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Dead Code Preservation :: Archived AS3 works from wonderfl.net

BitmapData.fillRect(rect, ARGB)

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by ProjectNya 02 Feb 2011
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/rUPt
 */

////////////////////////////////////////////////////////////////////////////////
// BitmapData.fillRect(rect, ARGB)
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.BitmapData;
    import flash.display.Bitmap;
    import flash.events.MouseEvent;
    import flash.geom.Rectangle;
    import frocessing.color.ColorHSV;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var wavelet:Wavelet;
        private var bitmap:Bitmap;
        private var fillBtn:Btn;
        private var colorizeBtn:Btn;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            var rect:Rectangle = new Rectangle(50, 50, 365, 365);
            wavelet = new Wavelet(rect);
            addChild(wavelet);
            wavelet.x = 50;
            wavelet.y = 50;
            var color:ColorHSV = new ColorHSV();
            color.hsv(210, 0.6, 1);
            var color1:uint = color.value;
            color.hsv(220, 1, 1);
            var color2:uint = color.value;
            wavelet.color(color1, color2);
            //
            var bitmapData:BitmapData = new BitmapData(265, 265, true, 0xFF000000);
            bitmap = new Bitmap(bitmapData);
            addChild(bitmap);
            bitmap.x = 100;
            bitmap.y = 100;
            //
            fillBtn = new Btn();
            addChild(fillBtn);
            fillBtn.x = 272;
            fillBtn.y = 445;
            fillBtn.init({label: "fill"});
            fillBtn.addEventListener(MouseEvent.CLICK, fill, false, 0, true);
            colorizeBtn = new Btn();
            addChild(colorizeBtn);
            colorizeBtn.x = 192;
            colorizeBtn.y = 445;
            colorizeBtn.init({label: "colorize"});
            colorizeBtn.addEventListener(MouseEvent.CLICK, colorize, false, 0, true);
            colorizeBtn.enabled = false;
        }
        private function fill(evt:MouseEvent):void {
            fillBtn.enabled = false;
            colorizeBtn.enabled = true;
            bitmap.bitmapData.fillRect(bitmap.bitmapData.rect, 0x66000000);
        }
        private function colorize(evt:MouseEvent):void {
            colorizeBtn.enabled = false;
            fillBtn.enabled = true;
            bitmap.bitmapData.fillRect(bitmap.bitmapData.rect, 0xFF000000);
        }
        
    }

}


//////////////////////////////////////////////////
// Waveletクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.filters.BlurFilter;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.display.BlendMode;
import flash.filters.ColorMatrixFilter;
//import com.quasimondo.geom.ColorMatrix;

class Wavelet extends Sprite {
    private var rect:Rectangle;
    private var wavelet:BitmapData;
    private var noise:BitmapData;
    private var overlay:Shape;
    private static var scale:Number = 1.6;
    private var color1:uint;
    private var color2:uint;

    public function Wavelet(r:Rectangle) {
        rect = r;
    }

    public function color(c1:uint, c2:uint):void {
        color1 = c1;
        color2 = c2;
        draw();
    }
    private function draw():void {
        wavelet = new BitmapData(rect.width, rect.height, false);
        noise = new BitmapData(rect.width/scale, rect.height/scale, false);
        noise.noise(1, 0, 255, 7, true);
        var blur:BlurFilter = new BlurFilter(20, 0, 3);
        noise.applyFilter(noise, noise.rect, new Point(), blur);
        var matrix:Matrix = new Matrix();
        matrix.scale(scale, scale);
        var colorMatrixFilter:ColorMatrixFilter = new ColorMatrixFilter();
        //var colorMatrix:ColorMatrix = new ColorMatrix();
        //colorMatrix.adjustContrast(0.6);
        //colorMatrixFilter.matrix = colorMatrix.matrix;
        colorMatrixFilter.matrix = adjustContrast(0.6);
        noise.applyFilter(noise, noise.rect, new Point(), colorMatrixFilter);
        wavelet.draw(noise, matrix, null, BlendMode.DIFFERENCE);
        drawOverlay();
        addChild(new Bitmap(wavelet));
    }
    private function adjustContrast(s:Number):Array {
        var r:Number;
        var g:Number;
        var b:Number;
        r = g = b = s + 1;
        return [r, 0, 0, 0, (128 * (1 - r)), 0, g, 0, 0, (128 * (1 - g)), 0, 0, b, 0, (128 * (1 - b)), 0, 0, 0, 1, 0];
    }
    private function drawOverlay():void {
        overlay = new Shape();
        var colors:Array = [color1, color2]
        var alphas:Array = [1, 1];
        var ratios:Array = [0, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(rect.width, rect.height, 0.5*Math.PI, 0, 0);
        overlay.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.REFLECT, InterpolationMethod.RGB, 0);
        overlay.graphics.drawRect(0, 0, rect.width, rect.height);
        overlay.graphics.endFill();
        wavelet.draw(overlay, null, null, BlendMode.HARDLIGHT);
        wavelet.draw(overlay, null, null, BlendMode.OVERLAY);
    }

}


//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 5;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private static var gColor:uint = 0x0099FF;
    private var blueGlow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;

    public function Btn() {
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    private function draw():void {
        switch (type) {
        case 1 :
            bColor = 0xFFFFFF;
            sColor = 0x000000;
            upColor = 0x666666;
            overColor = 0x333333;
            offColor = 0x999999;
            break;
        case 2 :
            bColor = 0x000000;
            sColor = 0xFFFFFF;
            upColor = 0x666666;
            overColor = 0x999999;
            offColor = 0x333333;
            break;
        }
        blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        createBase(shade, _width, _height, corner, sColor);
        shade.filters = [shadeGlow];
        createBase(bottom, _width, _height, corner, sColor, 0.3);
        createBase(light, _width, _height, corner, gColor);
        light.filters = [blueGlow];
        createBase(base, _width, _height, corner, bColor);
        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    private function _up():void {
        txt.y = -_height*0.5;
        txt.textColor = upColor;
        base.y = -1;
        light.visible = false;
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    private function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = offColor;
        base.y = 0;
        light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }

}