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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Aquarium (1)

//////////////////////////////////////////////////////////////////////////////
Aquarium (1)
[AS3.0] アクアリウム
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1087
//////////////////////////////////////////////////////////////////////////////
Get Adobe Flash player
by ProjectNya 13 Aug 2010
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/sYlZ
 */

////////////////////////////////////////////////////////////////////////////////
// Aquarium (1)
//
// [AS3.0] アクアリウム
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1087
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.geom.Rectangle;
    import flash.geom.Point;
    import flash.system.Security;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var aquarium:Aquarium;

        public function Main() {
            Wonderfl.capture_delay(8);
            init();
        }

        private function init():void {
            Security.allowDomain("www.project-nya.jp");
            Security.loadPolicyFile("http://www.project-nya.jp/crossdomain.xml");
            aquarium = new Aquarium();
            addChild(aquarium);
            var base:Shape = new Shape();
            addChild(base);
            base.y = 450;
            base.graphics.beginFill(0x000000, 0.8);
            base.graphics.drawRect(0, 0, 465, 15);
            base.graphics.endFill();
        }

    }

}


//////////////////////////////////////////////////
// Aquariumクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.MouseEvent;

class Aquarium extends Sprite {
    public var water:Sprite;
    public var glass:Sprite;
    private var scene1:Scene;
    private var scene2:Scene;
    private var back:PhotoLoader;
    private var bubble:ContentLoader;
    private var plants:PhotoLoader;
    private var front:PhotoLoader;
    private var bgm:SoundEffect;
    private var se:SoundEffect;
    private static var basePath:String = "http://www.project-nya.jp/images/flash/aquarium/";
    private static var backPath:String = "back.png";
    private static var bubblePath:String = "bubble.swf";
    private static var plantsPath:String = "plants.png";
    private static var frontPath:String = "front.png";
    private static var bubblesPath:String = "bubbles.mp3";
    private static var knockPath:String = "knock.mp3";

    public function Aquarium() {
        init();
        draw();
    }

    private function init():void {
        bgm = new SoundEffect();
        bgm.addEventListener(Event.COMPLETE, loaded, false, 0, true);
        bgm.load(basePath + bubblesPath);
        se = new SoundEffect();
        se.load(basePath + knockPath);
    }
    private function draw():void {
        scene1 = new Scene();
        scene1.color = [0x0099FF, 0x000099];
        scene2 = new Scene();
        scene2.color = [0x0033FF, 0x000000];
        var date:Date = new Date();
        if (date.hours > 5 && date.hours < 18) {
            addChild(scene1);
        } else {
            addChild(scene2);
        }
        back = new PhotoLoader();
        addChild(back);
        back.load(basePath + backPath, true);
        bubble = new ContentLoader();
        addChild(bubble);
        bubble.load(basePath + bubblePath);
        plants = new PhotoLoader();
        addChild(plants);
        plants.load(basePath + plantsPath, true);
        water = new Sprite();
        addChild(water);
        front = new PhotoLoader();
        addChild(front);
        front.load(basePath + frontPath, true);
        glass = new Sprite();
        addChild(glass);
        glass.graphics.beginFill(0x000000, 0);
        glass.graphics.drawRect(0, 0, 465, 450);
        glass.graphics.endFill();
        glass.buttonMode = true;
        glass.addEventListener(MouseEvent.CLICK, knock, false, 0, true);
    }
    private function loaded(evt:Event):void {
        bgm.play(0.2, true);
    }
    private function knock(evt:MouseEvent):void {
        if (se.initialized) {
            se.play(0.5);
            var value:Object = {x: mouseX, y: mouseY};
            dispatchEvent(new CompoEvent(CompoEvent.SELECT, value));
        }
    }

}


//////////////////////////////////////////////////
// Sceneクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Matrix;
import flash.display.GradientType;

class Scene extends Sprite {
    private static var color1:uint;
    private static var color2:uint;

    public function Scene() {
    }

    public function set color(list:Array):void {
        color1 = list[0];
        color2 = list[1];
        draw();
    }
    private function draw():void {
        var base:Shape = new Shape();
        addChild(base);
        createBase(base);
        var side:Shape = new Shape();
        addChild(side);
        createSide(side);
    }
    private function createBase(target:Shape):void {
        var colors:Array = [color1, color2];
        var alphas:Array = [1, 1];
        var ratios:Array = [0, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(345, 365, 0.5*Math.PI, 60, 40);
        graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
        graphics.drawRect(60, 40, 345, 365);
        graphics.endFill();
    }
    private function createSide(target:Shape):void {
        var colors:Array = [color1, color2];
        var alphas:Array = [1, 1];
        var ratios:Array = [0, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(465, 465, 0.5*Math.PI, 0, 0);
        graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
        graphics.moveTo(0, 0);
        graphics.lineTo(0, 465);
        graphics.lineTo(60, 405);
        graphics.lineTo(60, 40);
        graphics.lineTo(0, 0);
        graphics.moveTo(465, 0);
        graphics.lineTo(465, 465);
        graphics.lineTo(405, 405);
        graphics.lineTo(405, 40);
        graphics.lineTo(465, 0);
        graphics.endFill();
    }

}


//////////////////////////////////////////////////
// PhotoLoaderクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.LoaderContext;

class PhotoLoader extends Sprite {
    private var loader:Loader;
    private var info:LoaderInfo;
    public var content:*;
    private var smoothing:Boolean;
    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
    public static const INIT:String = Event.INIT;
    public static const COMPLETE:String = Event.COMPLETE;

    public function PhotoLoader() {
        loader = new Loader();
        info = loader.contentLoaderInfo;
    }

    public function load(file:String, s:Boolean = false):void {
        smoothing = s;
        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
        info.addEventListener(Event.INIT, initialize, false, 0, false);
        info.addEventListener(Event.COMPLETE, complete, false, 0, false);
        try {
            loader.load(new URLRequest(file), new LoaderContext(true));
        } catch (err:Error) {
            trace(err.message);
        }
    }
    public function unload():void {
        loader.unload();
    }
    private function ioerror(evt:IOErrorEvent):void {
        loader.unload();
        dispatchEvent(new Event(PhotoLoader.IO_ERROR));
    }
    private function httpstatus(evt:HTTPStatusEvent):void {
        dispatchEvent(new Event(PhotoLoader.HTTP_STATUS));
    }
    private function securityerror(evt:SecurityErrorEvent):void {
        dispatchEvent(new Event(PhotoLoader.SECURITY_ERROR));
    }
    private function initialize(evt:Event):void {
        if (smoothing) {
            content = Bitmap(info.content);
            content.smoothing = true;
        } else {
            content = info.content;
        }
        dispatchEvent(new Event(PhotoLoader.INIT));
    }
    private function complete(evt:Event):void {
        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
        info.removeEventListener(Event.INIT, initialize);
        info.removeEventListener(Event.COMPLETE, complete);
        addChild(loader);
        dispatchEvent(new Event(PhotoLoader.COMPLETE));
    }
    public function centerize():void {
        content.x = -uint(content.width*0.5);
        content.y = -uint(content.height*0.5);
    }

}


//////////////////////////////////////////////////
// ContentLoaderクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
//import flash.events.EventDispatcher;
import flash.display.Loader;
import flash.display.LoaderInfo;
import flash.net.URLRequest;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.events.IOErrorEvent;
import flash.events.HTTPStatusEvent;
import flash.events.SecurityErrorEvent;
import flash.system.Security;
import flash.system.LoaderContext;

class ContentLoader extends Sprite {
    public var id:uint;
    private var loader:Loader;
    private var info:LoaderInfo;
    public var content:*;
    public static const IO_ERROR:String = IOErrorEvent.IO_ERROR;
    public static const HTTP_STATUS:String = HTTPStatusEvent.HTTP_STATUS;
    public static const SECURITY_ERROR:String = SecurityErrorEvent.SECURITY_ERROR;
    public static const INIT:String = Event.INIT;
    public static const COMPLETE:String = Event.COMPLETE;

    public function ContentLoader() {
        Security.allowDomain("www.project-nya.jp");
        Security.loadPolicyFile("http://www.project-nya.jp/crossdomain.xml");
        loader = new Loader();
        info = loader.contentLoaderInfo;
    }

    public function load(file:String):void {
        info.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        info.addEventListener(IOErrorEvent.IO_ERROR, ioerror, false, 0, true);
        info.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus, false, 0, true);
        info.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror, false, 0, true);
        info.addEventListener(Event.INIT, initialize, false, 0, false);
        info.addEventListener(Event.COMPLETE, complete, false, 0, false);
        try {
            loader.load(new URLRequest(file), new LoaderContext(true));
        } catch (err:Error) {
            trace(err.message);
        }
    }
    public function unload():void {
        loader.unload();
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function ioerror(evt:IOErrorEvent):void {
        loader.unload();
        dispatchEvent(new Event(ContentLoader.IO_ERROR));
    }
    private function httpstatus(evt:HTTPStatusEvent):void {
        dispatchEvent(new Event(ContentLoader.HTTP_STATUS));
    }
    private function securityerror(evt:SecurityErrorEvent):void {
        dispatchEvent(new Event(ContentLoader.SECURITY_ERROR));
    }
    private function initialize(evt:Event):void {
        //content = info.content;
        dispatchEvent(new Event(ContentLoader.INIT));
    }
    private function complete(evt:Event):void {
        info.removeEventListener(IOErrorEvent.IO_ERROR, ioerror);
        info.removeEventListener(HTTPStatusEvent.HTTP_STATUS, httpstatus);
        info.removeEventListener(SecurityErrorEvent.SECURITY_ERROR, securityerror);
        info.removeEventListener(Event.INIT, initialize);
        info.removeEventListener(Event.COMPLETE, complete);
        addChild(loader);
        dispatchEvent(new Event(ContentLoader.COMPLETE));
    }

}


//////////////////////////////////////////////////
// SoundEffectクラス
//////////////////////////////////////////////////

import flash.events.EventDispatcher;
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundTransform;
import flash.net.URLRequest;

class SoundEffect extends EventDispatcher {
    public var id:String;
    private var sound:Sound;
    private var channel:SoundChannel;
    private var level:Number;
    private var volume:Number = 1;
    private var looping:Boolean = false;
    public var initialized:Boolean = false;
    public var playing:Boolean = false;

    public function SoundEffect() {
    }

    public function init(Snd:Class):void {
        sound = new Snd();
    }
    public function load(filePath:String):void {
        sound = new Sound();
        sound.load(new URLRequest(filePath));
        sound.addEventListener(ProgressEvent.PROGRESS, progress, false, 0, true);
        sound.addEventListener(Event.COMPLETE, initialize, false, 0, true);
    }
    private function progress(evt:ProgressEvent):void {
        dispatchEvent(evt);
    }
    private function initialize(evt:Event):void {
        initialized = true;
        channel = sound.play();
        channel.stop();
        dispatchEvent(evt);
    }
    public function play(lv:Number, loop:Boolean = false):void {
        playing = true;
        channel.stop();
        level = lv;
        looping = loop;
        channel = sound.play();
        var transform:SoundTransform = channel.soundTransform;
        transform.volume = level*volume;
        channel.soundTransform = transform;
        if (looping) {
            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
        }
    }
    public function stop():void {
        playing = false;
        channel.stop();
        channel.removeEventListener(Event.SOUND_COMPLETE, complete);
    }
    public function setVolume(v:Number):void {
        volume = v;
        var transform:SoundTransform = channel.soundTransform;
        transform.volume = level*volume;
        channel.soundTransform = transform;
    }
    private function complete(evt:Event):void {
        channel.removeEventListener(Event.SOUND_COMPLETE, complete);
        if (looping) {
            channel = sound.play(0);
            channel.addEventListener(Event.SOUND_COMPLETE, complete, false, 0, true);
            var transform:SoundTransform = channel.soundTransform;
            transform.volume = level*volume;
            channel.soundTransform = transform;
        } else {
            playing = false;
        }
    }

}


//////////////////////////////////////////////////
// CompoEventクラス
//////////////////////////////////////////////////

import flash.events.Event;

class CompoEvent extends Event {
    public static const SELECT:String = "select";
    public static const CHANGE:String = "change";
    public var value:*;

    public function CompoEvent(type:String, value:*) {
        super(type);
        this.value = value;
    }

    public override function clone():Event {
        return new CompoEvent(type, value);
    }

}