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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Progression 4 BasicAppConfig

/**
 * Copyright nium ( http://wonderfl.net/user/nium )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/sjOx
 */

package {
	import jp.progression.casts.*;
	import jp.progression.commands.*;
	import jp.progression.commands.display.*;
	import jp.progression.commands.lists.*;
	import jp.progression.commands.managers.*;
	import jp.progression.commands.media.*;
	import jp.progression.commands.net.*;
	import jp.progression.commands.tweens.*;
	import jp.progression.config.*;
	import jp.progression.data.*;
	import jp.progression.debug.*;
	import jp.progression.events.*;
	import jp.progression.executors.*;
	import jp.progression.loader.*;
	import jp.progression.scenes.*;
	
    public class FlashTest extends CastDocument {
        
        public function FlashTest() {
	        	super( "index", IndexScene, new BasicAppConfig() );
        }
		
		override protected function atReady():void {
			Debugger.addTarget( manager );
			
			manager.goto( manager.root.sceneId );
		}
    }
}

import jp.progression.casts.*;
import jp.progression.commands.*;
import jp.progression.commands.display.*;
import jp.progression.commands.lists.*;
import jp.progression.commands.managers.*;
import jp.progression.commands.media.*;
import jp.progression.commands.net.*;
import jp.progression.commands.tweens.*;
import jp.progression.config.*;
import jp.progression.data.*;
import jp.progression.debug.*;
import jp.progression.events.*;
import jp.progression.executors.*;
import jp.progression.loader.*;
import jp.progression.scenes.*;

class IndexScene extends SceneObject {
	
	public function IndexScene() {
	}
	
	protected override function atSceneLoad():void {
		addCommand(
		    "Progression 4"
		);
	}
	
	protected override function atSceneInit():void {
		addCommand(
		    "BasicAppConfig Test"
		);
	}
	
	protected override function atSceneGoto():void {
		addCommand(
		);
	}
}