Sphere Pixels BitmapEffectLayer + Vertex3D [Papervision3D]
残像が残らないように、BitmapEffectLayer.fillCanvas()を用いる
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sOnc
*/
////////////////////////////////////////////////////////////////////////////////
// Sphere Pixels BitmapEffectLayer + Vertex3D [Papervision3D]
//
// 残像が残らないように、BitmapEffectLayer.fillCanvas()を用いる
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.StageDisplayState;
import flash.events.Event;
import flash.events.MouseEvent;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.view.Viewport3D;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.view.layer.BitmapEffectLayer;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.objects.primitives.Sphere;
import org.papervision3d.materials.WireframeMaterial;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var scene:Scene3D;
private var camera:Camera3D;
private var viewport:Viewport3D;
private var renderer:BasicRenderEngine;
private var pixels:Pixels;
private var layer:BitmapEffectLayer;
private var sphere:Sphere;
private static var radius:uint = 500;
private var angle:Number = 90;
private var degree:Number = 0;
private static var depression:uint = 45;
private static var radian:Number = Math.PI/180;
private var panel:Sprite;
private var fullscreenBtn:Btn;
private var normalBtn:Btn;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
//
scene = new Scene3D();
camera =new Camera3D();
viewport = new Viewport3D(0, 0, true, false);
renderer = new BasicRenderEngine();
setup();
initialize();
addChild(viewport);
addEventListener(Event.ENTER_FRAME, render, false, 0, true);
//
draw();
}
private function setup():void {
camera.x = 0;
camera.y = 0;
camera.z = radius;
camera.zoom = 25;
camera.focus = 20;
camera.target = DisplayObject3D.ZERO;
}
private function initialize():void {
layer = new BitmapEffectLayer(viewport, 465, 465, true, 0x00000000, BitmapClearMode.CLEAR_PRE);
viewport.containerSprite.addLayer(layer);
pixels = new Pixels(layer);
scene.addChild(pixels);
var material:WireframeMaterial = new WireframeMaterial(0xFFFFFF, 1, 0);
sphere = new Sphere(material, 160, 60, 30);
var max:uint = sphere.geometry.vertices.length;
for (var n:uint = 0; n < max; n++) {
var vertex:Vertex3D = sphere.geometry.vertices[n];
pixels.addPixel3D(new Pixel3D(0xFFFFFFFF, vertex.x, vertex.y, vertex.z));
}
}
private function render(evt:Event):void {
angle ++;
degree += 2;
var dip:Number = depression*Math.sin(degree*radian);
camera.x = radius*Math.cos(angle*radian)*Math.cos(dip*radian);
camera.y = radius*Math.sin(dip*radian);
camera.z = radius*Math.sin(angle*radian)*Math.cos(dip*radian);
layer.fillCanvas(0x00000000);
renderer.renderScene(scene, camera, viewport);
}
private function draw():void {
panel = new Sprite();
addChild(panel);
panel.x = 232;
panel.y = 445;
fullscreenBtn = new Btn();
panel.addChild(fullscreenBtn);
fullscreenBtn.x = 0;
fullscreenBtn.init({label: "full screen", type: 2, width: 100});
fullscreenBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
normalBtn = new Btn();
panel.addChild(normalBtn);
normalBtn.x = 0;
normalBtn.init({label: "normal", type: 2, width: 100});
normalBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
normalBtn.visible = false;
stage.addEventListener(Event.RESIZE, update, false, 0, true);
}
private function update(evt:Event = null):void {
var sw:uint = stage.stageWidth;
var sh:uint = stage.stageHeight;
panel.x = sw/2;
panel.y = sh - 20;
if (stage.displayState == StageDisplayState.FULL_SCREEN) {
fullscreenBtn.visible = false;
normalBtn.visible = true;
} else {
fullscreenBtn.visible = true;
normalBtn.visible = false;
}
}
private function click(evt:Event):void {
if (stage.displayState == StageDisplayState.NORMAL) {
stage.displayState = StageDisplayState.FULL_SCREEN;
} else {
stage.displayState = StageDisplayState.NORMAL;
}
}
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 20;
private static var corner:uint = 5;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0x666666;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0x999999;
private static var gColor:uint = 0x0099FF;
private var blueGlow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public function Btn() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
if (option.type != undefined) type = option.type;
draw();
}
private function draw():void {
switch (type) {
case 1 :
bColor = 0xFFFFFF;
sColor = 0x000000;
upColor = 0x666666;
overColor = 0x333333;
offColor = 0x999999;
break;
case 2 :
bColor = 0x000000;
sColor = 0xFFFFFF;
upColor = 0x666666;
overColor = 0x999999;
offColor = 0x333333;
break;
}
blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [blueGlow];
createBase(base, _width, _height, corner, bColor);
txt.x = -_width*0.5;
txt.y = -_height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = -_height*0.5;
txt.textColor = upColor;
base.y = -1;
light.visible = false;
light.y = -1;
}
private function _over():void {
txt.y = -_height*0.5;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = -_height*0.5 + 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
}
private function _off():void {
txt.y = -_height*0.5 + 1;
txt.textColor = offColor;
base.y = 0;
light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
target.graphics.endFill();
}
}