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forked from: forked from: Line slicer(割れるよ)

マウス押しっぱなしで切りまくるようにした

切った後、割れるようにした
/**
 * Copyright alwAYs ( http://wonderfl.net/user/alwAYs )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/rgaR
 */

// forked from miyaoka's forked from: Line slicer(割れるよ)
/*
マウス押しっぱなしで切りまくるようにした
*/
// forked from a24's Line slicer(割れるよ)
// forked from a24's Line slicer
// 切った後、割れるようにした
package  
{
    import flash.display.Sprite;
    import flash.geom.Point;
    import flash.events.MouseEvent;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.text.TextFormatAlign;
    import flash.text.TextFieldAutoSize;
    import flash.events.Event;
    import net.hires.debug.Stats;
    
    [ SWF( width = "465" , height = "465" , backgroundColor = "0x000000" , frameRate = "60" ) ]

    public class Slicer extends Sprite
    {
        private var _line:Sprite = new Sprite();
        private    var _container:Sprite = new Sprite();
        private var isPress:Boolean;
        private var counterTfd:TextField = new TextField;
        
        public function Slicer() 
        {
            graphics.beginFill(0);
            graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
            
            Wonderfl.capture_delay( 20 );
            
            var _pointArray:Array = [
                new Point( 0 , 0 ),
                new Point( 265 , 0 ),
                new Point( 265 , 265 ),
                new Point( 0 , 265 )
            ];
            
            var _sliceObj:LineSliceObject = new LineSliceObject( stage , _pointArray ,
            (Math.random() * 0x99 + 0x66) << 16 | 
            (Math.random() * 0x99 + 0x66) << 8 | 
            (Math.random() * 0x99 + 0x66)
            );
            _sliceObj.x = _sliceObj.y = 100;
            _container.addChild( _sliceObj );
            addChild( _container );
            addChild( _line );
            
            //text
            var tft:TextFormat = new TextFormat();
            tft.align = TextFormatAlign.RIGHT;
            tft.bold = true;
            tft.font = "Verdana";
            tft.color = 0xFFFFFF;
            tft.letterSpacing = 5;
            tft.size = 48;
            
            counterTfd.defaultTextFormat = tft;
            counterTfd.autoSize = TextFieldAutoSize.RIGHT;
            counterTfd.mouseEnabled = false;
            counterTfd.x = stage.stageWidth -20;
            counterTfd.y = stage.stageHeight - 60;
            addChild(counterTfd);
            
            //stats
            addChild(new Stats());
            
            
            //evts
            stage.addEventListener( MouseEvent.MOUSE_DOWN, function ():void 
            {
                isPress = true;
            });
            stage.addEventListener( MouseEvent.MOUSE_UP, function ():void 
            {
                isPress = false;
                _line.graphics.clear();
                
                //while (_container.numChildren) _container.removeChildAt(0);
                //var _sliceObj:LineSliceObject = new LineSliceObject( stage , _pointArray ,
                //(Math.random() * 0x99 + 0x66) << 16 | 
                //(Math.random() * 0x99 + 0x66) << 8 | 
                //(Math.random() * 0x99 + 0x66)
                //);
                //_sliceObj.x = _sliceObj.y = 100;
                //_container.addChild( _sliceObj );
            });
            addEventListener(Event.ENTER_FRAME, function ():void 
            {
                if (!isPress) return;

                var t1:Number = Math.random() * Math.PI * 2;
                var t2:Number = t1 + Math.random() * (Math.PI * 2 / 3) + Math.PI * 1 / 3;
                
                var pt1:Point = Point.polar(300, t1).add(new Point(stage.stageWidth/2, stage.stageHeight / 2)); 
                var pt2:Point = Point.polar(300, t2).add(new Point(stage.stageWidth/2, stage.stageHeight / 2)); 
                
                
                var lsos:Array = [];
                for (var i:int = 0; i < _container.numChildren; i++)
                {
                    lsos.push(_container.getChildAt(i))
                }
                for each (var lso:LineSliceObject in lsos)
                {
                    lso.slice(pt1, pt2);
                }
                
                counterTfd.text = _container.numChildren.toString();
                _line.graphics.clear();
                _line.graphics.lineStyle( 2.0 , 0x00FF00 , 0);
                _line.graphics.moveTo( pt1.x , pt1.y );
                _line.graphics.lineTo( pt2.x , pt2.y );
                _line.graphics.endFill();
            });
        }
    }
}



import flash.display.Sprite;
import flash.display.Stage;
import flash.geom.Point;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;

class LineSliceObject extends Sprite
{
    private var _stage:Stage;
    private var _pointArray:Array;
    private var _color:uint;
    private var _point1:Point;
    private var _point2:Point;
    private var _length:int;
    
    public function LineSliceObject( _stage:Stage , _pointArray:Array , _color:uint ) 
    {
        this._stage = _stage;
        this._pointArray = _pointArray;
        this._color = _color;
        drawRectFromPoint( this , _pointArray , _color );
    }

    
    /*
     * ------------------------------------------------------------
     * Graphic描画
     * ------------------------------------------------------------
    */
    private function drawRectFromPoint( _target:* , _pointArray:Array , _color:uint ):void
    {
        _target.graphics.beginFill( _color , 1.0 );
        _target.graphics.moveTo( _pointArray[ 0 ].x , _pointArray[ 0 ].y );
        _length = _pointArray.length;
        for ( var i:int = 1; i < _length; i ++ )
        {
            var _point:Point = _pointArray[ i ];
            _target.graphics.lineTo( _point.x , _point.y );
        }
        _target.graphics.endFill();
    }
    
    /*
     * ------------------------------------------------------------
     * スライス
     * ------------------------------------------------------------
    */
    public function slice( _point1:Point , _point2:Point ):void
    {
        var _pt1:Point = globalToLocal( _point1 );
        var _pt2:Point = globalToLocal( _point2 );
        var _newPointArray:Array = [ new Array() , new Array() ];
        var _numCloss:int = 0;
        
        for ( var i:int = 0; i < _length ; i ++ ) 
        {
            var _pt3:Point = _pointArray[ i ];
            var _pt4:Point = ( _pointArray[ i + 1 ] ) ? _pointArray[ i + 1 ] : _pointArray[ 0 ];
            var _clossPt:Point = crossPoint( _pt1 , _pt2 , _pt3 , _pt4 );
            
            _newPointArray[ 0 ].push( _pt3 );
            if ( _clossPt )
            {
                _newPointArray[ 0 ].push( _clossPt );
                _newPointArray[ 1 ].push( _clossPt );
                _newPointArray.reverse();
                _numCloss ++;
            }
        }
        if ( _numCloss == 2 )
        {
            var _newObj1:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 0 ] , _color );
            var _newObj2:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 1 ] , Math.random() * 0xFFFF00 );
            _newObj1.x = _newObj2.x = this.x;
            _newObj1.y = _newObj2.y = this.y;
            parent.addChild( _newObj1 );
            parent.addChild( _newObj2 );
            parent.removeChild( this );

            var _vector:Point = _pt2.subtract( _pt1 );
            var _angle:Number = Math.atan2( _vector.y , _vector.x );
            var _force:int = 6 * Math.random() * 20;
            var _fx:Number = Math.abs( Math.sin( _angle ) );
            var _fy:Number = Math.abs( Math.cos( _angle ) );
            var _fx1:Number = ( _newPointArray[0][0].x < _newPointArray[1][0].x ) ? -_fx : _fx;
            var _fx2:Number = ( _newPointArray[1][0].x < _newPointArray[0][0].x ) ? -_fx : _fx;
            var _fy1:Number = ( _newPointArray[0][0].y < _newPointArray[1][0].y ) ? -_fy : _fy;
            var _fy2:Number = ( _newPointArray[1][0].y < _newPointArray[0][0].y ) ? -_fy : _fy;
            
            Tweener.addTween( _newObj1 , { x : _newObj1.x + _fx1 * _force , y : _newObj1.y + _fy1 * _force , time : 1 } );
            Tweener.addTween( _newObj2 , { x : _newObj2.x + _fx2 * _force , y : _newObj2.y + _fy2 * _force , time : 1 } );
        }
//        else _stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
    }
    
    /*
     * ------------------------------------------------------------
     * 交点を割り出す
     * ------------------------------------------------------------
    */
    private function crossPoint( _pt1:Point , _pt2:Point , _pt3:Point , _pt4:Point ):Point
    {    
        var _vector1:Point = _pt2.subtract( _pt1 );
        var _vector2:Point = _pt4.subtract( _pt3 );
        
        if ( cross( _vector1, _vector2 ) == 0.0) return null;
        
        var _s:Number = cross( _vector2 , _pt3.subtract( _pt1) ) / cross( _vector2 , _vector1 );
        var _t:Number = cross( _vector1, _pt1.subtract( _pt3 ) ) / cross( _vector1, _vector2 );

        if ( isCross( _s ) && isCross( _t ) )
        {
            _vector1.x *= _s;
            _vector1.y *= _s;
            return _pt1.add( _vector1 );
        }
        else return null;
    }
        
    private function cross( _vector1:Point , _vector2:Point ):Number
    {
        return ( _vector1.x * _vector2.y - _vector1.y * _vector2.x );
    }
    
    public static function isCross( _n:Number ):Boolean
    {
        return ( ( 0 <= _n ) && ( _n <= 1) );
    }
}