forked from: forked from: forked from: 空間に絵を描く PerspectiveProjection / curveTo
// forked from dizgid's forked from: forked from: 空間に絵を描く PerspectiveProjection / curveTo
// forked from dizgid's forked from: 空間に絵を描く PerspectiveProjection
// forked from miniapp's 空間に絵を描く
package {
import flash.display.GraphicsPathCommand;
import flash.display.SpreadMethod;
import flash.display.Sprite;
import flash.display.Shape;
import flash.display.Graphics;
import flash.filters.GlowFilter;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.geom.Matrix3D;
import flash.geom.PerspectiveProjection;
import flash.geom.Point;
import flash.geom.Utils3D;
import flash.geom.Vector3D;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.ui.Keyboard;
[SWF(backgroundColor="0x000000", width="465", height="465", frameRate="60")]
public class Projection1 extends Sprite {
//private static var identityMatrix:Matrix3D = new Matrix3D();
private var viewport:Shape;
private var projection:PerspectiveProjection;
private var worldMatrix:Matrix3D;
private var viewMatrix:Matrix3D;
private var g:Graphics;
public function Projection1() {
this.graphics.beginFill(0x000000);
this.graphics.drawRect(0,0,stage.stageWidth, stage.stageHeight);
this.graphics.endFill();
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
viewport = new Shape();
viewport.x = centerX;
viewport.y = centerY;
viewport.filters = [new GlowFilter(0x3300CC, 0.7, 32, 32, 2, 2)];
g = viewport.graphics
addChild(viewport);
projection = new PerspectiveProjection();
projection.fieldOfView = 60;
worldMatrix = new Matrix3D();
viewMatrix = new Matrix3D();
viewMatrix.appendTranslation(0, 0, projection.focalLength);
var tf:TextField = new TextField();
tf.autoSize = TextFieldAutoSize.LEFT;
tf.textColor = 0x666666;
tf.text = 'マウスドラッグで空間に絵を描きます。 ';
addChild(tf);
Wonderfl.capture_delay( 30 );
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
}
public var uv:Vector.<Number> = new Vector.<Number>();
public var verts:Vector.<Number> = new Vector.<Number>();
public var projectedVerts:Vector.<Number> = new Vector.<Number>();
public var commands:Vector.<int> = new Vector.<int>();
public var matrix:Matrix3D = new Matrix3D();
public var isMouseDowm:Boolean = false;
public var shiftkeyIsDown:Boolean = false;
public var centerX:Number = stage.stageWidth / 2;
public var centerY:Number = stage.stageHeight / 2;
private var _c:Number;
private function keyUpHandler(e:KeyboardEvent):void {
if (e.keyCode == Keyboard.SHIFT) shiftkeyIsDown = false;
}
private function keyDownHandler(e:KeyboardEvent):void {
if (e.keyCode == Keyboard.SHIFT) shiftkeyIsDown = true;
}
private function enterFrameHandler(e:Event):void {
if (isMouseDowm) {
if(_c % 4 ==0){
commands.push(GraphicsPathCommand.LINE_TO);
verts.push(viewport.mouseX, viewport.mouseY, 0);
}
_c ++;
}
//if (shiftkeyIsDown) {
//一フレーム前のマウス座標との差分を回転角度にする。
//var dx:Number = mouseY - pmouseY;
//var dy:Number = mouseX - pmouseX;
var dx:Number = 0;
var dy:Number = 2.5;
worldMatrix.identity();
worldMatrix.appendRotation(-dx, Vector3D.X_AXIS);
worldMatrix.appendRotation(dy, Vector3D.Y_AXIS);
// 頂点データを回転させる。
worldMatrix.transformVectors(verts, verts);
//}
var matrix:Matrix3D = new Matrix3D();
matrix.append(viewMatrix);
matrix.append(projection.toMatrix3D());
//2次元に投影
Utils3D.projectVectors(matrix, verts, projectedVerts, uv);
render(commands, projectedVerts);
}
private function render(commands:Vector.<int>, projectedVerts:Vector.<Number>):void
{
g.clear();
var newCmd:Vector.<int> = new Vector.<int>();
var newVerts:Vector.<Number> = new Vector.<Number>();
for(var i:int = 0; i < commands.length-1; i++){
if(commands[i] == GraphicsPathCommand.MOVE_TO){
newCmd.push(commands[i]);
newVerts.push(projectedVerts[i*2], projectedVerts[i*2+1]);
/*
g.beginFill(0xff0000);
g.drawCircle(projectedVerts[i*2], projectedVerts[i*2+1], 5);
g.endFill();
*/
}else if(commands[i] == GraphicsPathCommand.LINE_TO){
newCmd.push(GraphicsPathCommand.CURVE_TO);
var xc:Number = (projectedVerts[i*2] + projectedVerts[i*2+2])/2;
var yc:Number = (projectedVerts[i*2+1] + projectedVerts[i*2+3])/2;
newVerts.push(projectedVerts[i*2], projectedVerts[i*2+1], xc, yc);
}
}
g.lineStyle(6, 0x3300CC);
g.drawPath(newCmd, newVerts);
g.lineStyle(1, 0xffffff);
g.drawPath(newCmd, newVerts);
}
private function mouseDownHandler(e:MouseEvent):void {
_c = 0;
commands.push(GraphicsPathCommand.MOVE_TO);
verts.push(viewport.mouseX, viewport.mouseY, 0);
isMouseDowm = true;
}
private function mouseUpHandler(e:MouseEvent):void {
commands.push(GraphicsPathCommand.MOVE_TO);
verts.push(viewport.mouseX, viewport.mouseY, 0);
isMouseDowm = false;
}
}
}