/**
* Copyright s8t1h12akj ( http://wonderfl.net/user/s8t1h12akj )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rSqY
*/
// forked from s8t1h12akj's forked from: 50 Red AS3 - lawriecape.co.uk/theBlog
// forked from LawrieCape's 50 Red AS3 - lawriecape.co.uk/theBlog
package
{
import flash.display.*;
import flash.events.*;
import flash.text.TextField;
import flash.text.TextFormat;
import gs.*;
public class Main extends Sprite
{
/// - Variables - ///
public var randomRotationSetting:int = Math.round(Math.random()*100);
public var scoreVar:int = 0;
public var scaleDivider:int = Math.round(Math.random()*10000);
public var c1:int = Math.random()*0xffffff;
public var c2:int = Math.random()*0xffffff;
public function Main(){
addEventListener('addedToStage', function(e:Event):void{
stage.scaleMode = 'noScale';
stage.align = 'TL';
stage.frameRate = 30;
});
//Make 250 balls -
for (var i:int =0; i<250; i++) {
var h:MovieClip = new MovieClip();
if (i%2) {
//Make it red
h.graphics.beginFill( c1, 1);
//And add a listener to call the clickRed function when it is clicked.
h.addEventListener(MouseEvent.MOUSE_DOWN, clickRed);
} else {
//Otherwise make it blue
//And add the clickBlue function instead.
h.graphics.beginFill( c2, 1);
h.addEventListener(MouseEvent.MOUSE_DOWN, clickBlue);
}
//Setting the button mode to true makes flash use the hand icon
h.buttonMode = true;
//Draw a circle, at position x:0,y:-50,with a radius of 10.
h.graphics.drawCircle(0,-50,10);
//And center it on stage
h.x = 250;
h.y = 250;
//And set it's number to i - the step through the for loop.
h.myNum= i;
//Set the ball's rotation -
h.rotationZ = i * randomRotationSetting;
h.rotationY = (180 / 250) * i
h.z = i;
//Set the ball's scale -
h.gotoScale =(i*i)/scaleDivider;//i/100;
//Add an event listener to update the ball's position every frame -
h.addEventListener(Event.ENTER_FRAME, updatePosition);
h.alpha =0;
TweenLite.to(h,30,{alpha:1, scaleX:h.gotoScale,scaleY:h.gotoScale });
addChild(h);
//trace(h.stage)
}
/// - Scores text box - ///
//Create a new text field on the stage
var tf:TextField = new TextField();
tf.name = "tf";
tf.width = stage.stageWidth;
tf.selectable = false;
tf.text = "あき爺は色が上手に出せません悔しい!";
var tForm:TextFormat = new TextFormat();
tForm.color = c1;
tf.setTextFormat(tForm);
addChild(tf);
}
public function updatePosition(e:Event):void {
//Rotate the current ball by an amount calculated from it's number -
e.currentTarget.rotationZ += (Math.PI * (e.currentTarget.myNum / 2)) / 50;
e.currentTarget.rotationY += (e.currentTarget.myNum / 200)
}
/// - Click Handlers - ///
//These are called when the balls are clicked -
public function clickRed(e:Event):void {
//Make a reference to the current ball
var ball:Object = e.currentTarget;
//Remove the listeners from the ball before we destroy it -
ball.removeEventListener(Event.ENTER_FRAME, updatePosition);
ball.removeEventListener(MouseEvent.MOUSE_DOWN, clickRed);
//Remove the ball from the display list.
ball.parent.removeChild(ball);
trace("Win a point!");
//Add a point to the score variable
scoreVar+=1;
//Call the update score function
updateScore();
}
public function clickBlue(e:Event):void {
//As with the above function - except we are removing the clickBlue listener
//and subtracting a point
var ball:Object = e.currentTarget;
ball.removeEventListener(Event.ENTER_FRAME, updatePosition);
ball.removeEventListener(MouseEvent.MOUSE_DOWN, clickBlue);
ball.parent.removeChild(ball);
trace("Lose a point!");
scoreVar-=1;
updateScore();
}
//This is called to update the scores text
public function updateScore():void {
var tf:Object = getChildByName("tf");
tf.text = "Score = "+scoreVar;
//If your score is higher than 50 - you win the game!
if (scoreVar>=10) {
tf.text = "You have won the game!";
}
}
}
}