forked from: モヤモヤっと
// forked from syunsuke's モヤモヤっと
// write as3 code here..
package
{
import flash.display.*;
import flash.geom.*;
import flash.events.*;
import flash.utils.*;
import flash.ui.*;
import flash.filters.*;
[SWF(width="600", height="600", backgroundColor="0xFFFFFF", frameRate="30")]
public class Meta extends Sprite
{
//メンバ変数
private var Ball_Numbers:int = 4;
private var canvas:DisplayObjectContainer;
private var canvas_sprite:Sprite;
private var screen:Bitmap;
private var contener:BitmapData;
private var screenRect:Rectangle;
private var origin:Point;
private var stage_w:int = stage.stageWidth;
private var stage_h:int = stage.stageHeight;
private var stage_w_min:int = 0;
private var stage_h_min:int = 0;
private var blurFilter:BlurFilter;
//コンストラクタ
public function Meta():void
{
trace("コンストラクタ : constract_name")
addEventListener( Event.ADDED_TO_STAGE, init );
}
private function init(e:Event):void
{
trace("function : init")
removeEventListener( Event.ADDED_TO_STAGE, init );
stage.frameRate = 30;
stage.scaleMode = StageScaleMode.NO_SCALE
stage.align = StageAlign.TOP_LEFT;
blurFilter = new BlurFilter(128,128);
canvas_sprite = new Sprite();
canvas_sprite.x = stage_w;
canvas_sprite.y = stage_h;
canvas = canvas_sprite;
screen = new Bitmap();
screen.bitmapData = new BitmapData(stage_w , stage_h , true );
screen.x = 0;
screen.y = 0;
origin = new Point(0, 0);
screenRect = new Rectangle(0, 0, stage_w, stage_h);
addChild(screen);
initBalls(0x000000);
initBalls(0x904981);
initBalls(0xE5E3D6);
initBalls(0xE1B64E);
initBalls(0x65811B);
initBalls(0xA95322);
addEventListener(Event.ENTER_FRAME , on_Enter_Frame);
}
private function initBalls(color:uint):void {
trace("function : initBalls")
for ( var i:uint = 0; i < Ball_Numbers; i++ ) {
var ball:Ball = new Ball(Math.random() * 60 + 100 , color );
ball.alpha = 0.2;
ball.x = Math.random() * stage_w;
ball.y = Math.random() * stage_h;
ball.vx = Math.random() * 4+ 1;
ball.vy = Math.random() * 4 + 1;
canvas.addChild(ball);
}
}
private function on_Enter_Frame(e:Event):void
{
for ( var i:uint = 0; i < canvas.numChildren ; i++ ) {
var b:Ball = canvas.getChildAt(i) as Ball;
//b.alpha = 0.2;
b.x += b.vx;
b.y += b.vy;
if ( b.x + b.width > stage_w ) {
b.vx *= -1;
b.x = stage_w - b.width;
}
if ( b.x < stage_w_min ) {
b.vx *= -1;
b.x = stage_w_min;
}
if ( b.y + b.height > stage_h ) {
b.vy *= -1;
b.y = stage_h - b.height;
}
if ( b.y < stage_h_min ) {
b.vy *= -1;
b.y = stage_h_min;
}
}
render();
}
private function render():void
{
screen.bitmapData.lock();
screen.bitmapData.fillRect(screenRect, 0xFFFFFF);
screen.bitmapData.draw(canvas_sprite);
screen.bitmapData.applyFilter(screen.bitmapData, screenRect, origin, blurFilter);
screen.bitmapData.unlock();
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
class Ball extends Sprite
{
//メンバ変数
public var radius:Number;
public var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
//コンストラクタ
public function Ball(radius:Number = 40 , color:uint = 0xff0000):void
{
trace("コンストラクタ : Ball")
this.radius = radius;
this.color = color;
init();
}
private function init():void
{
trace("function : init")
graphics.beginFill(color);
graphics.drawCircle(0 , 0 , radius);
graphics.endFill();
}
}