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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by Maeda_addevent 07 Nov 2012
/**
 * Copyright Maeda_addevent ( http://wonderfl.net/user/Maeda_addevent )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/r5VZ
 */

package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.geom.Point;
    import frocessing.color.ColorHSV;
    [SWF(width=465,height=465,backgroundColor=0xFFFFFF,frameRate=60)]

    public class FB00020 extends Sprite {
        public var sw:Number=stage.stageWidth;
        public var sh:Number=stage.stageHeight;
        public var _mySprite:mySprite;
        public var speed:Number=3;
        public var px:Number = 0;
        public var py:Number =0;
        public var px2:Number = 2.5;
        public var py2:Number = 0;
        public var myCol:int=0;
        public var mySet:Number = 1;
        public var myPoint:Array = new Array("p1","p2","p3","p4");
        public var myNum:Number = 0;

        public function FB00020() {
            this.graphics.beginFill(0x000000,1);
            this.graphics.drawRect(0,0,sw,sh);
            this.graphics.endFill();
            stage.addEventListener(MouseEvent.MOUSE_MOVE,xMove);
            stage.addEventListener(MouseEvent.MOUSE_DOWN,xDown);
        }
        public function xDown(e:MouseEvent):void {
            myNum += 1;
            if (myNum >= 4) myNum = 0;
        }
        public function xMove(e:Event):void {
            var _color:ColorHSV=new ColorHSV(myCol+=1.5,1);
            //var _myCol:Number=Math.random()*0xFFFFFF;
            _mySprite=new mySprite(int(_color),myPoint[myNum]);
            
            if (myNum == 0) {
                _mySprite.x = mouseX;
                _mySprite.y = mouseY;
            } else if (myNum == 1) {
                _mySprite.x = mouseX;
                _mySprite.y = mouseY;
            } else if (myNum == 2) {
                _mySprite.x = mouseX;
                _mySprite.y = mouseY;
            } else if (myNum == 3) {
                _mySprite.x = mouseX;
                _mySprite.y = mouseY;
            }
            addChild(_mySprite);
        }
    }
}

import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BlurFilter;

class mySprite extends Sprite {
    public var myFil:BlurFilter=new BlurFilter(2,2,2);
    public var myCol:Number;
    public var _color:uint;
    public var mySpeedY:Number = 0;
    public var mySpeedX:Number = 0;
    public var _myPoint:String;
    public var myIntX:Number;
    public var myIntY:Number;

   public function mySprite(color:uint,myPoint:String):void {
        _color=color;
        _myPoint = myPoint;
        
    
        this.graphics.beginFill(int(_color),1);
        this.graphics.drawRect(0,0,1,1);
        this.graphics.endFill();
        
        addEventListener(Event.ENTER_FRAME,xEnter);
    }
    public function xEnter(e:Event):void {
        if (_myPoint == "p1") {
            mySpeedY += 1;
            mySpeedX += 0;
            if (mySpeedY >= 10) mySpeedY = 10;
            if (this.scaleY >= 465) {
                this.alpha -= 0.01;
                if (this.alpha < 0) {
                this.graphics.clear();
                parent.removeChild(this);
                this.removeEventListener(Event.ENTER_FRAME, xEnter);
                }
            }
        } else if (_myPoint == "p2") {
            mySpeedY = 0;
            mySpeedX -= 1;
            if (mySpeedX <= -10) mySpeedX = -10;
            if (this.scaleX <= 0) {
                this.alpha -= 0.01;
                if (this.alpha < 0) {
                this.graphics.clear();
                parent.removeChild(this);
                this.removeEventListener(Event.ENTER_FRAME, xEnter);
                }
            }
        } else if (_myPoint =="p3") {
            mySpeedY -= 1;
            mySpeedX = 0;
            if (mySpeedY <= -10) mySpeedY = -10;
            if (this.scaleY <= 0) {
                this.alpha -= 0.01;
                if (this.alpha < 0) {
                this.graphics.clear();
                parent.removeChild(this);
                this.removeEventListener(Event.ENTER_FRAME, xEnter);
                }
            }
        } else if (_myPoint == "p4") {
            mySpeedY = 0;
            mySpeedX += 1;
            if (mySpeedX >= 10) mySpeedX = 10;
            if (this.scaleX >= 465) {
                this.alpha -= 0.01;
                if (this.alpha < 0) {
                this.graphics.clear();
                parent.removeChild(this);
                this.removeEventListener(Event.ENTER_FRAME, xEnter);
                }
            }
        }
        this.scaleY += mySpeedY;
        this.scaleX += mySpeedX;
        this.rotation += 1;

//        if (this.scaleY>465) || (this.scaleX{
//            this.alpha -= 0.01;
//            if (this.alpha < 0) {
//            this.graphics.clear();
//            parent.removeChild(this);
//            this.removeEventListener(Event.ENTER_FRAME, xEnter);
//            }
//        }
    }
}