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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2015-12-19

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by mutantleg 19 Dec 2015

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    greentec at 19 Dec 2015 09:36
    like old windows logo
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/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/sKk8
 */

package {
    import flash.display.StageQuality;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {

          stage.quality = StageQuality.LOW;

          var i:int; var num:int;      

          vecFace = new Vector.<int>(maxTri*3, false);
          vecVert = new Vector.<Number>(maxTri*9, false);
            
          num = vecFace.length;
          for(i=0;i<num;i+=1) { vecFace[i] = i; }
            
          stage.addEventListener(Event.ENTER_FRAME, onEnter);  
        }//ctor
        
        public var itRend:int =0;
        public var maxTri:int = 4096; //1024;
        public var vecFace:Vector.<int>;
        public var vecVert:Vector.<Number>;
        
        public function addTri(x0:Number,y0:Number,z0:Number,
        x1:Number,y1:Number,z1:Number, x2:Number,y2:Number,z2:Number):void
        {
          var k:int;
          k = itRend * 9;
          vecVert[k] = x0;    vecVert[k+1] = y0;  vecVert[k+2] = z0; 
          vecVert[k+3] = x1;  vecVert[k+4] = y1;  vecVert[k+5] = z1; 
          vecVert[k+6] = x2;  vecVert[k+7] = y2;  vecVert[k+8] = z2; 
        
          itRend +=1; if (itRend >= maxTri) { itRend -= 1; }
          
        }//addtri
        
        public function render():void
        {
          var i:int; var num:int; var k:int; var v:int;
          num = itRend * 3;
          for (i=0; i<num;i+=3)
          {
            graphics.beginFill(0, 0.5);
            v = vecFace[i] * 3;     graphics.moveTo(vecVert[v], vecVert[v+1]);              
            v = vecFace[i+1] * 3;   graphics.lineTo(vecVert[v], vecVert[v+1]);              
            v = vecFace[i+2] * 3;   graphics.lineTo(vecVert[v], vecVert[v+1]);              
            v = vecFace[i] * 3;     graphics.lineTo(vecVert[v], vecVert[v+1]);              
            graphics.endFill();  
              
          }//nexti 
            
        }//render
      
        public var gt:int= 0;
        
        public function onEnter(e:Event):void
        {
          var i:int; var k:int;  
          var ax:Number; var ay:Number;  
          var aw:Number; var ah:Number;
          var ta:Number;
            
          graphics.clear();
          
          itRend = 0;  
          addTri(0,0,0,  128,0,0,  0,128,0);  
          addTri(0,128,0,  128,0,0, 128,128,0 );  
            
          aw = 8; ah=8;
            
          for (i=0;i<32;i+=1)
          {
             for (k=0;k<64;k+=1)
              {
                ta = Math.sin((gt+k)*0.3);
   
                ax = k * aw;
                ay = i * ah + ta *8;
                addTri(ax,ay,0,  ax+aw,ay,0,  ax,ay+ah,0);  
                addTri(ax,ay+ah,0,  ax+aw,ay,0, ax+aw,ay+ah,0 );  
                   
              }//nextk
          }//nexti
             
           graphics.lineStyle(1, 0);
       
          render();
          
          gt += 1;
        }//onenter
        
        
        
        
        
    }//classend
}