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Sphere Pixels BitmapEffectLayer + Vertex3D [Papervision3D]

残像が残らないように、BitmapEffectLayer.fillCanvas()を用いる
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by ProjectNya 22 Oct 2010
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/sOnc
 */

////////////////////////////////////////////////////////////////////////////////
// Sphere Pixels BitmapEffectLayer + Vertex3D [Papervision3D]
//
// 残像が残らないように、BitmapEffectLayer.fillCanvas()を用いる
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.StageDisplayState;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.core.geom.Pixels;
    import org.papervision3d.core.geom.renderables.Pixel3D;
    import org.papervision3d.view.layer.BitmapEffectLayer;
    import org.papervision3d.core.effects.utils.BitmapClearMode;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.materials.WireframeMaterial;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var scene:Scene3D;
        private var camera:Camera3D;
        private var viewport:Viewport3D;
        private var renderer:BasicRenderEngine;
        private var pixels:Pixels;
        private var layer:BitmapEffectLayer;
        private var sphere:Sphere;
        private static var radius:uint = 500;
        private var angle:Number = 90;
        private var degree:Number = 0;
        private static var depression:uint = 45;
        private static var radian:Number = Math.PI/180;
        private var panel:Sprite;
        private var fullscreenBtn:Btn;
        private var normalBtn:Btn;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            //
            scene = new Scene3D();
            camera =new Camera3D();
            viewport = new Viewport3D(0, 0, true, false);
            renderer = new BasicRenderEngine();
            setup();
            initialize();
            addChild(viewport);
            addEventListener(Event.ENTER_FRAME, render, false, 0, true);
            //
            draw();
        }
        private function setup():void {
            camera.x = 0;
            camera.y = 0;
            camera.z = radius;
            camera.zoom = 25;
            camera.focus = 20;
            camera.target = DisplayObject3D.ZERO;
        }
        private function initialize():void {
            layer = new BitmapEffectLayer(viewport, 465, 465, true, 0x00000000, BitmapClearMode.CLEAR_PRE);
            viewport.containerSprite.addLayer(layer);
            pixels = new Pixels(layer);
            scene.addChild(pixels);
            var material:WireframeMaterial = new WireframeMaterial(0xFFFFFF, 1, 0);
            sphere = new Sphere(material, 160, 60, 30);
            var max:uint = sphere.geometry.vertices.length;
            for (var n:uint = 0; n < max; n++) {
                var vertex:Vertex3D = sphere.geometry.vertices[n];
                pixels.addPixel3D(new Pixel3D(0xFFFFFFFF, vertex.x, vertex.y, vertex.z));
            }
        }
        private function render(evt:Event):void {
            angle ++;
            degree += 2;
            var dip:Number = depression*Math.sin(degree*radian);
            camera.x = radius*Math.cos(angle*radian)*Math.cos(dip*radian);
            camera.y = radius*Math.sin(dip*radian);
            camera.z = radius*Math.sin(angle*radian)*Math.cos(dip*radian);
            layer.fillCanvas(0x00000000);
            renderer.renderScene(scene, camera, viewport);
        }
        private function draw():void {
            panel = new Sprite();
            addChild(panel);
            panel.x = 232;
            panel.y = 445;
            fullscreenBtn = new Btn();
            panel.addChild(fullscreenBtn);
            fullscreenBtn.x = 0;
            fullscreenBtn.init({label: "full screen", type: 2, width: 100});
            fullscreenBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
            normalBtn = new Btn();
            panel.addChild(normalBtn);
            normalBtn.x = 0;
            normalBtn.init({label: "normal", type: 2, width: 100});
            normalBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
            normalBtn.visible = false;
            stage.addEventListener(Event.RESIZE, update, false, 0, true);
        }
        private function update(evt:Event = null):void {
            var sw:uint = stage.stageWidth;
            var sh:uint = stage.stageHeight;
            panel.x = sw/2;
            panel.y = sh - 20;
            if (stage.displayState == StageDisplayState.FULL_SCREEN) {
                fullscreenBtn.visible = false;
                normalBtn.visible = true;
            } else {
                fullscreenBtn.visible = true;
                normalBtn.visible = false;
            }
        }
        private function click(evt:Event):void {
            if (stage.displayState == StageDisplayState.NORMAL) {
                stage.displayState = StageDisplayState.FULL_SCREEN;
            } else {
                stage.displayState = StageDisplayState.NORMAL;
            }
        }
        
    }

}


//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 5;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private static var gColor:uint = 0x0099FF;
    private var blueGlow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;

    public function Btn() {
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    private function draw():void {
        switch (type) {
        case 1 :
            bColor = 0xFFFFFF;
            sColor = 0x000000;
            upColor = 0x666666;
            overColor = 0x333333;
            offColor = 0x999999;
            break;
        case 2 :
            bColor = 0x000000;
            sColor = 0xFFFFFF;
            upColor = 0x666666;
            overColor = 0x999999;
            offColor = 0x333333;
            break;
        }
        blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        createBase(shade, _width, _height, corner, sColor);
        shade.filters = [shadeGlow];
        createBase(bottom, _width, _height, corner, sColor, 0.3);
        createBase(light, _width, _height, corner, gColor);
        light.filters = [blueGlow];
        createBase(base, _width, _height, corner, bColor);
        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    private function _up():void {
        txt.y = -_height*0.5;
        txt.textColor = upColor;
        base.y = -1;
        light.visible = false;
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    private function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = offColor;
        base.y = 0;
        light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }

}