Shimmer
mouseMove : move perspective point
mouseDown : speed up
mouseUp : speed down
/**
* Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qp4t
*/
// forked from bradsedito's LiveWarp :[ff]
/* mouseMove : move perspective point
mouseDown : speed up
mouseUp : speed down */
package
{
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.*;
import flash.display.*;
[SWF( width=465,height=465,backgroundColor=0x000000 )]
public class Warp extends Sprite
{
private const W :int = stage.stageWidth
private const H :int = stage.stageHeight
private const P :Number = 800
private const SY :Number = 2
private const R :Number = P*SY/(2*Math.PI)
private const PI :Number = Math.PI
private var N :uint = 20
private var seed :int = new Date().time
private var _mode :Boolean = true
private var _stepX :Number
private var _bmds :Array
private var _ox :Point
private var _bmd :BitmapData
private var _canvas :Sprite
private var _perspective :PerspectiveProjection
private var perspective :PerspectiveProjection
public function Warp()
{
// ENTRY POINT: /////////////////////////////////////////////////////////////////////////////////
perspective = this.transform.perspectiveProjection
perspective.fieldOfView = 45
_perspective = this.transform.perspectiveProjection
_perspective.fieldOfView = 175
addEventListener(Event.ENTER_FRAME, onEnterFrameHandler)
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDownHandler)
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUpHandler)
graphics.beginFill(0)
graphics.drawRect(0, 0, W, H)
graphics.endFill()
_canvas = new Sprite()
_canvas.x = stage.stageWidth/2
_canvas.y = stage.stageHeight/2
addChild(_canvas)
_bmd = new BitmapData(200, P, false, 0x000000)
_bmds = []
for(var i : uint = 0;i < N;i++)
{
var bmd : BitmapData = new BitmapData(200, P / N, false, 0xffffff)
var bmp : Bitmap = new Bitmap(bmd)
bmp.x = R * Math.cos(i * 2 * Math.PI/N)
bmp.y = R * Math.sin(i * 2 * Math.PI/N)
bmp.z = 2000
bmp.scaleX = 20
bmp.scaleY = SY
bmp.rotationY = 90
bmp.rotationX = -(i + 0.5) / N * 360
_bmds.push(bmd)
_canvas.addChild(bmp)
}
_ox = new Point(int.MAX_VALUE, 0)
_stepX = -5;
}
private function onMouseDownHandler(e:MouseEvent):void { _mode = true }
private function onMouseUpHandler(e:MouseEvent):void { _mode = false }
//private function onMouseDownHandler(e:MouseEvent):void { _mode = false }
//private function onMouseUpHandler(e:MouseEvent):void { _mode = true }
private function onEnterFrameHandler(e:Event):void
{
_perspective.projectionCenter = new Point(mouseX, mouseY)
//perspective.projectionCenter = new Point( W/2,H/2 )
_bmd.perlinNoise( 100,100,1,seed, true, _mode, 5, false, [_ox] )
_bmd.colorTransform( _bmd.rect,new ColorTransform( 1.00,1.00,1.00,1.00 ) )
//_bmd.colorTransform( _bmd.rect,new ColorTransform(1.2, 1.2, 1.2) )
for(var i : uint = 0;i < N;i++)
{
_bmds[i].copyPixels(_bmd, new Rectangle(0, i / N * P, 200, P / N), new Point())
}
_ox.x += _stepX
}
}
}