Frocessing マウスペイント
/**
* Copyright yun ( http://wonderfl.net/user/yun )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qpeY
*/
// forked from yun's Frocessing 3次ベジェ曲線の描画
// forked from yun's Frocessing HSVモード
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.events.Event;
import flash.events.MouseEvent;
import frocessing.core.F5BitmapData2D;
[SWF( width = 465, height = 465, backgroundColor = 0, frameRate = 60 )]
public class F5BitmpDataSample extends Sprite {
private var fb:F5BitmapData2D;
public function F5BitmpDataSample() {
fb = new F5BitmapData2D( 465, 465, false, 0 );
fb.noStroke();
fb.colorMode( "hsv", 1.0 ); // HSVモード
fb.blendMode = "hardlight";
addChild( new Bitmap( fb.bitmapData ) );
stage.addEventListener( Event.ENTER_FRAME, enterframe );
stage.addEventListener( MouseEvent.MOUSE_DOWN, mousedown );
}
private function enterframe(e:Event):void {
fb.beginDraw();
fb.fill( Math.random() * 0.1, Math.random(), Math.random(), 0.5 );
fb.circle( mouseX, mouseY, Math.random() * 50 );
fb.endDraw();
}
private function mousedown(e:MouseEvent):void {
fb.bitmapData.fillRect( fb.bitmapData.rect, 0 );
}
}
}