forked from: One-key Game
cara main: TAHAN tombol kibod biar ITUnya naik
LEPAS tombol biar ITUnya turun
how to play: HOLD keyboard key to make IT ascend
RELEASE the key to make IT descend
遊び方: どれかのキーを押したままで ソレを上げる
そのキーをはずすと ソレを下げる
idea from somewhere i forgot
credits to original inventor
-- yuku 2009-02-05
// forked from yuku's One-key Game
package {
// cara main: TAHAN tombol kibod biar ITUnya naik
// LEPAS tombol biar ITUnya turun
// how to play: HOLD keyboard key to make IT ascend
// RELEASE the key to make IT descend
// 遊び方: どれかのキーを押したままで ソレを上げる
// そのキーをはずすと ソレを下げる
// idea from somewhere i forgot
// credits to original inventor
// -- yuku 2009-02-05
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.StageQuality;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.filters.GlowFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
[SWF(width=384, height=384, backgroundColor="#000000", frameRate=100)]
public class entah1 extends Sprite
{
public function entah1()
{
addEventListener(Event.ENTER_FRAME, enterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, function() {du=-0.32});
stage.addEventListener(KeyboardEvent.KEY_UP, function() {du=0.32});
var a = new Bitmap();
a.bitmapData = bmp;
a.scaleX = a.scaleY=3
addChild(a);
stage.quality = StageQuality.LOW;
t.defaultTextFormat = new TextFormat(null, 36, 0x8888dd);
t.autoSize = TextFieldAutoSize.LEFT;
t.text = 'any\nkey';
addChild(t);
}
var score=0
var bmp: BitmapData = new BitmapData(128, 128, false, 0);
var di: Number = 64;
var lebar: Number = 64;
var gdi: Number = 0;
var glebar: Number = 65;
var t:TextField = new TextField();
var mati=1
var bangun=0
function enterFrame(event) {
if (!mati) {
utik();
jalan1();
kapal();
score += 1/lebar*10;
t.autoSize = TextFieldAutoSize.LEFT;
t.scaleX = t.scaleY = 1
t.x=0
t.filters=[]
t.text = score.toFixed(0)
} else {
t.autoSize = TextFieldAutoSize.CENTER;
t.x = 64*3-t.width/2
t.scaleX = t.scaleY = 3
t.filters=[new GlowFilter()];
bangun--
stage.addEventListener(KeyboardEvent.KEY_DOWN, unmati);
}
}
function unmati(event) {
if(bangun>0)return
mati=0
score=0
di=64
lebar=64
u=64
bmp.fillRect(bmp.rect,0)
stage.removeEventListener(KeyboardEvent.KEY_DOWN, unmati);
}
function utik() {
gdi += Math.random() / 2 - 1/4;
if (gdi > 1 || gdi < -1) {
gdi *= -0.7;
}
di<30? gdi=0.5:0;
di>98? gdi=-0.5:0;
glebar += Math.random() / 4 - 1/8;
if (glebar > 3 || glebar < -3) {
glebar *= -0.7;
}
if(lebar<9)glebar=0.3;
if(lebar>40)glebar=-0.5;
di += gdi;
lebar += glebar;
}
function jalan1() {
var atas: int = di - lebar;
var bawah: int = di + lebar;
//trace(di,gdi,lebar,glebar)
for (var i = 0; i<127; i++) {
bmp.copyPixels(bmp, new Rectangle(i+1, 0, 1, 128), new Point(i, 0));
}
// item
bmp.fillRect(new Rectangle(127, 0, 1, 128), 0xff000000);
// puti
bmp.fillRect(new Rectangle(127, 0, 1, atas), 0xffffffff);
bmp.fillRect(new Rectangle(127, bawah, 1, 128-bawah), 0xffffffff);
}
var p:Number=20;
var u: Number = 64;
var du: Number = 0.3;
function kapal() {
u+=du
if (bmp.getPixel(p,u) == 0xffffff ||u<0||u>127) {
mati=1
bangun=100
}
bmp.fillRect(new Rectangle(p-2, u-1,3,3), 0xffcc88);
bmp.setPixel(p-2, u-1, 0xaaaa00);
bmp.setPixel(p-2, u, 0xffff00);
bmp.setPixel(p-2, u+1, 0xaaaa00);
}
}
}