forked from: forked from: Line slicer(割れるよ)
マウス押しっぱなしで切りまくるようにした
切った後、割れるようにした
/**
* Copyright alwAYs ( http://wonderfl.net/user/alwAYs )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rgaR
*/
// forked from miyaoka's forked from: Line slicer(割れるよ)
/*
マウス押しっぱなしで切りまくるようにした
*/
// forked from a24's Line slicer(割れるよ)
// forked from a24's Line slicer
// 切った後、割れるようにした
package
{
import flash.display.Sprite;
import flash.geom.Point;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.text.TextFieldAutoSize;
import flash.events.Event;
import net.hires.debug.Stats;
[ SWF( width = "465" , height = "465" , backgroundColor = "0x000000" , frameRate = "60" ) ]
public class Slicer extends Sprite
{
private var _line:Sprite = new Sprite();
private var _container:Sprite = new Sprite();
private var isPress:Boolean;
private var counterTfd:TextField = new TextField;
public function Slicer()
{
graphics.beginFill(0);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
Wonderfl.capture_delay( 20 );
var _pointArray:Array = [
new Point( 0 , 0 ),
new Point( 265 , 0 ),
new Point( 265 , 265 ),
new Point( 0 , 265 )
];
var _sliceObj:LineSliceObject = new LineSliceObject( stage , _pointArray ,
(Math.random() * 0x99 + 0x66) << 16 |
(Math.random() * 0x99 + 0x66) << 8 |
(Math.random() * 0x99 + 0x66)
);
_sliceObj.x = _sliceObj.y = 100;
_container.addChild( _sliceObj );
addChild( _container );
addChild( _line );
//text
var tft:TextFormat = new TextFormat();
tft.align = TextFormatAlign.RIGHT;
tft.bold = true;
tft.font = "Verdana";
tft.color = 0xFFFFFF;
tft.letterSpacing = 5;
tft.size = 48;
counterTfd.defaultTextFormat = tft;
counterTfd.autoSize = TextFieldAutoSize.RIGHT;
counterTfd.mouseEnabled = false;
counterTfd.x = stage.stageWidth -20;
counterTfd.y = stage.stageHeight - 60;
addChild(counterTfd);
//stats
addChild(new Stats());
//evts
stage.addEventListener( MouseEvent.MOUSE_DOWN, function ():void
{
isPress = true;
});
stage.addEventListener( MouseEvent.MOUSE_UP, function ():void
{
isPress = false;
_line.graphics.clear();
//while (_container.numChildren) _container.removeChildAt(0);
//var _sliceObj:LineSliceObject = new LineSliceObject( stage , _pointArray ,
//(Math.random() * 0x99 + 0x66) << 16 |
//(Math.random() * 0x99 + 0x66) << 8 |
//(Math.random() * 0x99 + 0x66)
//);
//_sliceObj.x = _sliceObj.y = 100;
//_container.addChild( _sliceObj );
});
addEventListener(Event.ENTER_FRAME, function ():void
{
if (!isPress) return;
var t1:Number = Math.random() * Math.PI * 2;
var t2:Number = t1 + Math.random() * (Math.PI * 2 / 3) + Math.PI * 1 / 3;
var pt1:Point = Point.polar(300, t1).add(new Point(stage.stageWidth/2, stage.stageHeight / 2));
var pt2:Point = Point.polar(300, t2).add(new Point(stage.stageWidth/2, stage.stageHeight / 2));
var lsos:Array = [];
for (var i:int = 0; i < _container.numChildren; i++)
{
lsos.push(_container.getChildAt(i))
}
for each (var lso:LineSliceObject in lsos)
{
lso.slice(pt1, pt2);
}
counterTfd.text = _container.numChildren.toString();
_line.graphics.clear();
_line.graphics.lineStyle( 2.0 , 0x00FF00 , 0);
_line.graphics.moveTo( pt1.x , pt1.y );
_line.graphics.lineTo( pt2.x , pt2.y );
_line.graphics.endFill();
});
}
}
}
import flash.display.Sprite;
import flash.display.Stage;
import flash.geom.Point;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;
class LineSliceObject extends Sprite
{
private var _stage:Stage;
private var _pointArray:Array;
private var _color:uint;
private var _point1:Point;
private var _point2:Point;
private var _length:int;
public function LineSliceObject( _stage:Stage , _pointArray:Array , _color:uint )
{
this._stage = _stage;
this._pointArray = _pointArray;
this._color = _color;
drawRectFromPoint( this , _pointArray , _color );
}
/*
* ------------------------------------------------------------
* Graphic描画
* ------------------------------------------------------------
*/
private function drawRectFromPoint( _target:* , _pointArray:Array , _color:uint ):void
{
_target.graphics.beginFill( _color , 1.0 );
_target.graphics.moveTo( _pointArray[ 0 ].x , _pointArray[ 0 ].y );
_length = _pointArray.length;
for ( var i:int = 1; i < _length; i ++ )
{
var _point:Point = _pointArray[ i ];
_target.graphics.lineTo( _point.x , _point.y );
}
_target.graphics.endFill();
}
/*
* ------------------------------------------------------------
* スライス
* ------------------------------------------------------------
*/
public function slice( _point1:Point , _point2:Point ):void
{
var _pt1:Point = globalToLocal( _point1 );
var _pt2:Point = globalToLocal( _point2 );
var _newPointArray:Array = [ new Array() , new Array() ];
var _numCloss:int = 0;
for ( var i:int = 0; i < _length ; i ++ )
{
var _pt3:Point = _pointArray[ i ];
var _pt4:Point = ( _pointArray[ i + 1 ] ) ? _pointArray[ i + 1 ] : _pointArray[ 0 ];
var _clossPt:Point = crossPoint( _pt1 , _pt2 , _pt3 , _pt4 );
_newPointArray[ 0 ].push( _pt3 );
if ( _clossPt )
{
_newPointArray[ 0 ].push( _clossPt );
_newPointArray[ 1 ].push( _clossPt );
_newPointArray.reverse();
_numCloss ++;
}
}
if ( _numCloss == 2 )
{
var _newObj1:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 0 ] , _color );
var _newObj2:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 1 ] , Math.random() * 0xFFFF00 );
_newObj1.x = _newObj2.x = this.x;
_newObj1.y = _newObj2.y = this.y;
parent.addChild( _newObj1 );
parent.addChild( _newObj2 );
parent.removeChild( this );
var _vector:Point = _pt2.subtract( _pt1 );
var _angle:Number = Math.atan2( _vector.y , _vector.x );
var _force:int = 6 * Math.random() * 20;
var _fx:Number = Math.abs( Math.sin( _angle ) );
var _fy:Number = Math.abs( Math.cos( _angle ) );
var _fx1:Number = ( _newPointArray[0][0].x < _newPointArray[1][0].x ) ? -_fx : _fx;
var _fx2:Number = ( _newPointArray[1][0].x < _newPointArray[0][0].x ) ? -_fx : _fx;
var _fy1:Number = ( _newPointArray[0][0].y < _newPointArray[1][0].y ) ? -_fy : _fy;
var _fy2:Number = ( _newPointArray[1][0].y < _newPointArray[0][0].y ) ? -_fy : _fy;
Tweener.addTween( _newObj1 , { x : _newObj1.x + _fx1 * _force , y : _newObj1.y + _fy1 * _force , time : 1 } );
Tweener.addTween( _newObj2 , { x : _newObj2.x + _fx2 * _force , y : _newObj2.y + _fy2 * _force , time : 1 } );
}
// else _stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
}
/*
* ------------------------------------------------------------
* 交点を割り出す
* ------------------------------------------------------------
*/
private function crossPoint( _pt1:Point , _pt2:Point , _pt3:Point , _pt4:Point ):Point
{
var _vector1:Point = _pt2.subtract( _pt1 );
var _vector2:Point = _pt4.subtract( _pt3 );
if ( cross( _vector1, _vector2 ) == 0.0) return null;
var _s:Number = cross( _vector2 , _pt3.subtract( _pt1) ) / cross( _vector2 , _vector1 );
var _t:Number = cross( _vector1, _pt1.subtract( _pt3 ) ) / cross( _vector1, _vector2 );
if ( isCross( _s ) && isCross( _t ) )
{
_vector1.x *= _s;
_vector1.y *= _s;
return _pt1.add( _vector1 );
}
else return null;
}
private function cross( _vector1:Point , _vector2:Point ):Number
{
return ( _vector1.x * _vector2.y - _vector1.y * _vector2.x );
}
public static function isCross( _n:Number ):Boolean
{
return ( ( 0 <= _n ) && ( _n <= 1) );
}
}