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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Burn(ShaderFilter)

// forked from 2ndyofyyx's Burn(ShaderFilter)
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Loader;
import flash.display.Shader;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.filters.ShaderFilter;
import flash.geom.Matrix;
import flash.geom.Point;

[SWF(width="465", height="465", frameRate="30")]
public class Burn extends Sprite {
	private static const W:int = 120;
	private static const H:int = 120;
	private static const PALETTE_PNG:String = "iVBORw0KGgoAAAANSUhEUgAAAQAAAAABCAYAAAAxWXB3AAABnklEQVR42hXDAWgMAAAAwGd4DMPwGCaTpaXJ1NLKZOnTZGqtL5OlpclkaWky9enLZGlpMrW0Mln6NJksLU2mPq1Mlj5Nppa+TJaWJlPvdnWBQCCQnud8M1zgQhcZdLFLXGqmy1zuCrNc6SpXm+0a17rOkOvd4EZz3ORmt5jrVre53R3utMBd7naPey12nyXu94AHPWTYwx7xqMestMqIxz3hSU9Z62nPeNZznveCjV70kpe9YtSrxrzmdW940zZveds73rXTe3Z53wc+9JFxH/vEpz7zuS8c8KWvfO0bE7512He+94MfTfrJz37xqxN+M+V3f/jTX0772z/+9Z/puRkGzTTLbEPmmGue+RZYaJHFllhqmWHLrbDSiNXWWGud9TbYaJPNRo3ZYqttttthp11222PcXvvsd8BBh0w47IijJh1z3AlTTjrltDPOmp6bYdBMs8w2ZI655plvgYUWWWyJpZYZttwKK41YbY211llvg4022WzUmC222ma7HXbaZbc9xu21z34HHHTIhMOOOGrSMcedMOWkU04742z6PyjtNAJqn82kAAAAAElFTkSuQmCC";
	private static const HEATBLUR_PBJ:String = "pQEAAACkCABIZWF0Qmx1cqAMbmFtZXNwYWNlAGpwLnl5eC4ybmR5LnBiawCgDHZlbmRvcgAybmR5b2Z5eXgAoAh2ZXJzaW9uAAEAoQECAAAMX091dENvb3JkAKMABHNyYwChAgQBAA9kc3QAMgAAIAAAAAAyAgCAv4AAADICAEAAAAAAHQIAMQAAEAABAgAxAgAQADADAPECALAAAQAAIAMAAAAyAgCAAAAAADICAEAAAAAAHQIAMQAAEAABAgAxAgAQADADAPECALAAAQAAIAMAAAAyAgCAP4AAADICAEAAAAAAHQIAMQAAEAABAgAxAgAQADADAPECALAAAQAAIAMAAAAyAgCAAAAAADICAEA/gAAAHQIAMQAAEAABAgAxAgAQADADAPECALAAAQAAIAMAAAAyAAAQPn4AAAMAACAAAMAAHQEAgAAAgAAyAgCAP4AAADICAEAAAAAAMgIAIAAAAAAdAQByAgBgAA==";
	private static const PALETTE_PBJ:String = "pQEAAACkBwBQYWxldHRloAxuYW1lc3BhY2UAanAueXl4LjJuZHkucGJrAKAMdmVuZG9yADJuZHlvZnl5eACgCHZlcnNpb24AAQChAQIAAAxfT3V0Q29vcmQAowAEc3JjAKMBBHBhbGV0dGUAoQIEAQAPZHN0ADACAPEAABAAHQAAIAIAAAAyAAAQQ4AAAB0CACAAAIAAAwIAIAAAwAAdAgCAAgCAADIAABAAAAAAHQIAQAAAwAAwAwDxAgAQAR0BAPMDABsA";
	private var canvas:Shape = new Shape();
	private var heat1:BitmapData = new BitmapData(W, H, false, 0x000000);
	private var heat2:BitmapData = new BitmapData(W, H, false, 0x000000);
	private var buffer:BitmapData = new BitmapData(W, H, false);
	private var blurFilter:ShaderFilter;
	private var paletteFilter:ShaderFilter;

	private var particles:Array = new Array();
	private var matrix:Matrix;

	public function Burn() {
		var loader:Loader = new Loader();
		loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadComplete);
		loader.loadBytes(new Base64(PALETTE_PNG));

		blurFilter = new ShaderFilter(new Shader(new Base64(HEATBLUR_PBJ)));

		var root:Sprite = new Sprite();
		addChild(root);

		root.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
		root.addEventListener(Event.ENTER_FRAME, onEnterFrame);

		var image:Bitmap = new Bitmap(buffer);
		image.scaleX = 455 / W;
		image.scaleY = 455 / W;
		image.smoothing = true;
		root.addChild(image);

		matrix = image.transform.matrix;
		matrix.invert();

		for(var p:int = 0; p < 16; p++) {
			particles.push(new Particle(W/2 + Math.random() * 6 - 3, H*3/4 + Math.random() * 6 - 3, 3, Math.random() * 0.375 + 0.375));
		}
		for(var i:int = 0; i < 6; i++) {
			step();
			blur();
		}
	}
	private function onLoadComplete(event:Event) : void {
		var paletteShader:Shader = new Shader(new Base64(PALETTE_PBJ));
		paletteShader.data.palette.input = event.target.loader.content.bitmapData;
		paletteFilter = new ShaderFilter(paletteShader);
	}
	private function onEnterFrame(evt:Event):void {
		step();
		blur();
		buffer.applyFilter(heat1, heat1.rect, new Point(), paletteFilter);
	}
	private function onMouseDown(evt:MouseEvent):void {
		var p:Point = matrix.transformPoint(new Point(evt.localX, evt.localY));
		for(var i:int = 0; i < 16; i++) {
			particles.push(new Particle(p.x + Math.random() * 6 - 3, p.y + Math.random() * 6 - 3, 3, Math.random() * 0.375 + 0.375));
		}
	}
	private function step():void {
		var g:Graphics = canvas.graphics;
		g.clear();
		for each(var p:Particle in particles) {
			p.step();
			if(p.isAlive()) {
				g.lineStyle(1, 0xff0000, 3 * p.age / Math.sqrt(p.vx * p.vx + p.vy * p.vy));
				g.moveTo(0,0);
				g.lineTo(p.x,p.y);
			}
		}
		while(particles.length > 0 && !particles[0].isAlive()) {
			particles.shift();
		}
		heat1.draw(canvas);
	}

	private function blur():void {
		heat2.applyFilter(heat1, heat1.rect, new Point(), blurFilter);
		var tmp:BitmapData = heat1;
		heat1 = heat2;
		heat2 = tmp;
	}
}
}
class Particle {
	public var x:Number, y:Number, vx:Number, vy:Number;
	public var age:Number;
	private static const G:Number = 0.05;
	public function Particle(x0:Number, y0:Number, r:Number, age0:Number) {
		x = x0;
		y = y0;
		var s:Number = (Math.random() + 1) / 3 * Math.PI;
		var t:Number = (Math.random() + 0.5) * Math.PI;
		vx = r * Math.cos(s) * Math.sin(t);
		vy = r * Math.sin(s) * Math.cos(t);
		age = age0;
	}
	public function step() : void {
		x += 10;
		y += 10;
		vy += G;
		vx *= (31 / 32);
		vy *= (31 / 32);
		age -= (1 / 64);
	}
	public function isAlive() : Boolean {
		return age > 0;
	}
}
import flash.utils.ByteArray;
class Base64 extends ByteArray {
	private static const BASE64:Array = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,62,0,0,0,63,52,53,54,55,56,57,58,59,60,61,0,0,0,0,0,0,0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,0,0,0,0,0,0,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,0,0,0,0,0];
	public function Base64(str:String) {
		var n:int, j:int;
		for(var i:int = 0; i < str.length && str.charAt(i) != "="; i++) {
			j = (j << 6) | BASE64[str.charCodeAt(i)];
			n += 6;
			while(n >= 8) {
				writeByte((j >> (n -= 8)) & 0xFF);
			}
		}
		position = 0;
	}
}