forked from: LightCircle
//////////////////////////////////////////////////////////////////////////////
[AS3.0] LightCircleクラスだ! (2)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=1153
//////////////////////////////////////////////////////////////////////////////
/**
* Copyright yamat ( http://wonderfl.net/user/yamat )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qrgL
*/
// forked from ProjectNya's LightCircle
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] LightCircleクラスだ! (2)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1153
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Rectangle;
import flash.events.MouseEvent;
[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var light:LightCircle;
public function Main() {
init();
}
private function init():void {
graphics.beginFill(0x000000);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
var rect:Rectangle = new Rectangle(0, 0, 465, 465);
light = new LightCircle(rect, 8);
addChild(light);
light.start();
}
}
}
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Rectangle;
import flash.display.BlendMode;
import flash.filters.ColorMatrixFilter;
import frocessing.color.ColorHSV;
class LightCircle extends Sprite {
private var rect:Rectangle;
private var circles:uint;
private var circleList:Array;
private var colorMatrix:ColorMatrixFilter;
private var matrix:Array;
private var color:ColorHSV;
public function LightCircle(r:Rectangle, n:uint) {
rect = r;
circles = n;
init();
}
private function init():void {
circleList = new Array();
color = new ColorHSV(216, 0.6, 1);
for (var n:uint = 0; n < circles; n++) {
var circle:Circle = new Circle(100);
circle.color = color.value;
circle.blendMode = BlendMode.ADD;
circleList.push(circle);
}
colorMatrix = new ColorMatrixFilter();
matrix = new Array();
matrix = [1/3, 1/3, 1/3, 0, 0,
1/3, 1/3, 1/3, 0, 30,
1/3, 1/3, 1/3, 0, 100,
0, 0, 0, 1, 0];
colorMatrix.matrix = matrix;
filters = [colorMatrix];
create();
}
private function create():void {
for (var n:uint = 0; n < circles; n++) {
var circle:Circle = circleList[n];
circle.x = Math.random()*rect.width;
circle.y = Math.random()*rect.height;
circle.vx = Math.random()*8 - 4;
circle.vy = Math.random()*8 - 4;
addChild(circle);
}
}
public function start():void {
addEventListener(Event.ENTER_FRAME, move, false, 0, true);
}
public function stop():void {
removeEventListener(Event.ENTER_FRAME, move);
}
private function move(evt:Event):void {
for (var n:uint = 0; n < circles; n++) {
var circle:Circle = circleList[n];
if (circle.x < rect.left || circle.x > rect.right) circle.vx = - circle.vx;
if (circle.y < rect.top || circle.y > rect.bottom) circle.vy = - circle.vy;
circle.x += circle.vx;
circle.y += circle.vy;
}
}
}
import flash.display.Shape;
import flash.filters.BlurFilter;
class Circle extends Shape {
private var radius:uint = 100;
private var rgb:uint = 0xFFFFFF;
private var blur:BlurFilter
public var vx:Number = 0;
public var vy:Number = 0;
public function Circle(r:uint) {
radius = r;
blur = new BlurFilter(radius*0.5, radius*0.5, 3);
draw();
}
private function draw():void {
graphics.clear();
graphics.beginFill(rgb);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
var blur:BlurFilter = new BlurFilter(50, 50, 3);
filters = [blur];
}
public function set color(c:uint):void {
rgb = c;
draw();
}
}