Worm like a fractal.
LOVE MATRIX.
a study for drawing curl curve.
license under the GNU Lesser General Public License.
// forked from nutsu's Draw worm by mouse gesture.
// forked from nutsu's Worm matrix based.
/**
LOVE MATRIX.
a study for drawing curl curve.
license under the GNU Lesser General Public License.
*/
package {
import frocessing.display.F5MovieClip2DBmp;
import frocessing.geom.FMatrix2D;
import flash.geom.ColorTransform;
public class CurlMatrix extends F5MovieClip2DBmp{
private var vms:Array;
private var MAX_NUM:int = 100;
private var N:Number = 80;
private var col:uint = 0x000000;
private var worm_flg:Boolean = false;
public function CurlMatrix () {
super( false, 0xffffffff );
stage.frameRate = 60;
vms = [];
}
public function initCurlObject():void
{
var len:Number = random( 10, 30 );
var mtx:FMatrix2D = new FMatrix2D();
mtx.rotate( random(TWO_PI) );
createObj( mtx, len );
var mtx2:FMatrix2D = FMatrix2D(mtx.clone());
mtx2.prependRotation( PI );
createObj( mtx2, len );
}
public function createObj( mtx:FMatrix2D, len:Number ):void
{
if( vms.length > MAX_NUM )
return;
var angle:Number = random(PI/64,PI/12);
var tmt:FMatrix2D = new FMatrix2D();
tmt.scale( 0.95, 0.95 );
tmt.rotate( angle );
tmt.translate( len, 0 );
var w:Number = len/5;
var obj:WormObject = new WormObject();
obj.c1x = obj.p1x = -w * mtx.c + mtx.tx;
obj.c1y = obj.p1y = -w * mtx.d + mtx.ty;
obj.c2x = obj.p2x = w * mtx.c + mtx.tx;
obj.c2y = obj.p2y = w * mtx.d + mtx.ty;
obj.vmt = mtx;
obj.tmt = tmt;
obj.r = angle;
obj.w = w;
obj.len = len;
obj.count = 0;
vms.push( obj );
}
public function setup():void
{
size( 465, 465 );
background(255);
noStroke();
initCurlObject();
}
public function draw():void
{
translate( fg.width/2, fg.height/2 );
if( isMousePressed ){
background(255);
vms = [];
}
var len:int = vms.length;
for( var i:int=0; i<len; i++ )
{
var o:WormObject = vms[i];
if( o.count<N ){
o.count++;
drawCurl( o );
}else{
len--;
vms.splice( i, 1 );
i--;
}
}
}
public function mouseReleased():void
{
vms = [];
initCurlObject();
worm_flg = !worm_flg;
}
public function drawCurl( obj:WormObject ):void
{
if( obj.count<N/4 && Math.random()<0.1 ){
var mtx:FMatrix2D = FMatrix2D(obj.vmt.clone());
mtx.prependScale( 1, -1 );
createObj( mtx, obj.len );
}
if( worm_flg && Math.random()<0.1 ){
obj.tmt.rotate( -obj.r*2 );
obj.r *= -1;
}
obj.vmt.prepend( obj.tmt );
var cc1x:Number = -obj.w*obj.vmt.c + obj.vmt.tx;
var cc1y:Number = -obj.w*obj.vmt.d + obj.vmt.ty;
var pp1x:Number = (obj.c1x+cc1x)/2;
var pp1y:Number = (obj.c1y+cc1y)/2;
var cc2x:Number = obj.w*obj.vmt.c + obj.vmt.tx;
var cc2y:Number = obj.w*obj.vmt.d + obj.vmt.ty;
var pp2x:Number = (obj.c2x+cc2x)/2;
var pp2y:Number = (obj.c2y+cc2y)/2;
beginFill( col );
moveTo( obj.p1x, obj.p1y );
curveTo( obj.c1x, obj.c1y, pp1x, pp1y );
lineTo( pp2x, pp2y );
curveTo( obj.c2x, obj.c2y, obj.p2x, obj.p2y );
closePath();
endFill();
obj.c1x = cc1x;
obj.c1y = cc1y;
obj.p1x = pp1x;
obj.p1y = pp1y;
obj.c2x = cc2x;
obj.c2y = cc2y;
obj.p2x = pp2x;
obj.p2y = pp2y;
}
}
}
import frocessing.geom.FMatrix2D;
class WormObject{
public var c1x:Number;
public var c1y:Number;
public var c2x:Number;
public var c2y:Number;
public var p1x:Number;
public var p1y:Number;
public var p2x:Number;
public var p2y:Number;
public var w:Number;
public var r:Number;
public var len:Number;
public var count:int;
public var vmt:FMatrix2D;
public var tmt:FMatrix2D;
public function WormObject(){
}
}