void {
initialized = true;
soundList = new Object();
}
public function init(Snd:Class, id:String):void {
var snd:Sound = new Snd();
soundList[id] = snd;
}
public function load(file:String, id:String):void {
var snd:Sound = new Sound();
snd.load(new URLRequest(file));
snd.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
snd.addEventListener(Event.COMPLETE, loaded, false, 0, true);
soundList[id] = snd;
}
public function play(id:String, vol:Number, loop:Boolean = false):void {
if (channel != null) channel.stop();
sound = soundList[id];
volume = vol;
looping = loop;
channel = sound.play();
var transform:SoundTransform = channel.soundTransform;
transform.volume = volume;
channel.soundTransform = transform;
if (looping) {
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
}
}
public function stop():void {
if (channel != null) {
channel.stop();
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
}
}
private function progress(evt:ProgressEvent):void {
dispatchEvent(evt);
}
private function loaded(evt:Event):void {
dispatchEvent(evt);
}
private function complete(evt:Event):void {
channel.removeEventListener(Event.SOUND_COMPLETE, complete);
if (looping) {
channel = sound.play(0);
channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
var transform:SoundTransform = channel.soundTransform;
transform.volume = volume;
channel.soundTransform = transform;
}
}
}