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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Isometric 2.5D Tiles

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by hucota7 25 Jan 2013
/**
 * Copyright hucota7 ( http://wonderfl.net/user/hucota7 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/sKLx
 */

package {
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            for (var i:int=1;i<=8;i++)
            {
                for (var j:int=1;j<=8;j++)
                {
                    for (var m:int=1;m<=2;m++)
                    {
                        var block:Sprite = new Sprite();
                        if ((i+j+m)%2)
                        {
                            block.graphics.beginFill(0xa0a0a0);
                        }
                        else
                        {
                            block.graphics.beginFill(0xd0d0d0);
                        }
                        block.graphics.moveTo(20,0);
                        block.graphics.lineTo(0,-10);
                        block.graphics.lineTo(-20,0);
                        block.graphics.lineTo(-20,25);
                        block.graphics.lineTo(0,35);
                        block.graphics.lineTo(20,25);
                        block.graphics.endFill();
                        block.graphics.beginFill(0x000000,.4);
                        block.graphics.moveTo(0,10);
                        block.graphics.lineTo(20,0);
                        block.graphics.lineTo(20,25);
                        block.graphics.lineTo(0,35);
                        block.graphics.endFill();
                        block.graphics.beginFill(0x000000,.25);
                        block.graphics.moveTo(0,10);
                        block.graphics.lineTo(-20,0);
                        block.graphics.lineTo(-20,25);
                        block.graphics.lineTo(0,35);
                        block.graphics.endFill();
                        block.graphics.lineStyle(.1,0x000000,.2);
                        block.graphics.moveTo(20,0);
                        block.graphics.lineTo(0,-10);
                        block.graphics.lineTo(-20,0);
                        block.graphics.lineTo(-20,25);
                        block.graphics.lineTo(0,35);
                        block.graphics.lineTo(20,25);
                        block.graphics.lineTo(20,0);
                        block.graphics.moveTo(-20,0);
                        block.graphics.lineTo(0,10);
                        block.graphics.lineTo(20,0);
                        block.graphics.moveTo(0,10);
                        block.graphics.lineTo(0,35);
                        block.x=160+i*20-j*20;
                        block.y=40+j*10+i*10-m*25;
                        addChild(block);
                    }
                }
            }
        }
    }
}