バネ運動をつなげる
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/siBb
*/
// forked from _wonder's バネ運動
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.events.Event;
public class Spring extends Sprite {
private var ball0:Ball;
private var ball1:Ball;
private var ball2:Ball;
private var spring:Number = 0.1;
private var friction:Number = 0.8;
private var gravity:Number = 5;
public function Spring() {
init();
}
private function init():void {
ball0 = new Ball(20);
addChild( ball0 );
ball1 = new Ball(20);
addChild( ball1 );
ball2 = new Ball(20);
addChild( ball2 );
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
moveBall(ball0, mouseX, mouseY);
moveBall(ball1, ball0.x, ball0.y);
moveBall(ball2, ball1.x, ball1.y);
graphics.clear();
graphics.lineStyle(1);
graphics.moveTo(mouseX, mouseY);
graphics.lineTo(ball0.x, ball0.y);
graphics.lineTo(ball1.x, ball1.y);
graphics.lineTo(ball2.x, ball2.y);
}
private function moveBall(ball:Ball, targetX:Number, targetY:Number):void {
ball.vx += (targetX - ball.x) * spring;
ball.vy += (targetY - ball.y) * spring;
ball.vy += gravity;
ball.vx *= friction;
ball.vy *= friction;
ball.x += ball.vx;
ball.y += ball.vy;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}