forked from: ニコニコ動画で見たアレの劣化版
ネタ元 http://www.nicovideo.jp/watch/sm9277616
1. 画像の上を適当にドラッグして色を塗る
2. 左上 Blur ボタンをクリックすればなめらか
3. 満足いくまで塗ったら、左下 Make3D ボタンをクリック
4. 画像をドラッグして回転したり、下の Height スライダを動かすなど
5. 好きな画像を読み込んでみると楽しいかも
6. 3Dモードの時に Ctrl キーを押しながらマウスで画像をつかんではなすと・・・!!
JellyPicsのコードをPV3Dで動くようにして強引に組み込ませていただきました。
http://dotfla.net/
/**
* Copyright sting ( http://wonderfl.net/user/sting )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ry3H
*/
// forked from matsumos's ニコニコ動画で見たアレの劣化版
// ネタ元 http://www.nicovideo.jp/watch/sm9277616
// forked from matsumos's エセ3Dモデラー
/*
* 1. 画像の上を適当にドラッグして色を塗る
* 2. 左上 Blur ボタンをクリックすればなめらか
* 3. 満足いくまで塗ったら、左下 Make3D ボタンをクリック
* 4. 画像をドラッグして回転したり、下の Height スライダを動かすなど
* 5. 好きな画像を読み込んでみると楽しいかも
* 6. 3Dモードの時に Ctrl キーを押しながらマウスで画像をつかんではなすと・・・!!
*
* JellyPicsのコードをPV3Dで動くようにして強引に組み込ませていただきました。
* http://dotfla.net/
*/
package
{
import com.bit101.components.*;
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.net.*;
import flash.system.LoaderContext;
import flash.system.Security;
import flash.utils.ByteArray;
import mx.graphics.codec.PNGEncoder;
import org.papervision3d.cameras.*;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.math.*;
import org.papervision3d.core.utils.Mouse3D;
import org.papervision3d.materials.*
import org.papervision3d.objects.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.view.*;
import net.hires.debug.Stats;
public class Main extends BasicView
{
private var _plane:Plane;
private var _material:BitmapMaterial;
private var _paint:Paint;
private var _canvas:BitmapData;
private var _imageWidth:int;
private var _imageHeight:int;
private var _make3dButton:PushButton;
private var _draw2dButton:PushButton;
private var _hitArea:Sprite;
private var _heightSlider:HUISlider;
private var _loadMapDataButton:PushButton;
// ドラッグによってかかっている力
private var _power:Rectangle;
// オリジナルの頂点データ
private var _baseVertices:Array = [];
// 力がかかった状態の頂点データ
private var _poweredVertices:Array = [];
// 現在の頂点データ
private var _vertices:Array;
// 各頂点にかかる力
private var _energies:Array = [];
private var _forces:Array = [];
public function Main():void
{
stage.quality = StageQuality.MEDIUM;
_imageWidth = _imageHeight = 465;
/*
var stats:Stats = new Stats();
stats.x = -80;
addChild(stats);
*/
super( _imageWidth,_imageHeight, false, true, CameraType.TARGET );
Mouse3D.enabled = true;
init();
loader(setCanvas).load(new URLRequest("http://assets.wonderfl.net/images/related_images/0/0f/0f55/0f55917fef21710db05932fa8a2e0c2d6a85fecf"), new LoaderContext(true));
}
private function init():void
{
_canvas = new BitmapData( _imageWidth, _imageHeight, true, 0x00000000 );
_paint = new Paint( _canvas, _imageWidth, _imageHeight );
addChild(_paint);
_paint.init();
_plane = new Plane( new WireframeMaterial(0x00FF00,1), _imageWidth, _imageHeight, Math.floor( _imageWidth / 20 ), Math.floor( _imageHeight / 20 ) );
_vertices = _plane.geometry.vertices;
for (var i:int = 0; i < _vertices.length; i++)
{
_baseVertices.push(new Vertex3D(_plane.geometry.vertices[i].x,_plane.geometry.vertices[i].y,_plane.geometry.vertices[i].z));
_poweredVertices.push(new Vertex3D(_plane.geometry.vertices[i].x,_plane.geometry.vertices[i].y,_plane.geometry.vertices[i].z));
_energies.push(new Vertex3D(0, 0, 0));
_forces.push(0);
}
scene.addChild( _plane );
var loadButton:PushButton = new PushButton(this, stage.stageWidth - 100, 0, "Load Image", function():void {
fileRefelence( loader(setCanvas).loadBytes ).browse();
});
var saveMapDataButton:PushButton = new PushButton(this, stage.stageWidth - 100, 20, "Save Map Data", function():void {
var encoder:PNGEncoder = new PNGEncoder();
var bytes:ByteArray = encoder.encode(_canvas);
var fileReference:FileReference = new FileReference();
fileReference.save(bytes, "map" + new Date().valueOf() +".png");
});
_loadMapDataButton = new PushButton(this, stage.stageWidth - 100, 40, "Load Map Data", function():void {
fileRefelence( loader(setMapData).loadBytes ).browse();
});
var targetPos:DisplayObject3D = new DisplayObject3D();
targetPos.copyTransform( _plane );
targetPos.moveBackward( camera.focus * camera.zoom * this.scaleX );
camera.x = targetPos.x;
camera.y = targetPos.y;
camera.z = targetPos.z;
_draw2dButton = new PushButton( this, 0, stage.stageHeight - 20, "Draw2D", draw2d );
_make3dButton = new PushButton( this, 0, stage.stageHeight - 20, "Make3D", make3d );
_heightSlider = new HUISlider( this, stage.stageHeight / 2, stage.stageHeight - 20, "Height", heightSlideHandler );
_heightSlider.value = 20;
pheight = .2;
_hitArea = new Sprite();
_hitArea.graphics.beginFill( 0x0, 0 );
_hitArea.graphics.drawRect( 0, 0, stage.stageWidth,stage.stageHeight );
_hitArea.graphics.endFill();
addChildAt(_hitArea, getChildIndex(viewport) + 1);
startRendering();
startRenderingVercities();
draw2d();
}
private function fileRefelence( func:Function ):FileReference {
var f:FileReference = new FileReference();
f.addEventListener(Event.SELECT, function(e:Event):void {
f.addEventListener(Event.COMPLETE, function(e:Event):void {
func(f.data);
});
f.load();
});
return f;
}
private function startRenderingVercities():void
{
// 各マウスイベント
_hitArea.addEventListener(MouseEvent.MOUSE_DOWN, amouseDownHandler);
_hitArea.addEventListener(MouseEvent.MOUSE_MOVE, amouseMoveHandler);
_hitArea.addEventListener(MouseEvent.MOUSE_UP, amouseUpHandler);
stage.addEventListener(Event.MOUSE_LEAVE, mouseLeaveHandler);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, kayUpHandler);
}
private var _ctrlKey:Boolean;
private function keyDownHandler(e:KeyboardEvent):void
{
if ( e.keyCode == 17 ) _ctrlKey = true;
}
private function kayUpHandler(e:KeyboardEvent):void
{
if ( e.keyCode == 17 ) _ctrlKey = false;
}
/**
* 頂点に力をかける (詳しくは本を見てください)
*
* @param power かける力
* @param vertices 力をかける頂点
*/
private function addPower(power:Rectangle, vertices:Array, _forces:Array):void
{
// 力の開始点
var px:Number = power.x;
var py:Number = power.y;
// 力のベクトル (矢印)
var vx:Number = power.width;
var vy:Number = power.height;
// 力のベクトルの長さ
var vl:Number = Math.sqrt(vx * vx + vy * vy);
// 正規化された力のベクトル
var nvx:Number = vl != 0 ? vx / vl : 0;
var nvy:Number = vl != 0 ? vy / vl : 0;
// 各頂点について
for (var i:uint = 0; i < _vertices.length; ++i) {
// 頂点を取り出す
var baseX:Number = _vertices[i].x;
var baseY:Number = _vertices[i].y;
// 力の開始点から頂点までの距離ベクトル
var dx:Number = baseX - px;
var dy:Number = baseY - py;
var d:Number = dx * dx + dy * dy;
// 力の開始点から頂点までの距離ベクトルの長さ
var dl:Number = Math.sqrt(d);
// 正規化された力の開始点から頂点までの距離ベクトル
var ndx:Number = dl != 0 ? dx / dl : 0;
var ndy:Number = dl != 0 ? dy / dl : 0;
// 力のベクトルと力の開始点から頂点までの距離ベクトルとの角度
var t:Number = Math.atan2(nvx * ndy - nvy * ndx, nvx * ndx + nvy * ndy);
// 0度のとき 1.0 〜 45度の時 0.0 になる係数
var f:Number = 1.0 - Math.abs(t) / (Math.PI / 4);
if (f < 0) {
f = 0;
}
// 影響範囲の長さ
var l:Number = 120.0 * (1.0 + f * 1.2);
// 力の開始点から頂点までの距離が影響範囲内であれば 1.0 に近づく係数
var factor:Number = 1.0 - d / (l * l);
if (factor < 0) {
factor = 0;
}
// 力と係数を掛け合わせて頂点の座標に足して移動させる
//_vertices[i].x = baseX + vx * factor;
_vertices[i].x = baseX + vx * _forces[i] * factor;
//_vertices[i].y = baseY + vy * factor;
_vertices[i].y = baseY + vy * _forces[i] * factor;
}
}
/**
* 各頂点にかかる力を計算する (詳しくは本を見てください)
*/
private function calcEnergy():void
{
for (var i:uint = 0; i < _vertices.length; ++i) {
_energies[i].x = (_energies[i].x + (_poweredVertices[i].x - _vertices[i].x)) * 0.4;
_energies[i].y = (_energies[i].y + (_poweredVertices[i].y - _vertices[i].y)) * 0.4;
_vertices[i].x += _energies[i].x;
_vertices[i].y += _energies[i].y;
}
}
/**
* ENTER_FRAME でレンダリング (詳しくは本を見てください)
*/
private function enterFrameHandler(e:Event):void
{
// 頂点データを元に戻す
for (var i:uint = 0; i < _vertices.length; ++i) {
_poweredVertices[i].x = _poweredVertices[i].x;
_poweredVertices[i].y = _poweredVertices[i].y;
}
// 力があればかける
if (_power != null) {
addPower(_power, _poweredVertices, _forces);
}
// 慣性の計算
calcEnergy();
//_plane.yaw(1);
}
/**
* マウス押し下げイベント
*/
private function amouseDownHandler(e:MouseEvent):void
{
if (!_ctrlKey) return;
if (_power == null) {
_power = new Rectangle();
_power.x = viewport.interactiveSceneManager.mouse3D.x;
_power.y = viewport.interactiveSceneManager.mouse3D.y;
}
}
/**
* マウス移動イベント
*/
private function amouseMoveHandler(e:MouseEvent):void
{
if (!_ctrlKey) return;
if (_power != null) {
_power.width = (viewport.interactiveSceneManager.mouse3D.x - _power.x) / 1.5;
_power.height = (viewport.interactiveSceneManager.mouse3D.y - _power.y) / 1.5;
}
}
/**
* マウス押し上げイベント
*/
private function amouseUpHandler(e:MouseEvent):void
{
if (_power != null) {
_power = null;
}
}
/**
* マウスステージ外イベント
*/
private function mouseLeaveHandler(e:Event):void
{
mouseUpHandler(null);
}
private var pheight:Number = 0;
private var pointArray:Array = [];
private function heightSlideHandler( e:Event ):void
{
pheight = e.target.value / 100;
updateVertices();
}
private function updateVertices():void
{
for ( var i:int = 0; i < pointArray.length; i++ )
{
_plane.geometry.vertices[i].z = pointArray[i] * pheight;
}
}
private var _lastRotationX:Number = 0;
private var _lastRotationY:Number = 0;
private function draw2d( e:Event = null ):void
{
addChildAt(_paint, getChildIndex(viewport) + 2);
_make3dButton.visible = true;
_draw2dButton.visible = false;
_heightSlider.visible = false;
_loadMapDataButton.visible = true;
for ( var i:int = 0; i < pointArray.length; i++ )
{
_plane.geometry.vertices[i].z = 0;
}
_lastRotationX = _plane.rotationX;
_lastRotationY = _plane.rotationY;
_plane.rotationX = 0;
_plane.rotationY = 0;
_hitArea.removeEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler );
removeEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function make3d( e:Event ):void
{
_plane.rotationX = _lastRotationX;
_plane.rotationY = _lastRotationY;
removeChild( _paint );
_make3dButton.visible = false;
_draw2dButton.visible = true;
_heightSlider.visible = true;
_loadMapDataButton.visible = false;
var pcanvas:BitmapData = new BitmapData( _imageWidth, _imageHeight, false, 0x000000 );
pcanvas.draw( _canvas );
var s:int = 0;
for ( var i:int = 0; i <= _plane.segmentsW; i++ )
{
for ( var j:int = _plane.segmentsH; j >= 0; j-- )
{
var xp:int = _imageWidth * ( i / _plane.segmentsW );
xp = xp < _imageWidth ? xp : _imageWidth -1;
var yp:int = _imageHeight * ( j / _plane.segmentsH );
yp = yp < _imageHeight ? yp : _imageHeight -1;
pointArray[s] = - ( pcanvas.getPixel( xp, yp ) >> 16);
_forces[s] = -pointArray[s] / 100;
s++;
}
}
updateVertices();
_hitArea.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler );
stage.addEventListener( MouseEvent.MOUSE_UP, mouseUpHandler );
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
private function loader(func:Function):Loader {
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.COMPLETE, function():void { func(loader); } );
return loader;
}
private function setCanvas(loader:Loader):void {
var image:BitmapData = Bitmap(loader.content).bitmapData;
var bmd:BitmapData = new BitmapData(_imageWidth, _imageHeight, true, 0x0);
var matrix:Matrix = new Matrix();
var rate:Number = image.width / image.height;
var scale:Number;
if ( rate > 1 ) {
scale = _imageWidth / image.width;
matrix.translate(0, (_imageWidth - (scale * image.height)) / 2);
}
else if ( rate < 1 ) {
scale = _imageHeight / image.height;
matrix.translate((_imageWidth - (scale * image.width)) / 2, 0);
}
else if ( rate == 1 ) {
scale = _imageWidth / image.width;
}
matrix.scale(scale, scale);
bmd.draw( image, matrix);
image.dispose();
image = null;
if (_material != null) _material.destroy();
_material = new BitmapMaterial( bmd );
_plane.material = _material;
_material.interactive = true;
_material.doubleSided = true;
loader.unload();
}
private function setMapData(loader:Loader):void {
var bmd:Bitmap = Bitmap(loader.content);
_canvas.copyPixels( bmd.bitmapData, new Rectangle(0, 0, _imageWidth, _imageHeight), new Point() );
bmd.bitmapData.dispose();
bmd = null;
loader.unload();
}
private function mouseDownHandler( e:Event ):void
{
if (_ctrlKey) return;
curX = mouseX;
curY = mouseY;
addEventListener( MouseEvent.MOUSE_MOVE, mouseMoveHandler );
}
private function mouseUpHandler( e:MouseEvent ):void
{
removeEventListener( MouseEvent.MOUSE_MOVE, mouseMoveHandler );
}
private var curX:Number = 0;
private var curY:Number = 0;
private function mouseMoveHandler( e:MouseEvent ):void
{
_plane.rotationY += ( curX - mouseX );
_plane.rotationX -= ( curY - mouseY );
curX = mouseX;
curY = mouseY;
}
}
}
import com.bit101.components.*;
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
class Paint extends Sprite
{
private var _brush:Brush;
private var _pointer:Pointer;
private var _drawField:Sprite;
private var _background:Bitmap;
private var _canvas:BitmapData;
private var _imageHeight:Number;
private var _imageWidth:Number;
private var _blurButton:PushButton;
public function Paint( canvas:BitmapData, imageWidth:Number, imageHeight:Number )
{
_canvas = canvas;
_imageWidth = imageWidth;
_imageHeight = imageHeight;
}
public function init():void
{
var hitArea:Sprite = new Sprite();
hitArea.graphics.beginFill( 0x0, 0 );
hitArea.graphics.drawRect( 0, 0, _imageWidth, _imageHeight );
hitArea.graphics.endFill();
addChild( hitArea );
hitArea.addEventListener( MouseEvent.MOUSE_DOWN, mouseDownHandler );
stage.addEventListener( MouseEvent.MOUSE_UP, mouseUpHandler );
this.x = stage.stageWidth - _imageWidth >> 1;
this.y = stage.stageHeight - _imageHeight >> 1;
_brush = new Brush( 50, 0xFF0000, .5 );
_drawField = new Sprite();
addChild( _drawField );
var bitmap:Bitmap = new Bitmap(_canvas);
addChild(bitmap)
_pointer = new Pointer( _brush.thickness );
addChild( _pointer );
hitArea.addEventListener( MouseEvent.MOUSE_MOVE, drawPointer);
_blurButton = new PushButton( this, 0, 0, "Blur", blurBitmapData );
var clearButton:PushButton = new PushButton( this, 150, 0, "Clear", clearHandler );
var thicknessSlider:HUISlider = new HUISlider( this, 0, 30, "Thickness", thicknessSliderHandler );
thicknessSlider.value = 50;
var alphaSlider:HUISlider = new HUISlider( this, 0, 50, "Alpha", alphaSlider );
alphaSlider.value = 50;
}
private function clearHandler( e:Event ):void
{
_canvas.fillRect( _canvas.rect, 0x0 );
}
private function alphaSlider( e:Event ):void
{
_brush.alpha = e.target.value/100;
}
private function thicknessSliderHandler( e:Event ):void
{
_brush.thickness = _pointer.thickness = e.target.value;
_pointer.update();
}
private function blurBitmapData( e:Event ):void
{
_canvas.applyFilter(_canvas, _canvas.rect, new Point, new BlurFilter( 32, 32, 4 ));
}
private function drawPointer(e:Event):void
{
_pointer.x = mouseX;
_pointer.y = mouseY;
if ( mouseX < 0 || mouseX > _imageWidth || mouseY < 0 || mouseY > _imageHeight ) {
_pointer.visible = false;
}
else {
_pointer.visible = true;
}
}
private function mouseDownHandler( e:MouseEvent ):void
{
_pointer.alpha = 0;
_drawField.graphics.lineStyle( _brush.thickness, _brush.color, _brush.alpha );
_drawField.graphics.moveTo( mouseX, mouseY + .2 );
_drawField.graphics.lineTo( mouseX, mouseY );
_drawField.addEventListener( Event.ENTER_FRAME, drawingHandler );
}
private function mouseUpHandler( e:MouseEvent ):void
{
_pointer.alpha = 1;
_drawField.graphics.endFill();
_canvas.draw( _drawField );
_drawField.graphics.clear();
_drawField.removeEventListener(Event.ENTER_FRAME, drawingHandler );
}
private function drawingHandler( e:Event ):void
{
_drawField.graphics.lineTo( mouseX, mouseY );
}
}
import flash.display.Shape;
class Pointer extends Shape
{
public var thickness:uint = 1;
public function Pointer( thickness:uint = 10 )
{
this.thickness = thickness;
this.blendMode = BlendMode.INVERT;
update();
}
public function update():void
{
graphics.clear();
graphics.lineStyle( 1, 0x000000, .5, false)
graphics.drawCircle( 0, 0, thickness/2 );
graphics.endFill();
}
}
class Brush
{
public var thickness:uint = 1;
public var color:uint = 0x000000;
public var alpha:Number = alpha;
public function Brush( thickness:uint = 10, color:uint = 0xFF0000, alpha:Number = 1 )
{
this.thickness = thickness;
this.color = color;
this.alpha = alpha;
}
}